Jimmy Neutron: Gotta Blast! Rocket Race (partially found online game; 2002)

From The Lost Media Wiki
Jump to: navigation, search

Jimmy site promo.jpg

Screenshot from the promo

Status: Partially Found

Jimmy Neutron: Gotta Blast! Rocket Race was an online Nickelodeon racing webgame released in 2002 that was developed for the 3D Groove game engine. Players would enter codes found on purchased Nickelodeon merchandise or Quaker Oats products into the game to unlock parts. The parts could then be used to build rockets and race them on four different race courses with Jimmy Neutron characters. The game was advertised on TV and several game sessions would be played over commercial breaks. Not much else is known about the game since it has been defunct for years.

Interestingly, the game's original webpage remained up at nick.com (albeit no longer with all of its files) until it was finally removed by February 2017.

On July 12, 2017, the game was found on a subdomain of Nick's website by kaj in the 3D Groove Grove Discord. However, the only race course in the game was the space race course. The other courses remain lost. It has been speculated that the found build of the game was meant for after the contest was over and, as a result, had much of the content stripped. Therefore, the found build of the game has been dubbed the "Non-Promo Version," while the "Promo Version" still remains lost. When playing the Non-Promo Version offline, you can’t upgrade your rocket, save any changes made to it, and the ability to look at "flight records" is disabled.

According to the copyright info found in the game files for the Non-Promo Version, the game's developer was Andrade Arts. However, when Mark Andrade (who formerly worked at Andrade Arts and now works at Retrostalgic) was contacted, he said that he only added the online functionality to the game and that he no longer had the game. The bulk of the game was developed by Gigawatt Studios, which is defunct. Various people who worked at Gigawatt Studios according to LinkedIn were contacted, including Yehonatan Koenig, Ashley Morgan, and Robert Knaack, but all of them either did not reply, were not working at Gigawatt Studios during the game's development, or didn't have a copy of the game anymore.

Additionally there is John Papola. He helped to promote the game, and also said he hand a hand in creating the game, but no longer has access to it.

Videos

Promo for the game.
Promo for the codes.
Gameplay broadcast.
Extended promo.

Gallery

External Links