Banjo-Threeie (non-existent sequel to platformer game series; early 2000s): Difference between revisions

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{{InfoboxLost
{{InfoboxLost
|title=<center>Banjo-Threeie</center>
|title=<center>Banjo-Threeie</center>
|image=Banjo-Threeie Logo.jpg
|image=Banjo-Threeie Logo.jpg
|imagecaption= The game's logo.
|imagecaption=A fanmade logo.
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:gray;">'''Non-existent'''</span>
}}
}}
''''' Banjo-Threeie''''' is a cancelled video game that was developed by a British video game developer Rare and was initially going to be published by Nintendo, and later Microsoft Studios (Microsoft Game Studios at the time). The game was going to be the third installment in the ''Banjo-Kazooie'' franchise. It was initially developed for the Nintendo GameCube, and later due to Microsoft's purchase of Rare [http://ie.ign.com/articles/2002/09/24/microsoft-buys-rare], Xbox and Xbox 360. It is rumored that parts of ''Banjo-Threeie'' are present in ''Banjo-Kazooie: Grunty's Revenge'' for the Game Boy Advance.
'''''Banjo-Threeie''''' is a non-existent installment in the ''Banjo-Kazooie'' video game franchise by Microsoft subsidiary and former Nintendo partner Rare Ltd. It was once thought to have been in planning for the Nintendo GameCube, and later due to Microsoft's purchase of Rare,<ref name="purchase">[http://ie.ign.com/articles/2002/09/24/microsoft-buys-rare An article on the purchase of Rare.] Retrieved 29 Mar '18</ref> the Xbox and Xbox 360. Despite widespread belief, a third mainline ''Banjo'' title was never in development, only remakes and spin-offs.


==Teaser in Banjo-Tooie==
==Teaser in Banjo-Tooie==
At the end of ''Banjo-Tooie'', Gruntilda Winkybunion (the franchise's antagonist) hints of ''Banjo-Threeie'', telling the player she will be back in that game. [https://www.youtube.com/watch?v=W3U0puptTKU]
At the end of ''Banjo-Tooie'', released for the Nintendo 64 in 2000, the franchise's antagonist Gruntilda tells the player she will return in ''Banjo-Threeie''. Despite exciting many fans, it was actually intended as a joke,<ref>[https://twitter.com/Ghoulyboy/status/1308896701231624192]</ref> calling back to a similar gag in an earlier Rare game, ''Snake, Rattle, N' Roll'', with the intended humor being derived from the difficulty of pronouncing the word "Threeie" in British English.


==Spaceworld 2000 Tech Demo==
==Myths and future==
In Spaceworld 2000, a video game event, a few tech demos for the ''Nintendo GameCube'' were shown. Games such as ''Luigi's Mansion''[https://www.youtube.com/watch?v=A5-B22FphKg], ''The Legend of Zelda: Twilight Princess''[https://www.youtube.com/watch?v=wBtAvX4Pkyk] and ''Super Smash Bros. Melee''[https://www.youtube.com/watch?v=LP_4gYkGYlQ] were shown there. A tech demo titled ''Banjo-Threeie'' was also shown [https://www.youtube.com/watch?v=e2k7IL6VTQA].
At Spaceworld 2000, a Nintendo event, a variety of tech demos for the then-upcoming Nintendo GameCube were shown. Demos for games such as ''Luigi's Mansion'',<ref>[https://youtu.be/A5-B22FphKg Demo for ''Luigi's Mansion''.] Retrieved 29 Mar '18</ref> and ''Super Smash Bros. Melee''<ref>[https://youtu.be/LP_4gYkGYlQ Spaceworld 2000 for ''Super Smash Bros. Melee''.] Retrieved 29 Mar '18</ref> were shown there. A tech demo featuring ''Banjo'' characters was also shown.<ref>[https://youtu.be/e2k7IL6VTQA.] Retrieved 29 Mar '18</ref><ref>[https://web.archive.org/web/20010608212454/http://cube.ign.com/news/23979.html IGN article on Rare's GameCube demos for Spaceworld 2000.] Retrieved 05 Jan '20</ref> In the tech demo, Banjo, Kazooie, and Mumbo Jumbo are pursued by a horde of enemies. However, Gregg Mayles (creative designer at Rare) has stated on Twitter that a Banjo game for the Nintendo GameCube was never planned and that it was just a way of showing off how many N64 models can fit on a GameCube at once.<ref>[https://twitter.com/Ghoulyboy/status/918360070672584704 Gregg Mayles Tweet about Banjo for the GameCube.] Retrieved </ref>


