Fallout: Brotherhood of Steel 2 (lost build of unfinished PlayStation 2 action role-playing game; 2000s): Difference between revisions

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==References==
==References==
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[[Category:Lost video games]]
[[Category:Lost video games]]

Revision as of 15:01, 26 April 2019

Cover for the design document.

Status: Lost

Fallout: Brotherhood of Steel 2 was a cooperative Action role-playing game that was being developed by Interplay Entertainment for the PlayStation 2 in 2004.[1] It was the scheduled sequel to Fallout: Brotherhood of Steel.

Plot[2]

File:Texas.jpg
Map of the area progression of the game.

The game, set in and progressing through areas of Texas, follows a war waging between the Brotherhood of Steel and a raider group known as The Cyphers. The Cyphers are recognized as the exact opposite of the Brotherhood of Steel; driving to destroy technology and eradicate the Brotherhood of Steel. The Cyphers have come into possession of a G.E.C.K (Garden of Ethan Creation Kit). Miles Reese, whom discovered the device, intends to use it to destroy human life and create a new world, overrun by vegetation.

Gameplay

Inspiration for the gameplay element was drawn from games such as Baldur's Gate: Dark Alliance, Diablo 2, Fallout Tactics, and the two original Fallout games.[1]

Like the original title, the player was restricted to only picking from a range of per-created potential protagonist characters, each having a respective skill set.[3]

In addition to a new stealth system, the game incorporated a reputation system that would dictate the progression of the story based on the player's choice of morality throughout their playthrough.[3]

"Stage Bosses" would've have been battled to mark the end of every segment of the game.[4]

Development

An observation by ProgrammingAce of the Game Of The Art forum, whom leaked the design document by Brian Freyermuth, is that the predecessor was merely a source of funds for the sequel, hence the poor quality of the original. [5]

The game's development began before the original title,[6] allowing for the Dark Alliance engine, which had also been used for the previous title, to be revised for the game.[7] Quest structure would've been designed reminiscent of the style of the original Fallout.[1]

Like many games of the franchise, the game's style drew influence from the Mad Max series and films from the 1950s.[1]

Cancellation

The game was canceled when Interplay laid off the majority of their employees.[6] The game was never publicly announced.

Availability

The design document for the game was leaked in 2009, constituting almost all of the available information, filled with in-game photographs. Minus page 5, the entirety of the document is available. No gameplay footage has surfaced.

External Link

References