Looney Tunes: Space Race (lost build of cancelled original Nintendo 64 version of Dreamcast/PlayStation 2 racing game; 1998-1999): Difference between revisions

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{{LMW
{{InfoboxLost
|title=Looney Tunes: Space Race
|title=<center>Looney Tunes: Space Race (N64 version)</center>
|description=cancelled Nintendo 64 version of racing game
|startyear=1998
|timeframe=Yes
|endyear=1999
|image=SpaceRace05.jpg
|image=SpaceRace05.jpg
|imagecaption=One of the surviving screenshots of Looney Tunes: Space Race for the Nintendo 64
|imagecaption=One of the few existing screenshots of the racing game.
|status=Lost
|status=<span style="color:red;">'''Lost'''</span>
|category=Lost video games
}}
}}
'''''Looney Tunes: Space Race''''' is a futuristic kart racing video game published by Infogrames and Warner Bros. Interactive Entertainment, released for the Sega Dreamcast in November 2000 and later ported to the PlayStation 2 in early 2002. This game should not be confused with the similarly titled ''Looney Tunes Racing'', a more traditional kart racing game released for the original PlayStation in the year 2000.
''Looney Tunes: Space Race'' is a futuristic kart racer published by Infogrames and Warner Bros. Interactive Entertainment, which was released for the Sega Dreamcast in November 2000 and later ported to the PlayStation 2 in early 2002. This game should not be confused with the similarly titled ''Looney Tunes Racing'', a more traditional kart racing game released for the original PlayStation in the year 2000.


The game was originally conceived as a Nintendo 64 title, slated for a spring/summer 1999 release. However, this game was quietly cancelled and the project was moved to another studio, which remade the game from scratch for the Dreamcast.
'''The game was originally conceived as a Nintendo 64 title''', slated for a spring/summer 1999 release. However, this game was quietly cancelled and the project was moved to another studio, which remade the game from scratch for the Dreamcast.


==History==
==History==
''Looney Tunes: Space Race'' was first announced in April off 1998, as the very first confirmed Looney Tunes game to be published by Infogrames, who obtained the licensing rights on that same year, and planned to be developed by an unknown studio called New Wave USA.<ref>[https://www.unseen64.net/2008/04/04/looney-tunes-space-race-n64-cancelled/ IGN's article about the announcement of Looney Tunes Space Race], Retrieved March 29, '20.</ref>  
''Looney Tunes: Space Race'' was first announced in April of 1998, as the very first confirmed ''Looney Tunes'' game to be published by Infogrames, who obtained the licensing rights that same year, and planned to be developed by an unknown studio called New Wave USA.<ref>[https://unseen64.net/2008/04/04/looney-tunes-space-race-n64-cancelled/ IGN's article about the announcement of ''Looney Tunes: Space Race''.] Retrieved 29 Mar '20</ref>  


By August of 1999, the project was moved to another development team, Infogrames Melbourne House, who started to work on a new version of the game around that time, with the then-upcoming Sega Dreamcast being their target platform. According to a source close to Infogrames, slow progress and saturated market in the kart racing genre were stated as the main reasons for the cancellation of the N64 version.<ref>[https://www.ign.com/articles/1999/08/07/out-of-the-space-race IGN's article about Space Race moving to the Dreamcast], Retrieved, March 29, '20.</ref>
By August of 1999, the project was moved to another development team, Infogrames Melbourne House, who started to work on a new version of the game around that time, with the then-upcoming Sega Dreamcast being their target platform. According to a source close to Infogrames, slow progress and saturated market in the kart racing genre were stated as the main reasons for the cancellation of the Nintendo 64 version.<ref>[https://ign.com/articles/1999/08/07/out-of-the-space-race IGN's article about ''Looney Tunes: Space Race'' moving to the SEGA Dreamcast.] Retrieved 29 Mar '20</ref>