==Banjo-X==
In 2008, ''Banjo-Kazooie: Nuts & Bolts'' was released - the game had a long development cycle with many ideas being conceived, including racing; co-op; and a remake of the first game, before settling on a sandbox vehicle-building game, however, none of the proposed concepts were collectathon platformers akin to ''Banjo-Kazooie'' and ''Banjo-Tooie'', although the title ''Banjo-Threeie'' was considered for use <ref>[https://raregamer.co.uk/spiral-mountain-talk-to-gregg-mayles/]</ref>. For a long time speculation circled of ''Banjo-Threeie'' not being made due to some kind of interference on Microsoft's end, however, in reality almost every idea of ''Nuts & Bolts'' was Rare's choice.
After Microsoft's purchase of Rare, fans have found a code for a build called Banjo X[https://www.neogaf.com/threads/steve-mayles-shares-models-from-banjo-x-banjo-kazooie.1107932/] . The code was unbootable, but some character models and text could be found.


==2006 Trailer==
The future of the ''Banjo'' franchise is currently dubious, however, it has been stated that a future title - even if it were a collectathon - would likely not have the name "''Banjo-Threeie''".<ref>[https://twitter.com/Facts_About_BK/status/1380557668390146051]</ref>
In 2006, a trailer for the game was released. in it, Banjo and Kazooie (the franchise's protagonists) found a door, opened it and found a world full of Jiggys, Music Notes and Honey Comb Pieces (the franchise's collectible items). They run around the world, crash into a wall, and the trailer ends[https://www.youtube.com/watch?v=ePgIGmYv-sY].


{{Video|perrow  =4
==Gallery==
===Images===
<gallery mode="packed" heights="300px">
Banjo threeie mockup.jpeg|The famous fanmade mock-up of the game's box art.
</gallery>
===Videos===
{{Video|perrow  =3
   |service1    =youtube
   |service1    =youtube
   |id1          =https://www.youtube.com/watch?v=W3U0puptTKU
   |id1          =W3U0puptTKU
   |description1 =Banjo-Tooie ending.
   |description1 =''Banjo-Tooie'''s ending.
   |service2    =youtube
   |service2    =youtube
   |id2          =https://www.youtube.com/watch?v=LP_4gYkGYlQ
   |id2          =zSLa5M8juyw
   |description2 =Super Smash Bros. Melee Spaceworld 2000.
   |description2 =Spaceworld 2000 ''Banjo'' tech demo, widely but wrongfully believed to be footage of ''Banjo-Threeie''.
   |service3    =youtube
   |service3    =youtube
   |id3          =https://www.youtube.com/watch?v=e2k7IL6VTQA
   |id3          =ePgIGmYv-sY
  |description3 =Spaceworld 2000 Banjo-Threeie tech demo.
   |description3 =The 2006 trailer.
  |service4    =youtube
  |id4          =https://www.youtube.com/watch?v=ePgIGmYv-sY
   |description4 =2006 Trailer.
}}
}}
{{Video|perrow  =3
  |service1    =youtube
  |id1          =giK_uz4Kfy8
  |description1 =Yuriofwind's video on the subject.
  |service2    =youtube
  |id2          =nKZRBmiG484
  |description2 =LSuperSonicQ's video on the subject.
  |service3    =youtube
  |id3          =vtYYxXwy2wA
  |description3 =Lady Decade's video on the subject.
}}
==See Also==
===Banjo-Kazooie===
*[[Banjo-Karting/Banjo-Kazoomie (lost prototypes of "Banjo-Kazooie" racing games; mid-2000s)]]
*[[Banjo-Kazooie (partially found concept art from unproduced animated TV adaptation of game series; 2007)]]
*[[Project Dream (lost builds of cancelled Super Nintendo/Nintendo 64 precursor to "Banjo-Kazooie" platformer; 1994-1997)]]
===Rare Ltd.===
*[[Cascade (lost build of cancelled Xbox 360 massive multiplayer online game; 2000-2007)]]
*[[Diddy Kong Racing Adventure (found build of cancelled Nintendo GameCube sequel to "Diddy Kong Racing"; 2004)]]
*[[Dinosaur Planet (found build of cancelled Nintendo 64 action-adventure game; 1999-2000)]]
*[[Donkey Kong Country 2: Diddy's Kong Quest (lost build of cancelled Virtual Boy port of Super Nintendo sequel platformer; 1996)]]
*[[Donkey Kong: Coconut Crackers (lost build of cancelled Game Boy Advance puzzle game; 2002)]]
*[[Donkey Kong Racing (lost build of cancelled Nintendo GameCube racing sequel game; 2002)]]
*[[GoldenEye 007 (found build of cancelled Xbox Live Arcade remaster of Nintendo 64 first-person shooter; 2007-2008)]]
*[[Jet Force Gemini (lost build of cancelled Game Boy Color port of Nintendo 64 third-person shooter; 2000)]]
*[[Sabreman Stampede (lost build of cancelled Xbox 360 adventure platformer; 2002-2005)]]
*[[Savannah (lost build of cancelled Xbox 360 Kinect prototype; 2006-2007)]]
*[[Twelve Tales: Conker 64 (lost build of early version of "Conker's Bad Fur Day" Nintendo 64 platformer; late 1990s)]]
==External links==
[https://reddit.com/r/BanjoKazooie/comments/grmk7k/comprehensive_list_as_to_reasons_why_nuts_bolts/ Reddit: Comprehensive list of reasons why Nuts & Bolts exist]
==References==
{{reflist}}


