Pokémon Mystery Dungeon: Gold Rescue Team -Challenge the Gold Rank!- (lost South Korean promotional demo of Nintendo DS game; 2007)


(Redirected from Pokémon Mystery Dungeon: Gold Rescue Team -Challenge the Gold Rank!- (Lost South Korean Demo; 2007))

Pokémon Mystery Dungeon: Gold Rescue Team -Challenge the Gold Rank!-
Title Screen of the demo.
Title Screen of the demo.
Status Lost

Before Pokémon Mystery Dungeon: Blue Rescue Team was released in South Korea, the Korean Pokémon Mystery Dungeon site offered a downloadable PC demo version of the game called Pokémon Mystery Dungeon: Gold Rescue Team -Challenge the Gold Rank!- (Korean: 포켓몬 불가사의 던전 황금 구조대 -너도 골드랭크에 도전하자!-).[1] It is based on Pokémon Mystery Dungeon: Blue Rescue Team, a Nintendo DS game, but is played in a single window with a native resolution of 240x160, much like Pokémon Mystery Dungeon: Red Rescue Team, which is for the Game Boy Advance. However, the window is doubled in size to 480x320. It has a build date of PKDi ver 1.0 [Jun 25 2007] 22:53:37[2], more than one month after the Korean version of Blue Rescue Team's build date of PKDi ver 1.0 [May 17 2007] 19:16:08.[3]

The game has been unavailable since the Korean Pokémon Mystery Dungeon site was taken offline and doesn't seem to have been shared by anyone since.

References

  1. Pokémon Mystery Dungeon: Gold Rescue Team -Challenge the Gold Rank!- at Bulbapedia Retrieved 07 November '15.
  2. Creating Pokémon Mystery Dungeon: Gold Rescue Team -Challenge the Gold Rank!- at http://bbs1.ruliweb.daum.net] Retrieved 07 November '15.
  3. Pokémon Mystery Dungeon: Blue Rescue Team at The Cutting Room Floor Wiki.] Retrieved 07 November '15.

Comments


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AForgottenEvent

6 months ago
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What's left of the page:

http://web.a...amp;rowid=67
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AForgottenEvent

6 months ago
Score 0++
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Anonymous user #1

5 months ago
Score 0++
soup
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Anonymous user #2

5 months ago
Score 0++

I translated one of the source pages linked in the Bulbapedia page and found some info. One of the replies say the demo is 468MB, but I think it's a mistake (Probably 4.68MB?).

And, of course, another reply mentions that it's native code and not emulation.
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