===Development Teams===
===Development Teams===
Despite a development team for the game being stapled, There is no information about New Wave USA other than this game as their only project. IGN at the time also stated that the studio Paradigm Entertainment, known for co-developing ''Pilotwings 64'', was also heavily involved in the project. The studio ended up developing ''Duck Dodgers'' for the Nintendo 64. Another studio rumored to have worked on the game prior to its first cancellation was Zed Two, which went on to develop ''Taz Express'', also for the N64.<ref>[https://www.ign.com/articles/1998/03/28/a-looney-paradigm IGN's article about Paradigm Entertainment working on the game], Retrieved March 29, '20</ref>
Despite a development team for the game being stapled, There is no information about New Wave USA other than this game as their only project. IGN at the time also stated that the studio Paradigm Entertainment, known for co-developing ''Pilotwings 64'', was also heavily involved in the project. The studio ended up developing ''Duck Dodgers'' for the Nintendo 64. Another studio rumored to have worked on the game prior to its first cancellation was Zed Two, which went on to develop ''Taz Express'', also for the Nintendo 64.<ref>[https://ign.com/articles/1998/03/28/a-looney-paradigm IGN's article about Paradigm Entertainment working on the game.] Retrieved 29 Mar '20</ref>
 
===Surviving Footage===
Apart from some screenshots taken from various magazines, a 20 second-long preview can be seen in a promotional VHS tape titled “New Year’s Revolution”, distributed by british gaming magazine N64 Pro, highlighting games that were expected to be released in 1999, including several other Looney Tunes games published by Infogrames. Ironically, none of the N64 Looney Tunes games were released that year, with ''Taz Express'' and ''Duck Dodgers'' being both delayed by a full year and Space Race being cancelled and moved to the Sega Dreamcast.


==Key Features==
==Key Features==
The N64 version of Looney Tunes: Space Race contains a similar gameplay basis to that of the final version, though it contains elements that were either scrapped or used for ''Looney Tunes Racing'', at the time in development for the PlayStation by an in-house Infogrames studio called Circus Freak.
The Nintendo 64 version of ''Looney Tunes: Space Race'' bears a similar gameplay basis to that of the final version, though it contains elements that were either scrapped or used for ''Looney Tunes Racing'', at the time in development for the PlayStation by an in-house Infogrames studio called Circus Freak.


===Racers===
===Racers===
Bugs Bunny, Daffy Duck, Wile E. Coyote and Tweety are shown in the surviving footage as playable characters. Tweety would end up becoming a non-playable character in the final version, as the flag holder of every race.
Bugs Bunny, Daffy Duck, Wile E. Coyote, and Tweety are shown in the surviving footage as playable characters. Tweety would end up becoming a non-playable character in the final version, as the flag holder of every race.


===Weapons===
===Weapons===
Some of the weapons shown in footage would end up being used in the Melbourne House version of the game, such as the rocket, the portable hole and the falling anvil/safe. However, there are plenty of weapons that only exist in the N64 version, such as the magnet, which supposedly steals other racers’ weapons, throwable pies, a spring, and the Tasmanian Devil. Taz appears as a stage hazard in the final version. Throwable pies are used in ''Looney Tunes Racing''.
Some of the weapons shown in footage would end up being used in the Melbourne House version of the game, such as the rocket, the portable hole and the falling anvil/safe. However, there are plenty of weapons that only exist in the Nintendo 64 version, such as the magnet, which supposedly steals other racers’ weapons, throwable pies, a spring, and the Tasmanian Devil. Taz appears as a stage hazard in the final version. Throwable pies are used in ''Looney Tunes Racing''.


===Tracks===
===Tracks===
Apart from racing tracks set in alien planets, there were also tracks based on classic Looney Tunes cartoons in the works. One of which shows a giant ladybug as a stage hazard and a massive Elmer Fudd head and giant carrots as decoration, suggesting that it was going to be based on Beanstalk Bunny, a cartoon that spoofs the Jack and the Beanstalk tale. A track based on that short appears in ''Looney Tunes Racing''.
Apart from racing tracks set on alien planets, there were also tracks based on classic Looney Tunes cartoons in the works. One of which shows a giant ladybug as a stage hazard and a massive Elmer Fudd head and giant carrots as decoration, suggesting that it was going to be based on ''Beanstalk Bunny'', a cartoon that spoofs the Jack and the Beanstalk tale. A track based on that short appears in ''Looney Tunes Racing''.


