Final Fantasy VI: The Interactive CG Game aka "Final Fantasy 64" (lost playable tech demo; 1995): Difference between revisions

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== Backround ==
In 1995, before Squaresoft (now Square Enix) made their move into the realm of polygonal 3D gaming with their critically acclaimed ''Final Fantasy VII'', (originally released on the PlayStation in 1996, then later on PC), they were experimenting with developing a new ''Final Fantasy'' installment for the next-gen consoles of the era. The result of this was a small playable demo, showing off the then-new technology, titled '''''Final Fantasy VI: The Interactive CG Game''''', though it has come to be unofficially known by many as ''Final Fantasy 64'', as the result of a rumor originally published in an October 1995 issue of GameFan Magazine, which claimed that the demo was taken from an upcoming ''Final Fantasy'' game, supposedly in development for the Nintendo 64 (then marketed as the Nintendo Ultra 64). The rumor was discovered as being completely false and unfounded in 1996 however when Squaresoft announced that the next installment, ''Final Fantasy VII'', was being developed for the PlayStation. In the end, Squaresoft's decision to develop for the PlayStation rather than the Nintendo 64 simply came down the fact that Nintendo 64 cartridges had significantly lower storage space when compared to CDs.
In 1995, before Squaresoft (now Square Enix) made their move into the realm of polygonal 3D gaming with their critically acclaimed ''Final Fantasy VII'', (originally released on the PlayStation in 1996, then later on PC), they were experimenting with developing a new ''Final Fantasy'' installment for the next-gen consoles of the era. The result of this was a small playable demo, showing off the then-new technology, titled '''''Final Fantasy VI: The Interactive CG Game''''', though it has come to be unofficially known by many as ''Final Fantasy 64'', as the result of a rumor originally published in an October 1995 issue of GameFan Magazine, which claimed that the demo was taken from an upcoming ''Final Fantasy'' game, supposedly in development for the Nintendo 64 (then marketed as the Nintendo Ultra 64). The rumor was discovered as being completely false and unfounded in 1996 however when Squaresoft announced that the next installment, ''Final Fantasy VII'', was being developed for the PlayStation. In the end, Squaresoft's decision to develop for the PlayStation rather than the Nintendo 64 simply came down the fact that Nintendo 64 cartridges had significantly lower storage space when compared to CDs.
 
== Demo ==
The demo was unveiled at SIGGRAPH '95, (which took place in August), and featured the three playable characters Terra, Locke and Shadow, (originally from ''Final Fantasy VI'', which was released in North America as ''Final Fantasy III''), showcasing a revamped battle system (which would go on to be largely incorporated into ''Final Fantasy VII''), with the group fighting a rock golem. It ran on an SGI Onyx visualization system specifically designed for intensive 3D modelling, and the characters were controlled by drawing a variety of different shapes with the mouse cursor, (each shape representing a different action).
The demo was unveiled at SIGGRAPH '95, (which took place in August), and featured the three playable characters Terra, Locke and Shadow, (originally from ''Final Fantasy VI'', which was released in North America as ''Final Fantasy III''), showcasing a revamped battle system (which would go on to be largely incorporated into ''Final Fantasy VII''), with the group fighting a rock golem. It ran on an SGI Onyx visualization system specifically designed for intensive 3D modelling, and the characters were controlled by drawing a variety of different shapes with the mouse cursor, (each shape representing a different action).
 
== Surviving Content ==
A recording of the SIGGRAPH demo taking place was subsequently released on ''Square's Preview Extra'', a PlayStation promotional disc containing both a demo of ''Final Fantasy VII'' and the aforementioned recording, and has since become widely available online. However, the playable demo itself has yet to be released in any form and is largely sought-after by fans of the ''Final Fantasy'' series.
A recording of the SIGGRAPH demo taking place was subsequently released on ''Square's Preview Extra'', a PlayStation promotional disc containing both a demo of ''Final Fantasy VII'' and the aforementioned recording, and has since become widely available online. However, the playable demo itself has yet to be released in any form and is largely sought-after by fans of the ''Final Fantasy'' series.
==Gallery==
==Gallery==
{{#ev:youtube|https://www.youtube.com/watch?v=e-FnmYwg-FU|320x240|center|A recording of the demo being played at SIGGRAPH '95, as released on ''Square's Preview Extra''.|frame}}
{{#ev:youtube|https://www.youtube.com/watch?v=e-FnmYwg-FU|320x240|center|A recording of the demo being played at SIGGRAPH '95, as released on ''Square's Preview Extra''.|frame}}


[[Category:Lost video games]]
[[Category:Lost video games]]

Revision as of 17:52, 13 November 2017

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This article has been tagged as Needing work due to its lack of references.



Final Fantasy 6 demo images.JPG

Screenshots of the demo.

Status: Lost


Backround

In 1995, before Squaresoft (now Square Enix) made their move into the realm of polygonal 3D gaming with their critically acclaimed Final Fantasy VII, (originally released on the PlayStation in 1996, then later on PC), they were experimenting with developing a new Final Fantasy installment for the next-gen consoles of the era. The result of this was a small playable demo, showing off the then-new technology, titled Final Fantasy VI: The Interactive CG Game, though it has come to be unofficially known by many as Final Fantasy 64, as the result of a rumor originally published in an October 1995 issue of GameFan Magazine, which claimed that the demo was taken from an upcoming Final Fantasy game, supposedly in development for the Nintendo 64 (then marketed as the Nintendo Ultra 64). The rumor was discovered as being completely false and unfounded in 1996 however when Squaresoft announced that the next installment, Final Fantasy VII, was being developed for the PlayStation. In the end, Squaresoft's decision to develop for the PlayStation rather than the Nintendo 64 simply came down the fact that Nintendo 64 cartridges had significantly lower storage space when compared to CDs.

Demo

The demo was unveiled at SIGGRAPH '95, (which took place in August), and featured the three playable characters Terra, Locke and Shadow, (originally from Final Fantasy VI, which was released in North America as Final Fantasy III), showcasing a revamped battle system (which would go on to be largely incorporated into Final Fantasy VII), with the group fighting a rock golem. It ran on an SGI Onyx visualization system specifically designed for intensive 3D modelling, and the characters were controlled by drawing a variety of different shapes with the mouse cursor, (each shape representing a different action).

Surviving Content

A recording of the SIGGRAPH demo taking place was subsequently released on Square's Preview Extra, a PlayStation promotional disc containing both a demo of Final Fantasy VII and the aforementioned recording, and has since become widely available online. However, the playable demo itself has yet to be released in any form and is largely sought-after by fans of the Final Fantasy series.

Gallery

A recording of the demo being played at SIGGRAPH '95, as released on Square's Preview Extra.