Donkey Kong Racing (lost build of cancelled Nintendo GameCube racing sequel game; 2002): Difference between revisions

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'''''Donkey Kong Racing''''' was going to be a sequel to the classic N64 game ''Diddy Kong Racing''. It was going to be released on the Nintendo GameCube somewhere in 2002.
'''''Donkey Kong Racing''''' was a sequel of the classic N64 game ''Diddy Kong Racing''. It was going to be released on the Nintendo GameCube sometime in 2002.


==Gameplay==
==Gameplay==
Known playable characters in ''Donkey Kong Racing'' included Donkey Kong, Diddy Kong, Tiny Kong, Kiddie Kong, and Taj the Genie from the trailer; plus Crankey Kong and Lanky Kong were shown in an internal render for the game. It is rumored that some of the original cast from ''Diddy Kong Racing'' could have returned because of Taj being a playable character in the game.   
Known playable characters in ''Donkey Kong Racing'' included Donkey Kong, Diddy Kong, Tiny Kong, Kiddie Kong, and Taj the Genie from the trailer; plus Crankey Kong and Lanky Kong (which were shown in an internal render for the game). It is rumored that some of the original cast from ''Diddy Kong Racing'' could have returned as Taj was a playable character in the game.   
   
   
The world of ''Donkey Kong Racing'' was going to include forests, Jungles, and seas that were going to be stitched together into one seamless overworld. The tracks and scenery are blurred so much, "It was up to you to decide where the track met amidst marauding rhinos, schools of darting piranha, swarms of agitated wasps and other roaming wildlife bent on mischief."<ref>[http://ign.com/games/donkey-kong-racing The Press release for the game, published by IGN] Retrieved 22 Oct '17</ref> The game was also going to have a lot of realistic features, like fading sunlight and swaying trees. The game was also going to have Dolby Surround Sound for the music, even to go as far as to put together an orchestrated soundtrack.
The world of ''Donkey Kong Racing'' was going to include jungles, plains, and seas that were going to be stitched together into one seamless overworld. The tracks and scenery are blurred so much, "It was up to you to decide where the track met amidst marauding rhinos, schools of darting piranha, swarms of agitated wasps and other roaming wildlife bent on mischief."<ref>[http://ign.com/games/donkey-kong-racing The press release for the game, published by IGN.] Retrieved 22 Oct '17</ref> ''Donkey Kong Racing'' was going to have a lot of realistic features, like fading sunlight and swaying trees. The game was also going to have Dolby Surround Sound, even to go as far as to put together an orchestrated soundtrack.


One of the main differences from this game to ''Diddy Kong Racing'' was that instead of riding in various vehicles, you would be riding on the backs of different animals from the ''Donkey Kong Country'' series. The animals known to could be ridden on includes Rambi (Rhino), Enguarde (Swordfish), Ellie (Elephant), and Zingers (Wasps). Expresso (Ostrich), Chomps (Shark), Flitter (Dragonfly), Glimmer (Anglerfish), Necky (Vulture), and Army (Armadillo) was shown in the trailer so it is presumed that they would have been rideable in-game.<ref>[http://donkeykong.wikia.com/wiki/Donkey_Kong_Racing The ''Donkey Kong Racing'' Wikia article] Retrieved 22 Oct '17</ref> Each animal would have a different size and color, with special abilities according to how big the animal was. Bigger animals could destroy objects, and smaller animals could move a lot faster around obstacles. The player could also be knocked down from their animal, in which you had to do a "Track and Field" esque button mashing activity to get back on the animal.<ref>[http://nintendolife.com/news/2014/02/month_of_kong_whatever_happened_to_donkey_kong_racing The Nintendo Life article on the game] Retrieved 22 Oct '17</ref>
One of the main differences from ''Donkey Kong Racing'' to ''Diddy Kong Racing'' was that instead of riding in various vehicles, the player would be riding on the backs of different animals from the ''Donkey Kong Country'' series. The animals that could be ridden on includes Rambi (Rhinos), Enguarde (Swordfishes), Ellie (Elephants), and Zingers (Wasps). Expresso (Ostriches), Chomps (Sharks), Flitter (Dragonflies), Glimmer (Anglerfishes), Necky (Vultures), and Army (Armadillos) was shown in the trailer, which could mean those animals could also be ridden in-game. Each animal would have a different size and color, with special abilities according to how big the animal was. Bigger animals could destroy objects, while smaller animals could maneuver around obstacles easier The player could also be knocked down from their animal, in which they would have to do a "Track and Field" inspired button mashing activity to get back on said animal.<ref>[http://nintendolife.com/news/2014/02/month_of_kong_whatever_happened_to_donkey_kong_racing The Nintendo Life article on the game.] Retrieved 22 Oct '17</ref>


When competing in races, the player could pick up fruits/prizes for their specific animal. Giving them enough could make them become what the team called "true thoroughbreds." In other words, you can collect fruits to upgrade your animal for max potential.  
When competing in races, the player could pick up fruits and prizes for their specific animal. Giving the user's animals enough could make them become "true thoroughbreds." In other words, the user can collect fruits to upgrade the user's animal to max potential.  


