Casanova (lost MS-DOS port and Commodore 64 port of Spanish 2D platforming game; 1989): Difference between revisions

From The Lost Media Wiki
Jump to: navigation, search
No edit summary
m (Added mention that the manual does include a start command for the Commodore 64 version.)
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{NeedingWork|lack of clarity}}
{{InfoboxLost
{{InfoboxLost
|title=<center>Casanova (DOS port)</center>
|title=<center>Casanova (DOS port)</center>
Line 5: Line 6:
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
}}  
}}  
'''''Casanova''''' in a Spanish arcade game produced by Iber Soft<ref>[http://www.myabandonware.com/game/casanova-6y5 Page about ''Casanova'' on myAbandonware.] Retrieved 09 Jun '17.</ref> in 1989 for Spectrum, Amstrad, Commodore 64, MSX and MS-DOS.<REF>[http://computeremuzone.com/ficha.php?id=302 Page about ''Casanova'' on Computer Emu Zone (in Spanish).] Retrieved 09 Jun '17.</ref>
'''''Casanova''''' is a Spanish 2D platforming game produced by Iber Soft in 1989.<ref>[http://www.myabandonware.com/game/casanova-6y5 Page about ''Casanova'' on myAbandonware.] Retrieved 09 Jun '17</ref> According to an advertisement that has surfaced, the game was released for Spectrum, Amstrad, Commodore 64, MSX and MS-DOS.<ref>[https://computeremuzone.com/ficha/302/casanova&pg=adverts#menu The advertisement that confirms that the game was to be released for the Commodore computers and MS-DOS(in Spanish).] Retrieved 08 Apr '21</ref> The main programmer is credited as José Carlos Arboiro. The manual does not clarify which versions he programmed. However, it is believed that the ZX Spectrum version was the original, and that he made at least that verion. The Amstrad CPC and MSX versions are credited to Javier Vila Lugo. Only the ZX Spectrum, Amstrad CPC, and MSX versions have resurfaced. No game code, gameplay videos, or screenshots are known to have surfaced for the Commodore 64 and MS-DOS versions of the game. The search is complicated because of a completely different Commodore 64 game, also called Casanova, that was produced by Rainer Dohren & Frank Wankum in 1988.


In this game, Giacomo Casanova has to complete three phases by picking a certain number of masks in each zone. After that, he takes a gondola that takes him to the next zone.
==Game Description==


Enemies include middle-aged women, Turkish pirates, jugglers, and aggressive beggars. There are pigeons who drop spaghetti that recovers the player's health and ammo.
According to a transcription of the manual, the game follows the legendary romantic figure Giacomo Casanova as he runs through the streets of Venice. The enemies that pursue him are infatuated middle-aged women, Turkish pirates, harlequin jugglers, and aggressive beggars.<ref>[https://computeremuzone.com/ficha/302/casanova&pg=manual#menu A transcription of the manual for the game (in Spanish).] Retrieved 08 Apr '21</ref> There are pigeons who drop spaghetti that recovers the player's health and ammo. The objective is to complete three phases by picking a certain number of masks in each zone. After collecting all of the masks in the zone, the player takes a gondola boat to the next zone.
 
The manual includes the game loading commands for the ZX Spectrum, Amstrad CPC, Commodore 64, and MSX versions, though it is unclear which system the manual came from. There are no game loading commands for MS-DOS, but it is common for multi-platform games to not provide a special command for MS-DOS, especially if the game loaded automatically.


==Gallery==
==Gallery==
<gallery mode=packed heights=175px>
<gallery mode=packed heights=300px>
Casanova_KRLP.jpg|Game ad stating the existence of a PC-compatible version of the game
Casanova_KRLP.jpg|Game ad stating the existence of a Commodore (presumably Commodore 64) and PC-compatible (MS-DOS) version of the game.
Casanova_map.png|Map of the game
Casanova_map.png|Map of the ZX Spectrum version of the game.
</gallery>
</gallery>
==Videos==
==Videos==
{{Video|perrow  =2
{{Video|perrow  =3
   |service1    =youtube
   |service1    =youtube
   |id1          =Pqh_Fh_3OUs
   |id1          =Pqh_Fh_3OUs
Line 24: Line 27:
   |id2          =8ogmg0Td2_c
   |id2          =8ogmg0Td2_c
   |description2 =Game being run on Amstrad CPC.
   |description2 =Game being run on Amstrad CPC.
  |service3    =youtube
  |id3          =LdO4iINJuwg
  |description3 =Game being run on an MSX.
}}
}}
==References==
==References==
Line 29: Line 35:


[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Completely lost media]]

Revision as of 22:43, 25 April 2021

Lmwtan cleanup.png


This article has been tagged as Needing work due to its lack of clarity.



Casanova poster.jpg

Game poster.

Status: Lost

Casanova is a Spanish 2D platforming game produced by Iber Soft in 1989.[1] According to an advertisement that has surfaced, the game was released for Spectrum, Amstrad, Commodore 64, MSX and MS-DOS.[2] The main programmer is credited as José Carlos Arboiro. The manual does not clarify which versions he programmed. However, it is believed that the ZX Spectrum version was the original, and that he made at least that verion. The Amstrad CPC and MSX versions are credited to Javier Vila Lugo. Only the ZX Spectrum, Amstrad CPC, and MSX versions have resurfaced. No game code, gameplay videos, or screenshots are known to have surfaced for the Commodore 64 and MS-DOS versions of the game. The search is complicated because of a completely different Commodore 64 game, also called Casanova, that was produced by Rainer Dohren & Frank Wankum in 1988.

Game Description

According to a transcription of the manual, the game follows the legendary romantic figure Giacomo Casanova as he runs through the streets of Venice. The enemies that pursue him are infatuated middle-aged women, Turkish pirates, harlequin jugglers, and aggressive beggars.[3] There are pigeons who drop spaghetti that recovers the player's health and ammo. The objective is to complete three phases by picking a certain number of masks in each zone. After collecting all of the masks in the zone, the player takes a gondola boat to the next zone.

The manual includes the game loading commands for the ZX Spectrum, Amstrad CPC, Commodore 64, and MSX versions, though it is unclear which system the manual came from. There are no game loading commands for MS-DOS, but it is common for multi-platform games to not provide a special command for MS-DOS, especially if the game loaded automatically.

Gallery

Videos

Game walkthrough on Spectrum.

Game being run on Amstrad CPC.

Game being run on an MSX.

References