Sonic-16 (unreleased Sega Genesis/Mega Drive game; 1993)

The Title Screen
The Title Screen
Status Unreleased

Sonic-16 is a cancelled Sonic game developed by SEGA Technical Institute and based on DiC's Saturday morning television series Sonic the Hedgehog, also known as SatAM. It had larger graphics, a different art style, and a different style of gameplay similar to Prince of Persia and beat 'em up games. The game would have also been more story driven than previous games to link it to the cartoon more. It was ultimately cancelled by Yuji Naka, possibly due to the slower pace.[1]

According to Chris Penn, the game was actually another version of another cancelled Sonic game, Sonic X-Treme.


Sonic-16 was a departure from the traditional speed-based Sonic games of before. The gameplay was more akin to beat 'em up games with elements of Prince of Persia, and it was less focused on speed. Sonic was given new abilities, such as the ability to climb ledges, and new attacks like the Ring Attack, Buzzsaw, and Spike Blast. The enemies would have included SWATBots and other menacing machines rather than the Badniks of traditional Sonic games. Sally Acorn from SatAM appeared in the game as well.

In addition, Sonic-16 had a radically different look compared to previous games. Instead of simple sprites, the game's characters were fully animated and had more detail. This was likely done to make it match the style of the animated series.


On April 12, 2008, a demo video was uploaded to YouTube by Mondo Mole. The demo advertised the game's "State-of-the-art animation" and demonstrated its different style of play and Sonic's new moves. It was created by Peter Morawiec and John Duggan and copyrighted by SEGA Technical Institute in November 1993.


  1. Sonic Retro article on Sonic-16:



Anonymous user #1

13 months ago
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I like the SatAm series. This looks fine for the Mega Drive.

Anonymous user #2

12 months ago
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Remember...this wasn't on the Megadrive/Genesis. It was a demo reel.

Anonymous user #3

9 months ago
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Gotta say, the animation looks great


6 months ago
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Naka was such a picky bastard back then. Although I suppose it helped shit like the 3DS and Wii U versions of Rodea the Sky Soldier to never come to be.

Anonymous user #4

29 days ago
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i think i know why yuji naka dident permit it to be made . sonic satam diverged alot from the direction the sonic games were going in back then while the games had a fun light hearted atmosphere with very loose story and for most of the games a fast pace. the satam cartoon was very dark and a bit more serious with heavy plot and slower pace sure sonic was still fast but usually it wasent the focus. since it was so early on in the sonic series life if this game was made back then given how popular the show was yuji naka would have likely been forced to use the slower darker more serious style that this game was using not to mention make eggmen more like satam's dark brooding hateful version rather then the brilliant goofy insane yet still cruel person he is now.
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