Banjo-Threeie (non-existent sequel to platformer game series; early 2000s): Difference between revisions

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''''' Banjo-Threeie''''' is a cancelled video game that was developed by a British video game developer Rare and was initially going to be published by Nintendo, and later Microsoft Studios (Microsoft Game Studios at the time). The game was going to be the third installment in the ''Banjo-Kazooie'' franchise. It was initially developed for the Nintendo GameCube, and later due to Microsoft's purchase of Rare <ref>[http://ie.ign.com/articles/2002/09/24/microsoft-buys-rare An article about the purchase of Rare]</ref>, Xbox and Xbox 360. It is rumored that parts of ''Banjo-Threeie'' are present in ''Banjo-Kazooie: Grunty's Revenge'' for the Game Boy Advance.
''''' Banjo-Threeie''''' is a cancelled video game that was developed by a British video game developer Rare and was initially going to be published by Nintendo, and later Microsoft Studios (Microsoft Game Studios at the time). The game was going to be the third installment in the ''Banjo-Kazooie'' franchise. It was initially developed for the Nintendo GameCube, and later due to Microsoft's purchase of Rare,<ref name="purchase">[http://ie.ign.com/articles/2002/09/24/microsoft-buys-rare An article on the purchase of Rare] Retrieved 29 Mar '18</ref> Xbox and Xbox 360. It is rumored that parts of ''Banjo-Threeie'' are present in ''Banjo-Kazooie: Grunty's Revenge'' for the Game Boy Advance.


==Teaser in ''Banjo-Tooie''==
==Teaser in ''Banjo-Tooie''==
At the end of ''Banjo-Tooie'', released for the Nintendo 64 in 2000, Gruntilda Winkybunion (the franchise's antagonist) hints of ''Banjo-Threeie'', telling the player she will return in that game.<ref>[https://www.youtube.com/watch?v=W3U0puptTKU] The ending of ''Banjo-Tooie''</ref>
At the end of ''Banjo-Tooie'', released for the Nintendo 64 in 2000, Gruntilda Winkybunion (the franchise's antagonist) hints of ''Banjo-Threeie'', telling the player she will return in that game.<ref>[https://www.youtube.com/watch?v=W3U0puptTKU The ending of ''Banjo-Tooie''] Retrieved 29 Mar '18</ref>


==Spaceworld 2000 Tech Demo==
==Spaceworld 2000 Tech Demo==
At Spaceworld 2000, a video game event, a few tech demos for the Nintendo GameCube were shown. Demos for games such as ''Luigi's Mansion''<ref>[https://www.youtube.com/watch?v=A5-B22FphKg Demo for ''Luigi's Mansion''.]</ref>, ''The Legend of Zelda: Twilight Princess''<ref>[https://www.youtube.com/watch?v=wBtAvX4Pkyk Demo for ''Twilight Princess''.]</ref> and ''Super Smash Bros. Melee''<ref>[https://www.youtube.com/watch?v=LP_4gYkGYlQ A demo for ''Melee''.]</ref> were shown there. A tech demo titled ''Banjo-Threeie'' was also shown.<ref>[https://www.youtube.com/watch?v=e2k7IL6VTQA A demo for ''Banjo-Threeie''.]</ref> It is speculated that after Gruntilda was defeated in ''Banjo-Tooie'', her henchmen would try to get revenge against Banjo and Kazooie. In the tech demo, Banjo and Kazooie are pursued by a horde of enemies, which could mean that the tech demo shown could have shown the initial plot of ''Banjo-Threeie''. Gregg Mayles (creative designer at Rare) has stated on Twitter that a Banjo game for the Nintendo GameCube was never planned.<ref>[https://twitter.com/Ghoulyboy/status/918360070672584704 Gregg Mayles Tweet about Banjo for the GameCube]</ref>
At Spaceworld 2000, a video game event, a few tech demos for the Nintendo GameCube were shown. Demos for games such as ''Luigi's Mansion'',<ref>[https://www.youtube.com/watch?v=A5-B22FphKg Demo for ''Luigi's Mansion''.] Retrieved 29 Mar '18</ref> ''The Legend of Zelda: Twilight Princess''<ref>[https://www.youtube.com/watch?v=wBtAvX4Pkyk Demo for ''Twilight Princess''.] Retrieved 29 Mar '18</ref> and ''Super Smash Bros. Melee''<ref>[https://www.youtube.com/watch?v=LP_4gYkGYlQ A demo for ''Melee''.] Retrieved 29 Mar '18</ref> were shown there. A tech demo titled ''Banjo-Threeie'' was also shown.<ref>[https://www.youtube.com/watch?v=e2k7IL6VTQA A demo for ''Banjo-Threeie''.] Retrieved 29 Mar '18</ref><ref>[https://web.archive.org/web/20010608212454/http://cube.ign.com/news/23979.html IGN article on Rare's GameCube demos for Spaceworld 2000] Retrieved 05 Jan '20</ref> It is speculated that after Gruntilda was defeated in ''Banjo-Tooie'', her henchmen would try to get revenge against Banjo and Kazooie. In the tech demo, Banjo and Kazooie are pursued by a horde of enemies, which could mean that the tech demo shown could have shown the initial plot of ''Banjo-Threeie''. Gregg Mayles (creative designer at Rare) has stated on Twitter that a Banjo game for the Nintendo GameCube was never planned.<ref>[https://twitter.com/Ghoulyboy/status/918360070672584704 Gregg Mayles Tweet about Banjo for the GameCube]</ref>