There was going to be multiplayer for the game, as up to 4 people could play at a given time. Not much else is known about it though.
There was going to be a multiplayer mode in the game. Up to 4 people would be able to play at a given time. However, not much else is known about the specifics of this mode.  


==History==
==History==
''Donkey Kong Racing'' made it's first (and only) appearance was at E3 2001, where a teaser trailer for what the game had in store. It was said to be released somewhere in 2002. The game was thought to be at Space World 2001 or ETS 2001, but that unfortunately never happened. During that time, Rare Ltd. was not getting enough money from Nintendo to fund the project. Knowing this, Tim and Chris Stamper (the heads of Rare Ltd. at the time) went to Nintendo to offer the rest of their company, but to much of their surprise, Nintendo refused their offer. Tim and Chris Stamper went looking for a buyer until 2002, when Microsoft bought them for $375 million.  
''Donkey Kong Racing'' made its first (and only) appearance at E3 2001, where a teaser trailer for the game was shown off and said to be released somewhere in 2002. The game was anticipated to be shown at Space World 2001 or ETS 2001, but that unfortunately never happened. During that time, Rare Ltd. was not getting enough money from Nintendo to fund any of its projects. Knowing this, Tim and Chris Stamper (the heads of Rare Ltd. at the time) went to Nintendo to offer the rest of their company, but surprisingly, Nintendo refused their offer. Tim and Chris Stamper went looking for a buyer until 2002 when Microsoft beat out Activision and bought them for $375 million.  


Effectively, people thought ''Donkey Kong Racing'' was over, due to the fact that Rare doesn't have permission to use the ''Donkey Kong'' characters. This was not the case though, as when in 2004 it was asked if the game was still being developed, the Rare team said "Well yes and no. It's not called ''Donkey Kong Racing'' anymore, it's not on the GameCube anymore and by this point I'd imagine so little of the original art and code remains that it's barely the same game anymore, but yes it's still coming out. In some form."<ref>[http://youtu.be/p5I8lOuvBxM Beta 64's article on ''Donkey Kong Racing''] Retrieved 22 Oct '17</ref> The game, known as ''Saberman Stampede'' was also canned.
Effectively, people thought ''Donkey Kong Racing'' was over, due to the fact that Rare doesn't have permission to use the ''Donkey Kong'' trademark anymore. This was not the case though, as when, in 2004, it was asked if the game was still being developed, the Rare team said "Well yes and no. It's not called ''Donkey Kong Racing'' anymore, it's not on the GameCube anymore, and by this point, I'd imagine so little of the original art and code remains that it's barely the same game anymore, but yes it's still coming out in some form."<ref>[http://youtu.be/p5I8lOuvBxM Beta 64's video on ''Donkey Kong Racing'' and ''Sabreman Stampede''.] Retrieved 22 Oct '17</ref> The game that was to be replacing ''Donkey Kong Racing'' was to be known as ''Sabreman Stampede'', which would be also cancelled in late 2005.  


==Availability==
==Availability==
As it stands right now, only a few images and the E3 2001 trailer is all that is left online of the game.
As it stands right now, a few images and the E3 2001 teaser trailer is all that is online of the game. No demos or prototypes of the game have been found or leaked.
==Video==
{{#ev:youtube|0ThbbN3o5yw|320x240|center|The game's E3 2001 trailer.|frame}}


==Gallery==
==Gallery==
{{Video|perrow  =1
  |service1    =youtube
  |id1          =0ThbbN3o5yw
  |description1 =The game's E3 2001 trailer.
}}
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
File:DKC1.png|An image showing Diddy Kong ridding on top of a Rambi with an Army by his side.
File:DKC1.png|An image showing Diddy Kong riding on top of a Rambi with an Army by his side.
File:DKC2.jpg|An internal render of all the known playable characters in the game.
File:DKC2.jpg|An internal render of all the known playable characters in the game.
File:DKC3.jpg|''Donkey Kong Racing'' concept art 1/2.
File:DKC3.jpg|''Donkey Kong Racing'' concept art 1/2.
File:DKC4.jpg|''Donkey Kong Racing'' concept art 2/2.
File:DKC4.jpg|''Donkey Kong Racing'' concept art 2/2.
</gallery>
</gallery>
==See Also==
*[[Diddy Kong Racing Adventure (found build of cancelled Nintendo GameCube sequel to "Diddy Kong Racing"; 2004)]]
*[[Donkey Kong no Ongaku Asobi (lost build of cancelled Famicom educational game; 1983)]]
*[[Donkey Kong: Coconut Crackers (lost build of cancelled Game Boy Advance game; 2002)]]
*[[Sabreman Stampede (lost build of cancelled Xbox 360 3D platformer-adventure game; 2002-2005)]]