===Storyline===
===Storyline===
Unlike the final version, Looney Tunes Space Race was meant to have a storyline in the N64 version, with Marvin the Martian being the main antagonist of the game, who intended to destroy Planet Earth, but his gadget is stolen by a group of renegade martians, with its pieces scattered around the galaxy. Acme Corporation announces a 30 gazillion dollar reward for the recovery of every piece, prompting every Looney Tunes character to compete with each other in a race across several planets.<ref>[https://www.ign.com/articles/1999/02/09/looney-tunes-space-race-4 IGN's preview of the game, highlighting its plot], Retrieve, March 29 '20</ref>
Unlike the final version, ''Looney Tunes Space Race'' was meant to have a storyline in the Nintendo 64 version, with Marvin the Martian being the main antagonist of the game, who intended to destroy Planet Earth, but his gadget is stolen by a group of renegade Martians, with its pieces scattered around the galaxy. Acme Corporation announces a 30 gazillion-dollar reward for the recovery of every piece, prompting every Looney Tunes character to compete with each other in a race across several planets.<ref>[https://ign.com/articles/1999/02/09/looney-tunes-space-race-4 IGN's preview of the game, highlighting its plot.] Retrieved 29 Mar '20</ref>


The only remnant of this storyline present in the final version is the Acme Corporation’s involvement in the racing championship, providing full coverage of the event as well the weapons on offer. Marvin is a playable character in the Dreamcast/PS2 version, whereas in the N64 version was originally planned as non-playable.  
The only remnant of this storyline present in the final version is the Acme Corporation’s involvement in the racing championship, providing full coverage of the event as well the weapons on offer. Marvin is a playable character in the Dreamcast/PlayStation 2 version, whereas in the Nintendo 64 version was originally planned as non-playable.
 
==Surviving Footage==
Apart from some screenshots taken from various magazines, a 20-second-long preview can be seen in a promotional VHS tape titled “New Year’s Revolution”, distributed by British gaming magazine ''N64 Pro'', highlighting games that were expected to be released in 1999, including several other Looney Tunes games published by Infogrames. Ironically, none of the Nintendo 64 ''Looney Tunes'' games were released that year, with ''Taz Express'' and ''Duck Dodgers'' being both delayed by a full year and ''Looney Tunes: Space Race'' being cancelled and moved to the Sega Dreamcast.


==Gallery==
==Gallery==
===Screenshots===
===Screenshots===
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
 
SpaceRace01.jpg
SpaceRace02.jpg
SpaceRace03.jpg
SpaceRace04.jpg
SpaceRace06.jpg
</gallery>
</gallery>
===Magazine Previews===
===Magazine Previews===
<gallery mode=packed heights=350px>
<gallery mode=packed heights=350px>
GameProSpaceRace.jpg | Preview of the game on GamePro #119 (August 1998)
GameProSpaceRace.jpg|Preview of the game on ''GamePro'' #119 (August 1998).
NintendoFRSpaceRace.jpg | Preview of the game on Le Magazine Officiel Nintendo #14 (April 1999)
NintendoFRSpaceRace.jpg|Preview of the game on ''Le Magazine Officiel'' Nintendo #14 (April 1999).
</gallery>
</gallery>
===Video===
===Video===
{{Video|perrow  =1
{{Video|perrow  =1
   |service1    =youtube
   |service1    =youtube
   |id1          =4uT4YsE3Zf0
   |id1          =4uT4YsE3Zf0
   |description1 = Part 1 of N64 Pro's New Year Revolution VHS tape, with the only suriving footage of the N64 version of the game (at 5:14)
   |description1 =Part 1 of ''N64 Pro'''s New Year's Revolution VHS tape, with the only suriving footage of the Nintendo 64 version of the game (at 5:14).
}}
}}
==External Links==
==External Link==
*[https://www.unseen64.net/2008/04/04/looney-tunes-space-race-n64-cancelled/ Unseen64's page for Looney Tunes Space Race for the Nintendo 64]
*[https://unseen64.net/2008/04/04/looney-tunes-space-race-n64-cancelled/ Unseen64's page for the Nintendo 64 version of ''Looney Tunes: Space Race''.] Retrieved 29 Mar '20
 
==References==
==References==
{{reflist}}
{{reflist}}
[[Category:Lost video games]]
[[Category:Completely lost media]]

Latest revision as of 07:37, 9 December 2022

SpaceRace05.jpg

One of the few existing screenshots of the racing game.