==''Banjo-X''==
==''Banjo-X''==
After Microsoft's purchase of Rare, in 2002 <ref>[http://ie.ign.com/articles/2002/09/24/microsoft-buys-rare An article on the purchase of Rare.]</ref> <ref>[https://www.youtube.com/watch?v=Gw0bjMJ_Hm8]</ref> <ref>[https://nintendoeverything.com/nintendos-stake-in-rare-almost-went-to-activision-instead-of-microsoft/ Another article on the purchase of Rare.]</ref>, a build titled ''Banjo-X'' was found on an abandoned Xbox development kit, which was dated June 2004. Unfortunately, while attempting to boot the code, a black screen would show with white text that says that some files are missing. [[File:Banjo X boot error.jpg|thumb|right|The error is shown when attempting to boot the build.]] Only one level, Mumbo's Mountain, was made for ''Banjo-X'' and a few items were discovered in the build. The items were Springy Shoes, Rocket Sneakers, Metal Feathers, Aviator Goggles, Invisibility Chocolates, Big Feathers, Bag of Eggs and Diamond Beak. Character models of Conga,<ref>[https://twitter.com/winkysteve/status/627882307618271232?lang=en Tweet confirming the existence of the Conga model.]</ref> Mr. Termite,<ref>[https://twitter.com/winkysteve/status/626802687313637376 Tweet confirming the existence of the Mr. Termite model.]</ref> and Mumbo<ref>[https://twitter.com/mingellasfella/status/630777927374893057 Tweet confirming the existence of the Mumbo model.]</ref> were shared on Twitter by two of the game's developers.  
After Microsoft's purchase of Rare, in 2002,<ref name="purchase" /><ref>[https://www.youtube.com/watch?v=Gw0bjMJ_Hm8 Rare's Announcement of joining Microsoft] Retrieved 06 Apr '18</ref><ref>[https://nintendoeverything.com/nintendos-stake-in-rare-almost-went-to-activision-instead-of-microsoft/ Another article on the purchase of Rare.] Retrieved 06 Apr '18</ref> a build titled ''Banjo-X'' was found on an abandoned Xbox development kit, which was dated June 2004. Unfortunately, while attempting to boot the code, a black screen would show with white text that says that some files are missing. [[File:Banjo X boot error.jpg|thumb|right|The error is shown when attempting to boot the build.]] Only one level, Mumbo's Mountain, was made for ''Banjo-X'' and a few items were discovered in the build. The items were Springy Shoes, Rocket Sneakers, Metal Feathers, Aviator Goggles, Invisibility Chocolates, Big Feathers, Bag of Eggs and Diamond Beak. Character models of Conga,<ref>[https://twitter.com/winkysteve/status/627882307618271232?lang=en Tweet confirming the existence of the Conga model.] Retrieved 06 Apr '18</ref> Mr. Termite,<ref>[https://twitter.com/winkysteve/status/626802687313637376 Tweet confirming the existence of the Mr. Termite model.] Retrieved 06 Apr '18</ref> and Mumbo<ref>[https://twitter.com/mingellasfella/status/630777927374893057 Tweet confirming the existence of the Mumbo model.] Retrieved 06 Apr '18</ref> were shared on Twitter by two of the game's developers.  