[[Category:Lost video games]]
[[Category:Non-existence confirmed]]

Latest revision as of 22:57, 28 January 2024

Banjo-Threeie Logo.jpg

A fanmade logo.

Status: Non-existent

Banjo-Threeie is a non-existent installment in the Banjo-Kazooie video game franchise by Microsoft subsidiary and former Nintendo partner Rare Ltd. It was once thought to have been in planning for the Nintendo GameCube, and later due to Microsoft's purchase of Rare,[1] the Xbox and Xbox 360. Despite widespread belief, a third mainline Banjo title was never in development, only remakes and spin-offs.

Teaser in Banjo-Tooie

At the end of Banjo-Tooie, released for the Nintendo 64 in 2000, the franchise's antagonist Gruntilda tells the player she will return in Banjo-Threeie. Despite exciting many fans, it was actually intended as a joke,[2] calling back to a similar gag in an earlier Rare game, Snake, Rattle, N' Roll, with the intended humor being derived from the difficulty of pronouncing the word "Threeie" in British English.

Myths and future

At Spaceworld 2000, a Nintendo event, a variety of tech demos for the then-upcoming Nintendo GameCube were shown. Demos for games such as Luigi's Mansion,[3] and Super Smash Bros. Melee[4] were shown there. A tech demo featuring Banjo characters was also shown.[5][6] In the tech demo, Banjo, Kazooie, and Mumbo Jumbo are pursued by a horde of enemies. However, Gregg Mayles (creative designer at Rare) has stated on Twitter that a Banjo game for the Nintendo GameCube was never planned and that it was just a way of showing off how many N64 models can fit on a GameCube at once.[7]

In 2008, Banjo-Kazooie: Nuts & Bolts was released - the game had a long development cycle with many ideas being conceived, including racing; co-op; and a remake of the first game, before settling on a sandbox vehicle-building game, however, none of the proposed concepts were collectathon platformers akin to Banjo-Kazooie and Banjo-Tooie, although the title Banjo-Threeie was considered for use [8]. For a long time speculation circled of Banjo-Threeie not being made due to some kind of interference on Microsoft's end, however, in reality almost every idea of Nuts & Bolts was Rare's choice.

The future of the Banjo franchise is currently dubious, however, it has been stated that a future title - even if it were a collectathon - would likely not have the name "Banjo-Threeie".[9]

Gallery

Images

Videos

Banjo-Tooie's ending.

Spaceworld 2000 Banjo tech demo, widely but wrongfully believed to be footage of Banjo-Threeie.

The 2006 trailer.

Yuriofwind's video on the subject.

LSuperSonicQ's video on the subject.

Lady Decade's video on the subject.

See Also

Banjo-Kazooie

Rare Ltd.

External links

Reddit: Comprehensive list of reasons why Nuts & Bolts exist

References