Doom 4 (lost build of cancelled sequel of first-person shooter series; 2007-2014): Difference between revisions

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'''''Doom 4'''''. Later known as Doom 4 (1.0)<ref>[https://www.youtube.com/watch?v=PS6SBnccxMA DOOM Documentary: Part 1 - To Hell & Back.] Retrieved 10 Oct '20</ref>, was a planned installment in the long-running ''Doom'' franchise. The game was planned to be released for the PlayStation 3, Xbox 360, and Microsoft Windows until reportedly cancelled in late 2011.<ref>[https://medium.com/subpixelfilms-com/a-doomed-doom-f13ee03c87a0 A Doomed DOOM.] Retrieved 10 Oct '20</ref> ''Doom 4'' was going to be developed by id Software and published by Bethesda Softworks. The cancelled game uses the studio's proprietary Id Tech 5 engine that includes new modifications such as dynamic environmental effects, C++ based superscript that allowed increase of processing performance while in-game scripted events work simultaneously based on code schedules with type-safety<ref>[https://www.youtube.com/watch?v=4zgYG-_ha28 QuakeCon 2011 - John Carmack Keynote.] Retrieved 10 Oct '20</ref> and 30 frames-per-second gameplay for the PlayStation 3 and the Xbox 360 to increase quality fidelity and larger amount of enemies onscreen for those platforms sacrificing the 60 frames-per-second experience that was used in Id Software's 2011 video game '''RAGE.'''<ref>[https://gamerant.com/doom-4-30-frames-per-second/ id Software: 'Doom 4' Single Player Will Run at 30 FPS.] Retrieved 10 Oct '20</ref> No one really knows where ''Doom 4'' would have fallen in the ''Doom'' timeline as id Software CEO Todd Hollenshead stated in an interview with GameSpot in 2009 that "It's not a sequel to ''Doom 3'', but it's not a reboot either".<ref>[https://web.archive.org/web/20121104071832/http://www.gamespot.com/news/hollenshead-rages-about-pc-gaming-e3-surprises-6207773 GameSpot interview with Todd Hollenshead.] Retrieved 06 Feb '18</ref> The main developers of ''Doom 4'' would ultimately end up scrapping the original concept, concluding development decisions, re-organization and remaking the game into ''Doom (2016)''.  
'''''Doom 4'''''. Later known as Doom 4 (1.0)<ref>[https://www.youtube.com/watch?v=PS6SBnccxMA DOOM Documentary: Part 1 - To Hell & Back.] Retrieved 10 Oct '20</ref>, was a planned installment in the long-running ''Doom'' franchise. The game was planned to be released for the PlayStation 3, Xbox 360, and Microsoft Windows until reportedly cancelled in late 2011.<ref>[https://medium.com/subpixelfilms-com/a-doomed-doom-f13ee03c87a0 A Doomed DOOM.] Retrieved 10 Oct '20</ref> ''Doom 4'' was going to be developed by id Software and published by Bethesda Softworks. The cancelled game uses the studio's proprietary Id Tech 5 engine that included new modifications such as dynamic environmental effects, C++ based superscript that allowed increase of processing performance while in-game scripted events work simultaneously based on code schedules with type-safety<ref>[https://www.youtube.com/watch?v=4zgYG-_ha28 QuakeCon 2011 - John Carmack Keynote.] Retrieved 10 Oct '20</ref> and 30 frames-per-second gameplay for the PlayStation 3 and the Xbox 360 to increase quality fidelity and larger amount of enemies onscreen for those platforms sacrificing the 60 frames-per-second experience that was used in Id Software's 2011 video game '''RAGE.'''<ref>[https://gamerant.com/doom-4-30-frames-per-second/ id Software: 'Doom 4' Single Player Will Run at 30 FPS.] Retrieved 10 Oct '20</ref> No one really knows where ''Doom 4'' would have fallen in the ''Doom'' timeline as id Software CEO Todd Hollenshead stated in an interview with GameSpot in 2009 that "It's not a sequel to ''Doom 3'', but it's not a reboot either".<ref>[https://web.archive.org/web/20121104071832/http://www.gamespot.com/news/hollenshead-rages-about-pc-gaming-e3-surprises-6207773 GameSpot interview with Todd Hollenshead.] Retrieved 06 Feb '18</ref> The main developers of ''Doom 4'' would ultimately end up scrapping the original concept, concluding development decisions, re-organization and remaking the game into ''Doom (2016)''.  


==Development==
==Development==

Revision as of 18:44, 21 October 2020

Doom 4 screenshot.jpeg

A screenshot from the game.

