Difference between revisions of "Eternal Darkness (lost build of finished Nintendo 64 survival horror game; 1998-2000)"

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{{InfoboxLost
 
{{InfoboxLost
|title=<center>Eternal Darkness 64</center>
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|title=<center>Eternal Darkness (Nintendo 64 version)</center>
 
|image=1-eternaldarknesslogo.jpg
 
|image=1-eternaldarknesslogo.jpg
|imagecaption=Title of the GameCube version of Eternal Darkness.
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|imagecaption=Title screen of the GameCube version of Eternal Darkness.
 
|status=<span style="color:red;">'''Lost'''</span>
 
|status=<span style="color:red;">'''Lost'''</span>
 
}}
 
}}
  
''Eternal Darkness'' is a survival horror game developed for the Nintendo GameCube, released on June 24, 2002. However, before the game saw the light of day, a Nintendo 64 game was developed before the GameCube was announced. The story was to follow the return of The Ancients, a tribe that existed before humanity, on their hunt to claim Earth. However, 13 people, each from different time periods, unite to destroy the Ancients once and for all. It was until the final phases of the game before the Nintendo 64 version was ultimately scrapped and everything had to be redone for the upcoming system, including redoing the made engine for the game.
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''Eternal Darkness'' is a survival horror game developed for the Nintendo GameCube, released on June 24, 2002. However, it was originally developed as a '''''Nintendo 64''''' game in 1999. The story was to follow the return of The Ancients, a tribe that existed before humanity on their hunt to claim Earth. 13 people from different time periods all unite in order to destroy the Ancients once and for all and save Earth. The game was in the final stages of development before it was scrapped in favor of remaking the game for the newly released GameCube
  
 
==Features==
 
==Features==
''Eternal Darkness'' was, during the development, the first ever game that was with a 640x480 resolution premade without the use of the Nintendo 64's expansion pack. It was reportedly so crazy, that Nintendo looked through the development kit that it was running on to see if there was an expansion pack inside. A new cartridge had to be made with 256 megabits just to support all of the voice lines that the game had even allowed surround sound by Dolby.
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''Eternal Darkness'' was, during development, the first Nintendo 64 game that ran at 640x480 resolution without the use of the RAM expansion pack. It was reportedly so unbelievable that Nintendo inspected the development kit that the game was running on just to make sure the expansion pack was not installed. A cartridge with a capacity of 256 megabits would have been required just to support all of the voice lines, recorded in Dolby surround.
  
 
==Differences Between The N64 Version & The GCN Version==
 
==Differences Between The N64 Version & The GCN Version==
Instead of including 12 characters in the GameCube version, the Nintendo 64 had an additional character called Joseph De Molay who supposedly roamed around a castle and was a lot slower than most other characters in the game. The character was even featured in a 1999 E3 demo. Sanity effects were also going to be longer then what was in the final game and the character, Michael Edwards, was going to be a Gulf War commando instead of a firefighter.
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Rather than having just the 12 characters present in the GameCube version, the Nintendo 64 had an additional character called Joseph De Molay. De Moly would have roamed around a castle and was a lot slower than most other characters in the game. He was featured in the 1999 E3 demo of the game. Sanity effects were also going to be longer then what was in the final game. Lastly, the character Michael Edwards was going to be a Gulf War commando rather than a firefighter.
  
 
==Gallery==
 
==Gallery==
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<gallery mode=packed heights=100px>
 
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[[Category:Lost video games]]
 
[[Category:Lost video games]]

Revision as of 15:52, 20 December 2017

1-eternaldarknesslogo.jpg

Title screen of the GameCube version of Eternal Darkness.

Status: Lost


Eternal Darkness is a survival horror game developed for the Nintendo GameCube, released on June 24, 2002. However, it was originally developed as a Nintendo 64 game in 1999. The story was to follow the return of The Ancients, a tribe that existed before humanity on their hunt to claim Earth. 13 people from different time periods all unite in order to destroy the Ancients once and for all and save Earth. The game was in the final stages of development before it was scrapped in favor of remaking the game for the newly released GameCube

Features

Eternal Darkness was, during development, the first Nintendo 64 game that ran at 640x480 resolution without the use of the RAM expansion pack. It was reportedly so unbelievable that Nintendo inspected the development kit that the game was running on just to make sure the expansion pack was not installed. A cartridge with a capacity of 256 megabits would have been required just to support all of the voice lines, recorded in Dolby surround.

Differences Between The N64 Version & The GCN Version

Rather than having just the 12 characters present in the GameCube version, the Nintendo 64 had an additional character called Joseph De Molay. De Moly would have roamed around a castle and was a lot slower than most other characters in the game. He was featured in the 1999 E3 demo of the game. Sanity effects were also going to be longer then what was in the final game. Lastly, the character Michael Edwards was going to be a Gulf War commando rather than a firefighter.

Gallery

Augustus's undead transformation
Footage of Martain Luther and Anthony's segments
Recorded footage of Joseph in the E3 demo ripped from a VHS
A promo for the Nintendo 64 build
Joseph De Molay going around a castle