===Further Developments===
===Further Developments===
It is unlikely, though, that this was part of the development of ''Banjo-Threeie''. When a fan asked if ''Banjo-X'' was either a remake of ''Banjo-Kazooie'' with a co-op mode or if it was a new game, Steve Mayles, one of the game's developers, responded by saying ''"I remember 4 Banjos running around, but not much work was done on design, I don't think. Or levels."''<ref>[https://twitter.com/WinkySteve/status/626859885091794944 A tweet by Steve Mayles regarding ''Banjo-X''.]</ref> He also confirmed that the art style that was used in ''Banjo-Kazooie: Nuts and Bolts'' was settled on in early development.<ref>[https://twitter.com/WinkySteve/status/628230150212222976 A tweet by Steve Mayles regarding ''Nuts & Bolts'' and that ''Banjo-X'' was in development in 2005.]</ref>
It is unlikely, though, that this was part of the development of ''Banjo-Threeie''. When a fan asked if ''Banjo-X'' was either a remake of ''Banjo-Kazooie'' with a co-op mode or if it was a new game, Steve Mayles, one of the game's developers, responded by saying ''"I remember 4 Banjos running around, but not much work was done on design, I don't think. Or levels."''<ref>[https://twitter.com/WinkySteve/status/626859885091794944 A tweet by Steve Mayles regarding ''Banjo-X''.] Retrieved 06 Apr '18</ref> He also confirmed that the art style that was used in ''Banjo-Kazooie: Nuts and Bolts'' was settled on in early development.<ref>[https://twitter.com/WinkySteve/status/628230150212222976 A tweet by Steve Mayles regarding ''Nuts & Bolts'' and that ''Banjo-X'' was in development in 2005.] Retrieved 06 Apr '18</ref>


In a different tweet, Ed Bryan (another developer of the game) confirmed that in the Mumbo animation, Mumbo said ''"Come and have a go if you think you're hard enough"'',<ref>[https://twitter.com/mingellasfella/status/630783397271633920 A tweet by Ed Bryan regarding ''Banjo-Threeie''.]</ref> and that it was a new model made to see if lip-syncing was possible with the mumbling speech used in the ''Banjo-Kazooie'' franchise.<ref>[https://twitter.com/mingellasfella/status/630783834892673024 A tweet regarding testing the new models.]</ref> He also confirmed that the animation was made circa 2004. It is rumored that the game would've broken the fourth wall and the all characters would gradually become aware that the game was a remake/remaster of the original Nintendo 64 version, which could have lead to interesting events.
In a different tweet, Ed Bryan (another developer of the game) confirmed that in the Mumbo animation, Mumbo said ''"Come and have a go if you think you're hard enough"'',<ref>[https://twitter.com/mingellasfella/status/630783397271633920 A tweet by Ed Bryan regarding ''Banjo-Threeie''.] Retrieved 06 Apr '18</ref> and that it was a new model made to see if lip-syncing was possible with the mumbling speech used in the ''Banjo-Kazooie'' franchise.<ref>[https://twitter.com/mingellasfella/status/630783834892673024 A tweet regarding testing the new models.] Retrieved 06 Apr '18</ref> He also confirmed that the animation was made circa 2004. It is rumored that the game would've broken the fourth wall and the all characters would gradually become aware that the game was a remake/remaster of the original Nintendo 64 version, which could have lead to interesting events.