Status: Lost

Doom 4. Later known as Doom 4 (1.0)[1], was a planned installment in the long-running Doom franchise. The game was planned to be released for the PlayStation 3, Xbox 360, and Microsoft Windows until reportedly cancelled in late 2011.[2] Doom 4 was going to be developed by id Software and published by Bethesda Softworks. The cancelled game uses the studio's proprietary Id Tech 5 engine that included new modifications such as dynamic environmental effects, C++ based superscript that allowed increase of processing performance while in-game scripted events work simultaneously based on code schedules with type-safety[3] and 30 frames-per-second gameplay for the PlayStation 3 and the Xbox 360 to increase quality fidelity and larger amount of enemies onscreen for those platforms sacrificing the 60 frames-per-second experience that was used in Id Software's 2011 video game RAGE.[4] No one really knows where Doom 4 would have fallen in the Doom timeline as id Software CEO Todd Hollenshead stated in an interview with GameSpot in 2009 that "It's not a sequel to Doom 3, but it's not a reboot either".[5] The main developers of Doom 4 would ultimately end up scrapping the original concept, concluding development decisions, re-organization and remaking the game into Doom (2016).

Development

At QuakeCon 2007, an indication by id Software co-founder John Carmack confirmed that a new a Doom game was in the works, but no other details were revealed.[6] On May 7th, 2008, Doom 4 was officially confirmed to be in development, but no release date was given.[7] Development for Doom 4 began not long after the official confirmation. Doom 4 was surprisingly absent from QuakeCon 2009. Convention attendees were disappointed about the lack of news. At the end of QuakeCon 2009, Todd Hollenshead stated more about Doom 4 would be revealed at QuakeCon 2010, further stating "When we show it to you, you're gonna love it".[8] During this time, id Software was also working on the game RAGE. The game released in 2010 but was met with mixed reviews and a disappointing launch. By 2011 an article by Kotaku questioned the future of Doom 4 due to the failure of RAGE.[9] On March 2nd, 2012, screenshots and gameplay for Doom 4 were leaked. When questioned about the leaked content, id Software neither confirmed nor denied that the screenshots were legitimate.[10] The leaked screenshots contained the Doom 4's plot and gameplay. Seeing the similarities to games like Call of Duty and Battlefield, many jokingly called Doom 4 "Call of Doom". By 2013, development on Doom 4 shifted to a new engine. Also by this time, all of Doom 4 was cancelled in favor of a reboot of the series. A CGI teaser trailer for the reboot was shown at E3 2014.

Plot and Gameplay

Not much in terms of plot was revealed about Doom 4. The leaked footage and art suggests that the game would have been about an invasion of Hell on Earth provoked by the fictional corporation known as Union Aerospace Corporation (UAC). The cancelled game's story initially sets on United States' New York City and Manhattan in the fictional year of 2038.[11] You would start as a lone surviving human who would later be destined to meet a resistance army composed by soldiers and civilians whose goal was to take down the demons and purge the hellish invasion. The gameplay of Doom 4 was of course going to be a first-person shooter with modern features, meaning that it plays like the final release of the game, but with modern combat features and RAGE-like slow fights compared to the final game. The project also had a new combat system known as "Sync melee." Sync Melee allowed the player to fight demons with consecutive melee commands until delivering the final blow to kill the enemy. Sync Melee would later be re-used and adapted for Melee Executions in Wolfenstein: The New Order and for the Glory Kills from DOOM (2016) complex characters and familiar weapons that they were later repurposed for DOOM (2016) such as the combat shotgun, super shotgun, handgun, chainsaw and a chaingun. The rest of the weapons were new in this installment and featured weapon mods in form of attachments. The graphic design of the project were also repurposed for the final version Like the new stylish logos from the UAC and I/O Logistics Manufacture (previously known as Anubis Armaments in the cancelled iteration.) The logo that represents VEGA originally was meant to be used as a logo for a fictional corporation known as "AGIS" focused on health solutions with a fishy background. There are a lot of speculation claiming that the game was going to have a script based Single-Player mode overused by early 2010's popular modern shooters like Call of Duty.

The Lost Pre-Alpha Build

Based on the maps, resumes and contents of the project, its latest build almost reached the Alpha status and its development stage is stated to be playable.[12] The playable Single-Player maps were large-scale places connected in continuity (similar to id's RAGE map to map transitions.)[13] The project included a Multiplayer build that features few multiplayer maps from different places out of the Single-Player setting. One of the maps was on Beta status and the build included prototype game modes. There are few known developers who still have the latest build.

Gallery

All officially released Doom 4 gameplay footage.

Doom 4 cut scenes.

Unseen Doom 4 gameplay, multiplayer mode and animations.

Doom 4 music themes composed by Mick Gordon. He also composed the music for DOOM (2016) and DOOM Eternal.

References