==External Links==
==External Links==
*[http://mariowiki.com/File:Rambi_and_Diddy_Art_-_Donkey_Kong_Racing.png The Mario Wiki article on ''Donkey Kong Racing''] Retrieved 22 Oct 2017
*[https://www.mariowiki.com/Donkey_Kong_Racing The Mario Wiki article on ''Donkey Kong Racing''.] Retrieved 22 Oct '17
*[http://mundorare.com/features/stampedes-sorrowful-swan-song A Mundorare article on Saberman Stampede with some information on ''Donkey Kong Racing''] Retrieved Oct 22 2017
*[http://mundorare.com/features/stampedes-sorrowful-swan-song A Mundorare article on ''Saberman Stampede'' with some information on ''Donkey Kong Racing''.] Retrieved 22 Oct '17
 
*[https://en.wikipedia.org/wiki/Diddy_Kong_Racing The Wikipedia page for ''Diddy Kong Racing'', includes some information on ''Donkey Kong Racing''.] Retrieved on 22 Oct '17
*[http://donkeykong.wikia.com/wiki/Donkey_Kong_Racing The Donkey Kong Wikia article on ''Donkey Kong Racing''.] Retrieved 22 Oct '17
==References==
==References==
<references/>
{{reflist}}


[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Completely lost media]]

Revision as of 18:47, 4 January 2021

Donkey Kong Racing.png

The game's logo.

Status: Lost

Donkey Kong Racing was a sequel of the classic N64 game Diddy Kong Racing. It was going to be released on the Nintendo GameCube sometime in 2002.

Gameplay

Known playable characters in Donkey Kong Racing included Donkey Kong, Diddy Kong, Tiny Kong, Kiddie Kong, and Taj the Genie from the trailer; plus Crankey Kong and Lanky Kong (which were shown in an internal render for the game). It is rumored that some of the original cast from Diddy Kong Racing could have returned as Taj was a playable character in the game.

The world of Donkey Kong Racing was going to include jungles, plains, and seas that were going to be stitched together into one seamless overworld. The tracks and scenery are blurred so much, "It was up to you to decide where the track met amidst marauding rhinos, schools of darting piranha, swarms of agitated wasps and other roaming wildlife bent on mischief."[1] Donkey Kong Racing was going to have a lot of realistic features, like fading sunlight and swaying trees. The game was also going to have Dolby Surround Sound, even to go as far as to put together an orchestrated soundtrack.

One of the main differences from Donkey Kong Racing to Diddy Kong Racing was that instead of riding in various vehicles, the player would be riding on the backs of different animals from the Donkey Kong Country series. The animals that could be ridden on includes Rambi (Rhinos), Enguarde (Swordfishes), Ellie (Elephants), and Zingers (Wasps). Expresso (Ostriches), Chomps (Sharks), Flitter (Dragonflies), Glimmer (Anglerfishes), Necky (Vultures), and Army (Armadillos) was shown in the trailer, which could mean those animals could also be ridden in-game. Each animal would have a different size and color, with special abilities according to how big the animal was. Bigger animals could destroy objects, while smaller animals could maneuver around obstacles easier The player could also be knocked down from their animal, in which they would have to do a "Track and Field" inspired button mashing activity to get back on said animal.[2]

When competing in races, the player could pick up fruits and prizes for their specific animal. Giving the user's animals enough could make them become "true thoroughbreds." In other words, the user can collect fruits to upgrade the user's animal to max potential.

There was going to be a multiplayer mode in the game. Up to 4 people would be able to play at a given time. However, not much else is known about the specifics of this mode.

History

Donkey Kong Racing made its first (and only) appearance at E3 2001, where a teaser trailer for the game was shown off and said to be released somewhere in 2002. The game was anticipated to be shown at Space World 2001 or ETS 2001, but that unfortunately never happened. During that time, Rare Ltd. was not getting enough money from Nintendo to fund any of its projects. Knowing this, Tim and Chris Stamper (the heads of Rare Ltd. at the time) went to Nintendo to offer the rest of their company, but surprisingly, Nintendo refused their offer. Tim and Chris Stamper went looking for a buyer until 2002 when Microsoft beat out Activision and bought them for $375 million.

Effectively, people thought Donkey Kong Racing was over, due to the fact that Rare doesn't have permission to use the Donkey Kong trademark anymore. This was not the case though, as when, in 2004, it was asked if the game was still being developed, the Rare team said "Well yes and no. It's not called Donkey Kong Racing anymore, it's not on the GameCube anymore, and by this point, I'd imagine so little of the original art and code remains that it's barely the same game anymore, but yes it's still coming out in some form."[3] The game that was to be replacing Donkey Kong Racing was to be known as Sabreman Stampede, which would be also cancelled in late 2005.

Availability

As it stands right now, a few images and the E3 2001 teaser trailer is all that is online of the game. No demos or prototypes of the game have been found or leaked.

Gallery

The game's E3 2001 trailer.

See Also

External Links

References