Steve Malpass (another developer of ''Banjo-X'') stated ''"All the puzzles and tasks in that level--we would see how we could adapt them. Conga the Ape, for instance, would realize he had fought Banjo and Kazooie on Nintendo 64 and act differently."'' Items from ''Banjo-Tooie'' in the game would also be a possibility. If this was the case, there is a possibility that ''Banjo X'' was ''Banjo-Threeie'', but it is more likely that it was a remake/combination of the previous two games.
Steve Malpass (another developer of ''Banjo-X'') stated ''"All the puzzles and tasks in that level--we would see how we could adapt them. Conga the Ape, for instance, would realize he had fought Banjo and Kazooie on Nintendo 64 and act differently."'' Items from ''Banjo-Tooie'' in the game would also be a possibility. If this was the case, there is a possibility that ''Banjo X'' was ''Banjo-Threeie'', but it is more likely that it was a remake/combination of the previous two games.


==Focusing on ''Nuts & Bolts''==
==Focusing on ''Nuts & Bolts''==
Later in development, the developers began to believe that the game wouldn't sell because fans would have wanted a new ''Banjo-Kazooie'' game, and not a remake, so the development team decided to mix ''Banjo-X'' and [https://lostmediawiki.com/Banjo-Karting/Banjo-Kazoomie_(lost_prototypes_of_Banjo-Kazooie_racing_games;_mid-2000s) ''Banjo-Kazoomie''] into a new game.
Later in development, the developers began to believe that the game wouldn't sell because fans would have wanted a new ''Banjo-Kazooie'' game, and not a remake, so the development team decided to mix ''Banjo-X'' and [[Banjo-Karting/Banjo-Kazoomie (lost prototypes of Banjo-Kazooie racing games; mid-2000s)|''Banjo-Kazoomie'']] into a new game.


In this game, the player would have had constant access to vehicles and vehicle construction. The team still wanted the game to stay similar to the previous two games, but Microsoft decided to focus on vehicle access because it was a unique concept that could be added to a puzzle game. Because of this development, the game became ''Banjo-Kazooie: Nuts & Bolts'' <ref>[https://www.youtube.com/watch?v=_N-Bq04cOoI A video on ''Nuts & Bolts''.]</ref>.
In this game, the player would have had constant access to vehicles and vehicle construction. The team still wanted the game to stay similar to the previous two games, but Microsoft decided to focus on vehicle access because it was a unique concept that could be added to a puzzle game. Because of this development, the game became ''Banjo-Kazooie: Nuts & Bolts''<ref>[https://www.youtube.com/watch?v=_N-Bq04cOoI A video on ''Nuts & Bolts''.] Retrieved 06 Apr '18</ref>.


==2006 Trailer==
==2006 Trailer==
In 2006, a trailer for a possible new ''Banjo-Kazooie'' game was released. In it, Banjo and Kazooie find a door, open it and find a world full of Jiggys, Music Notes and Honey Comb Pieces (the franchise's collectible items). They ran around the world, crash into a wall, and the trailer ends <ref>[https://www.youtube.com/watch?v=ePgIGmYv-sY The trailer for a possible ''Banjo-Threeie''.]</ref>.
In 2006, a trailer for a possible new ''Banjo-Kazooie'' game was released. In it, Banjo and Kazooie find a door, open it and find a world full of Jiggys, Music Notes and Honey Comb Pieces (the franchise's collectible items). They ran around the world, crash into a wall, and the trailer ends<ref>[https://www.youtube.com/watch?v=ePgIGmYv-sY The trailer for a possible ''Banjo-Threeie''.] Retrieved 29 Mar '18</ref>.


{{Video|perrow  =2
{{Video|perrow  =2

Revision as of 22:57, 14 January 2020

Banjo-Threeie Logo.jpg

The game's logo.

Status: Lost

Banjo-Threeie is a cancelled video game that was developed by a British video game developer Rare and was initially going to be published by Nintendo, and later Microsoft Studios (Microsoft Game Studios at the time). The game was going to be the third installment in the Banjo-Kazooie franchise. It was initially developed for the Nintendo GameCube, and later due to Microsoft's purchase of Rare,[1] Xbox and Xbox 360. It is rumored that parts of Banjo-Threeie are present in Banjo-Kazooie: Grunty's Revenge for the Game Boy Advance.