Status: Lost

Looney Tunes: Space Race is a futuristic kart racer published by Infogrames and Warner Bros. Interactive Entertainment, which was released for the Sega Dreamcast in November 2000 and later ported to the PlayStation 2 in early 2002. This game should not be confused with the similarly titled Looney Tunes Racing, a more traditional kart racing game released for the original PlayStation in the year 2000.

The game was originally conceived as a Nintendo 64 title, slated for a spring/summer 1999 release. However, this game was quietly cancelled and the project was moved to another studio, which remade the game from scratch for the Dreamcast.

History

Looney Tunes: Space Race was first announced in April of 1998, as the very first confirmed Looney Tunes game to be published by Infogrames, who obtained the licensing rights that same year, and planned to be developed by an unknown studio called New Wave USA.[1]

By August of 1999, the project was moved to another development team, Infogrames Melbourne House, who started to work on a new version of the game around that time, with the then-upcoming Sega Dreamcast being their target platform. According to a source close to Infogrames, slow progress and saturated market in the kart racing genre were stated as the main reasons for the cancellation of the Nintendo 64 version.[2]

Development Teams

Despite a development team for the game being stapled, There is no information about New Wave USA other than this game as their only project. IGN at the time also stated that the studio Paradigm Entertainment, known for co-developing Pilotwings 64, was also heavily involved in the project. The studio ended up developing Duck Dodgers for the Nintendo 64. Another studio rumored to have worked on the game prior to its first cancellation was Zed Two, which went on to develop Taz Express, also for the Nintendo 64.[3]

Key Features

The Nintendo 64 version of Looney Tunes: Space Race bears a similar gameplay basis to that of the final version, though it contains elements that were either scrapped or used for Looney Tunes Racing, at the time in development for the PlayStation by an in-house Infogrames studio called Circus Freak.

Racers

Bugs Bunny, Daffy Duck, Wile E. Coyote, and Tweety are shown in the surviving footage as playable characters. Tweety would end up becoming a non-playable character in the final version, as the flag holder of every race.

Weapons

Some of the weapons shown in footage would end up being used in the Melbourne House version of the game, such as the rocket, the portable hole and the falling anvil/safe. However, there are plenty of weapons that only exist in the Nintendo 64 version, such as the magnet, which supposedly steals other racers’ weapons, throwable pies, a spring, and the Tasmanian Devil. Taz appears as a stage hazard in the final version. Throwable pies are used in Looney Tunes Racing.

Tracks

Apart from racing tracks set on alien planets, there were also tracks based on classic Looney Tunes cartoons in the works. One of which shows a giant ladybug as a stage hazard and a massive Elmer Fudd head and giant carrots as decoration, suggesting that it was going to be based on Beanstalk Bunny, a cartoon that spoofs the Jack and the Beanstalk tale. A track based on that short appears in Looney Tunes Racing.

Storyline

Unlike the final version, Looney Tunes Space Race was meant to have a storyline in the Nintendo 64 version, with Marvin the Martian being the main antagonist of the game, who intended to destroy Planet Earth, but his gadget is stolen by a group of renegade Martians, with its pieces scattered around the galaxy. Acme Corporation announces a 30 gazillion-dollar reward for the recovery of every piece, prompting every Looney Tunes character to compete with each other in a race across several planets.[4]

The only remnant of this storyline present in the final version is the Acme Corporation’s involvement in the racing championship, providing full coverage of the event as well the weapons on offer. Marvin is a playable character in the Dreamcast/PlayStation 2 version, whereas in the Nintendo 64 version was originally planned as non-playable.

Surviving Footage

Apart from some screenshots taken from various magazines, a 20-second-long preview can be seen in a promotional VHS tape titled “New Year’s Revolution”, distributed by British gaming magazine N64 Pro, highlighting games that were expected to be released in 1999, including several other Looney Tunes games published by Infogrames. Ironically, none of the Nintendo 64 Looney Tunes games were released that year, with Taz Express and Duck Dodgers being both delayed by a full year and Looney Tunes: Space Race being cancelled and moved to the Sega Dreamcast.

Gallery

Screenshots

Magazine Previews

Video

Part 1 of N64 Pro's New Year's Revolution VHS tape, with the only suriving footage of the Nintendo 64 version of the game (at 5:14).

External Link

References