Hei$t (lost build of cancelled multi-platform action game; 2008-2010): Difference between revisions

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{{InfoboxLost
|title=<center>Hei$t</center>
|image=
|imagecaption=
|status=<span style="color:red;">'''Cancelled'''</span>
}}
{{#ev:youtube|https://www.youtube.com/watch?v=8_9Y8PFlStk|320x240|right|Gameplay trailer|frame}}
{{#ev:youtube|https://www.youtube.com/watch?v=8_9Y8PFlStk|320x240|right|Gameplay trailer|frame}}
'''Hei$t''' was to be an action game developed by inXile Entertainment and was going to be published by Codemasters. It was also scheduled to utilise the PathEngine. The game was set in a 1969 San Francisco, where the player would be able to plan and execute heists.  
'''Hei$t''' was to be an action game developed by inXile Entertainment and was going to be published by Codemasters. It was also scheduled to utilise the PathEngine. The game was set in a 1969 San Francisco, where the player would be able to plan and execute heists.  

Revision as of 20:22, 4 March 2017

Missing.png

Status: Cancelled

Gameplay trailer

Hei$t was to be an action game developed by inXile Entertainment and was going to be published by Codemasters. It was also scheduled to utilise the PathEngine. The game was set in a 1969 San Francisco, where the player would be able to plan and execute heists.

The effectiveness of the heist depended on how much preperation was undertaken by the players. The game was initially revealed in 2007, and was slated for a mid-2008 release.

A trailer was additionally released, which revealed that the game would be released on PlayStation 3, Xbox 360 and PC. Said trailer can be viewed to the right.

Not much information about the game is available, what is available was revealed from an interview with GameSpot that was released in 2008. The interview reveals that the three main characters would be called: Kid, Crumb and John, each sharing different abilities and traits.

Kid would focus around driving and transport, Crumb would be the main shooter and John would be the leader. The game was also revealed to use a third-person perspective.

The game's development had gone quiet until in 2010, it was officially removed from the CodeMasters release schedule, confirming that it had been cancelled.[1]

Interview

GameSpot's 4 minute interview

References