Curly's Adventure (Cancelled Adventure Game; 1995-1999)


Curly's Adventure
Logo from the (now defunct) website.
Logo from the (now defunct) website.
Status Lost

Curly's Adventure was to be a point-and-click adventure game on PC developed by Sylum Entertainment; it was set to be published by Epic MegaGames.

Plot

The plot would have involved Curly, a little man who is trapped inside a huge mental asylum where the many delusional patients are allowed to live their fantasies in an environment that reconstitute them in real life. However, it is led by a mad scientist who operates under a sinister, megalomaniacal monocle-wearing villain who has plans of his own purpose.

Development

Gameplay video of a demo.
Development started in 1995. It was originally designed as a MSDOS game, but was redesigned as a Windows Game under Epic's directives. Development dragged on until the game was finally cancelled in 1999.


Of the archived/dead website, remains several preview screenshots, and there was a downloadable demo that had Curly having to escape from a "death trap" where he is tied upside down over a vat of acid. After his escape, he interacts with some of the insane patients, several of them imitating Star Wars characters (including Lando Calrissian, Chewbacca,  Boba Fett, Greedo,and Jabba The Hutt) and also one being a parody of Ben, the protagonist of the LucasArts game Full Throttle.

Screenshots and images

Comments


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Reynard

7 months ago
Score 0++

I remember when I visited the website back in 1997... I thought the game was going to be so cool from those screenshots... Ah, the nostalgia...

And then, I played the demo years later... How disappointed I was in how unfunny that was!
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MajinMadaraUchiha

3 months ago
Score 0++
Looks a lot like randals monday
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DedTreeJig

15 days ago
Score 0++

I just came across this page and I thought I'd shed a little more light on the project. The project was developed by Sylum Entertainment and was to be produced by Epic MegaGames (their name at the time). It was originally a DOS game, it was switched to Windows 95 with the beta of DirectDraw (the predecessor to DirectX) was released. I was hired in 1995 as a part time programmer, with the switch to Windows I became the full time lead programmer, I was under contract and not part of Sylum. The game was dropped by Epic in late 1996. I believe the reason was because they wanted to focus on the Unreal engine, but it could also have been due to the slow progress of the game, I honestly don't remember. I left the project when Epic dropped the game, Sylum tried to find backing for the game but ultimatly could not. Due to my contract if Sylum didn't find a new producer or release the game within a certain time frame the rights to the source code would revert back to me. I ended up with the source code... ya for me (that' was sarcasm). While the coding was fun, the overall experience soured me on game coding and I moved on to business applications. I still have the source code somewhere, it's seriously outdated. I also have the design documentation that I like to show people when they don't believe me. :) I'd be happy to provide more details if there is any interest.

-Keith
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