The Simpsons: Hit & Run 2 (lost builds of cancelled action-adventure game sequel; 2007)

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Thesimpsonshit&run1.png

Cover art for The Simpsons: Hit & Run.

Status: Lost

The Simpsons: Hit & Run is a 2003 action-adventure game developed by Radical Entertainment and published by Vivendi Universal Games for the Gamecube, PlayStation 2, Xbox 360 and Windows. A critical and commercial success,[1] a sequel was in development, before being cancelled upon Electronic Arts winning the licence for Simpsons games.

Background[edit | edit source]

In an interview with GAME Media, The Simpsons: Hit & Run’s senior game designer Joe McGinn briefly discussed the development phase for its sequel.[2] He stated that some "very early" prototypes were established, with physics programmer Greg Mayer, who worked on Hit & Run and The Simpsons: Road Rage,[3] succeeding in programming connected vehicles. This allowed for a car to pull a trailer from behind.[4]

Ultimately, before development could ramp up, it was announced that rival publisher Electronic Arts had won the rights to produce a game as a tie-in for The Simpsons Movie, which would become The Simpsons Game. EA would also gain the rights to publish future Simpsons titles.[5] Consequentially, development for The Simpsons: Hit & Run 2 was swiftly cancelled by Vivendi Universal Games.

Availability[edit | edit source]

As stated by McGinn, early prototype builds of The Simpsons: Hit & Run 2 once existed during development. However, none of these builds, nor any images or footage of said builds have surfaced online.

Gallery[edit | edit source]

WhatCulture video discussing the cancelled sequel.


See Also[edit | edit source]

References[edit | edit source]