Diddy Kong Racing Adventure (found build of cancelled Nintendo GameCube sequel to "Diddy Kong Racing"; 2004): Difference between revisions

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'''Diddy Kong Racing Adventure''' was a pitch to Nintendo sometime in April 2004. It was going to be a sequel to the classic N64 racer ''Diddy Kong Racing''.
'''''Diddy Kong Racing Adventure''''' was a pitch to Nintendo sometime in April 2004. It was going to be a sequel to the classic N64 racer ''Diddy Kong Racing''.


==Story==
==Story==
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==Characters==
==Characters==
There are nine known characters within this game, as some of the characters were made uncertain to be used when Microsoft purchased Rare Ltd. They included Diddy Kong, Tiptup, Pipsy, Bumper, Timber, Krunch, Dixie Kong, Lankey Kong, and Donkey Kong. Banjo, Mumbo Jumbo, (Both from Banjo-Kazooie) and Conker (Conker's Bad Fur Day) were considered being in the game. If the character was unavailable because of legal reasons or otherwise, the team would have thrown in another Donkey Kong character. There would have also been dark versions of some of the characters, like Diddy Kong, Pipsy, Bumper, and a few others.
There are nine known characters within this game, as some of the characters were made uncertain to be used when Microsoft purchased Rare Ltd. They included Diddy Kong, Tiptup, Pipsy, Bumper, Timber, Krunch, Dixie Kong, Lankey Kong, and Donkey Kong. Banjo, Mumbo Jumbo, (Both from ''Banjo-Kazooie'') and Conker (''Conker's Bad Fur Day'') were considered being in the game. If the character was unavailable because of legal reasons or otherwise, the team would have thrown in another ''Donkey Kong'' character. There would have also been dark versions of some of the characters, like Diddy Kong, Pipsy, Bumper, and a few others.


==Gameplay==
==Gameplay==

Revision as of 01:21, 25 October 2017

DKRA1.jpg

The title screen for the pitch.

Status: Lost

Diddy Kong Racing Adventure was a pitch to Nintendo sometime in April 2004. It was going to be a sequel to the classic N64 racer Diddy Kong Racing.

Story

After the events in Diddy Kong Racing, Wizpig has been planning for revenge. He decides to team up with the Kremlings (of Donkey Kong Country fame) and their company KremCo. The Kremlings capture all the Kongs from Kongo Island and try to build a giant raceway while Diddy is away visiting Timber the Tiger on Timber Island. Upon coming back from Timber Island and witnessing the Kremlings bulldozing an entire forest, Diddy reassembles the racers from the previous game to come back and defeat Wizpig.

Earlier drafts of the story would have included a new villain instead of Wizpig, a White Rhino named "Baron Von Snort." However, the character would have just done the same actions as Wizpig, teaming up with the Kremlings and wreaking havoc on Kongo Island.

Characters

There are nine known characters within this game, as some of the characters were made uncertain to be used when Microsoft purchased Rare Ltd. They included Diddy Kong, Tiptup, Pipsy, Bumper, Timber, Krunch, Dixie Kong, Lankey Kong, and Donkey Kong. Banjo, Mumbo Jumbo, (Both from Banjo-Kazooie) and Conker (Conker's Bad Fur Day) were considered being in the game. If the character was unavailable because of legal reasons or otherwise, the team would have thrown in another Donkey Kong character. There would have also been dark versions of some of the characters, like Diddy Kong, Pipsy, Bumper, and a few others.

Gameplay

Adventure mode would have returned from the first game.There was a hub world that connected the sixteen villages scattered across Kongo Island that players could travel at their own pace. The villages would have included The Kong's Family Village, Icy Peaks (ft. Candy Kong's ski Chalet), Pirate Lagoon (ft. Funkey Kong's surf resort), The Rainforest, Kremiling Construction Camp and KremCo Industries, Krunch's den and Wizpig's lair. When the user first travels to a new village, a black and white mode would have indicated enemies owning the village. Each of the main villages were unique from one another, and each had a unique NPC that characterized that one area. The villages would have had three main tracks (all of which could be played in mirror mode), and would contain extra secrets. Beating one of the given races in a village would unlock the unique character from that village, while beating all the races from all the villages would have unlocked Donkey Kong. There was also a boss at every village that would require you to beat them in a race or to deliver a special item for them to show the worthiness of the player. There was also be sidequests that included obstacle courses and stunt challenges.

Vehicles in the game included planes, hover scooters, jet skis, buggies, and quad bikes. All of which could be customized for accessories to gain access to certain area of the map or to find secret items. Some of these accessories include spiked tires, a "powershoot" for crossing small gaps, and a shark fin to fight against underwater currents. A unique feature of the game was to change the character's position on a vehicle to preform a trick or to gain an advantage. The player could switch from the front, to sides, to the back of the vehicles. The player could also "leapfrog" from one vehicle to another, effectively changing the playing style midgame.

Like in the Mario Kart series, the game would have had a weight based system for all of the characters. There would also be a fruit based system, which decides what kind of item you get after picking a fruit up. Picking up dark fruit, for example would have given access to a character's special power, such as Diddy Kong knocking players with giant gorilla faces or Krunch using his jaw to chase other racers. The dark characters would have also had some unique powers of their own, like how Dark Bumper could form a mud tornado. However, the custom move would drain some of the character's health. There was also melee attacks that would have costed bananas to use.

The game would also support local multiplayer, with up to four people playing. The multiplayer would have come with every single track, character, and accessory the game had to offer. The tracks would have been split between normal and "monochrome" (a different version of the original). There were settings to change the time of day and weather. Other modes (which could be played in the modes "free for all" or "2v2s") would have included a straight race mode, time trials, Knockout Cup (last player is eliminated from race), Elimination (demolition derby mode), Show Off (Simon Says mode), and Fruit Bowl.

Videos

PtoPonline talking about the pitch for Diddy Kong Racing Adventure.

Climax's original Pitch video on Diddy Kong Racing Adventure.

Gallery

External Links