Eternal Darkness (lost build of finished Nintendo 64 survival horror game; 1998-2000): Difference between revisions

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==Features==
==Features==
''Eternal Darkness'' was, during the development, the first ever game that was with a 640x480 resolution premade without the use of the Nintendo 64's expansion pack. It was reportedly so crazy, that Nintendo looked through the development kit that it was running on to see if there was an expansion pack inside. A new cartridge had to be made with 256 megabits just to support all of the voice lines that the game had and even allowed surround sound by Dolby.
''Eternal Darkness'' was, during the development, the first ever game that was with a 640x480 resolution premade without the use of the Nintendo 64's expansion pack. It was reportedly so crazy, that Nintendo looked through the development kit that it was running on to see if there was an expansion pack inside. A new cartridge had to be made with 256 megabits just to support all of the voice lines that the game had even allowed surround sound by Dolby.


==Differences Between The N64 Version & The GCN Version==
==Differences Between The N64 Version & The GCN Version==
Instead of including 12 character in the GameCube version, the Nintendo 64 had an additional character called Joseph De Molay who supposedly roamed around a castle and was a lot slower then most other characters in the game. The character was even featured in a 1999 E3 demo. Sanity effects were also going to be longer then what was in the final game and the character, Michael Edwards, was going to be a Gulf War commando instead of a firefighter.
Instead of including 12 characters in the GameCube version, the Nintendo 64 had an additional character called Joseph De Molay who supposedly roamed around a castle and was a lot slower than most other characters in the game. The character was even featured in a 1999 E3 demo. Sanity effects were also going to be longer then what was in the final game and the character, Michael Edwards, was going to be a Gulf War commando instead of a firefighter.
 
==Gallery==
==Gallery==
<gallery mode=packed heights=200px>
<gallery mode=packed heights=200px>

Revision as of 22:30, 19 December 2017

1-eternaldarknesslogo.jpg

Title of the GameCube version of Eternal Darkness.

Status: Lost


Eternal Darkness is a survival horror game developed for the Nintendo GameCube, released on June 24, 2002. However, before the game saw the light of day, a Nintendo 64 game was developed before the GameCube was announced. The story was to follow the return of The Ancients, a tribe that existed before humanity, on their hunt to claim Earth. However, 13 people, each from different time periods, unite to destroy the Ancients once and for all. It was until the final phases of the game before the Nintendo 64 version was ultimately scrapped and everything had to be redone for the upcoming system, including redoing the made engine for the game.

Features

Eternal Darkness was, during the development, the first ever game that was with a 640x480 resolution premade without the use of the Nintendo 64's expansion pack. It was reportedly so crazy, that Nintendo looked through the development kit that it was running on to see if there was an expansion pack inside. A new cartridge had to be made with 256 megabits just to support all of the voice lines that the game had even allowed surround sound by Dolby.

Differences Between The N64 Version & The GCN Version

Instead of including 12 characters in the GameCube version, the Nintendo 64 had an additional character called Joseph De Molay who supposedly roamed around a castle and was a lot slower than most other characters in the game. The character was even featured in a 1999 E3 demo. Sanity effects were also going to be longer then what was in the final game and the character, Michael Edwards, was going to be a Gulf War commando instead of a firefighter.

Gallery

Augustus's undead transformation

Footage of Martain Luther and Anthony's segments

Recorded footage of Joseph in the E3 demo ripped from a VHS

A promo for the Nintendo 64 build

Joseph De Molay going around a castle