Teaser in Banjo-Tooie

At the end of Banjo-Tooie, released for the Nintendo 64 in 2000, Gruntilda Winkybunion (the franchise's antagonist) hints of Banjo-Threeie, telling the player she will return in that game.[2]

Spaceworld 2000 Tech Demo

At Spaceworld 2000, a video game event, a few tech demos for the Nintendo GameCube were shown. Demos for games such as Luigi's Mansion,[3] The Legend of Zelda: Twilight Princess[4] and Super Smash Bros. Melee[5] were shown there. A tech demo titled Banjo-Threeie was also shown.[6][7] It is speculated that after Gruntilda was defeated in Banjo-Tooie, her henchmen would try to get revenge against Banjo and Kazooie. In the tech demo, Banjo and Kazooie are pursued by a horde of enemies, which could mean that the tech demo shown could have shown the initial plot of Banjo-Threeie. Gregg Mayles (creative designer at Rare) has stated on Twitter that a Banjo game for the Nintendo GameCube was never planned.[8]

Banjo-X

After Microsoft's purchase of Rare, in 2002,[1][9][10] a build titled Banjo-X was found on an abandoned Xbox development kit, which was dated June 2004. Unfortunately, while attempting to boot the code, a black screen would show with white text that says that some files are missing.

The error is shown when attempting to boot the build.

Only one level, Mumbo's Mountain, was made for Banjo-X and a few items were discovered in the build. The items were Springy Shoes, Rocket Sneakers, Metal Feathers, Aviator Goggles, Invisibility Chocolates, Big Feathers, Bag of Eggs and Diamond Beak. Character models of Conga,[11] Mr. Termite,[12] and Mumbo[13] were shared on Twitter by two of the game's developers.

Further Developments

It is unlikely, though, that this was part of the development of Banjo-Threeie. When a fan asked if Banjo-X was either a remake of Banjo-Kazooie with a co-op mode or if it was a new game, Steve Mayles, one of the game's developers, responded by saying "I remember 4 Banjos running around, but not much work was done on design, I don't think. Or levels."[14] He also confirmed that the art style that was used in Banjo-Kazooie: Nuts and Bolts was settled on in early development.[15]

In a different tweet, Ed Bryan (another developer of the game) confirmed that in the Mumbo animation, Mumbo said "Come and have a go if you think you're hard enough",[16] and that it was a new model made to see if lip-syncing was possible with the mumbling speech used in the Banjo-Kazooie franchise.[17] He also confirmed that the animation was made circa 2004. It is rumored that the game would've broken the fourth wall and the all characters would gradually become aware that the game was a remake/remaster of the original Nintendo 64 version, which could have lead to interesting events.

Steve Malpass (another developer of Banjo-X) stated "All the puzzles and tasks in that level--we would see how we could adapt them. Conga the Ape, for instance, would realize he had fought Banjo and Kazooie on Nintendo 64 and act differently." Items from Banjo-Tooie in the game would also be a possibility. If this was the case, there is a possibility that Banjo X was Banjo-Threeie, but it is more likely that it was a remake/combination of the previous two games.

Focusing on Nuts & Bolts

Later in development, the developers began to believe that the game wouldn't sell because fans would have wanted a new Banjo-Kazooie game, and not a remake, so the development team decided to mix Banjo-X and Banjo-Kazoomie into a new game.

In this game, the player would have had constant access to vehicles and vehicle construction. The team still wanted the game to stay similar to the previous two games, but Microsoft decided to focus on vehicle access because it was a unique concept that could be added to a puzzle game. Because of this development, the game became Banjo-Kazooie: Nuts & Bolts[18].

2006 Trailer

In 2006, a trailer for a possible new Banjo-Kazooie game was released. In it, Banjo and Kazooie find a door, open it and find a world full of Jiggys, Music Notes and Honey Comb Pieces (the franchise's collectible items). They ran around the world, crash into a wall, and the trailer ends[19].

Banjo-Tooie's ending.

Spaceworld 2000 Banjo-Threeie tech demo.

Video about Banjo-X.

2006 Trailer.

See Also

External Link

References