Mario Kart XXL (found Game Boy Advance tech demo; 2004): Difference between revisions

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(Created page with "thumb|The title screen of the tech demo. {{#ev:youtube|https://www.youtube.com/watch?v=zL8FdA3lshY|320x240|right|Gameplay footage of the tech demo....")
 
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[[File:Mario Kart XXL.jpg|thumb|The title screen of the tech demo.]]
{{InfoboxLost
{{#ev:youtube|https://www.youtube.com/watch?v=zL8FdA3lshY|320x240|right|Gameplay footage of the tech demo.|frame}}
|title=<center>Mario Kart XXL</center>
''Mario Kart XXL'' is a Game Boy Advance tech demo created by Denaris Entertainement Software for Nintendo in 2004. The purpose was to demonstrate Game Boy Advance's ability to render and scale/rotate two different background layers. There is only one course, similar to Donut Plains 1, and only one playable character, being Mario. The race consists of three laps. Unusual for Game Boy Advance games, the course is rendered in true 3D. The camera can zoom in and out on Mario, also rendered in full 3D.
|image=Mario Kart XXL.jpg
|imagecaption=Title screen
|status=<span style="color:red;">'''Lost'''</span>
}}
'''''Mario Kart XXL''''' is a Game Boy Advance tech demo created by Denaris Entertainment Software for Nintendo in 2004. The purpose was to demonstrate the GBA's ability to render and scale/rotate two different background layers.  
 
==Content==
There is only one course, similar to Peach Circuit, with the second background layer resembling Shy Guy Beach, and only one playable character, which is Mario. The race consists of three laps and can be cancelled at any time by pressing the Select button. Unusual for Game Boy Advance games, the course is rendered in true 3D. The camera can zoom in and out on Mario using the L and R buttons, also rendered in full 3D.
 
The Game Pak is shaped like that of a Game Boy game rather than a standard Game Boy Advance game.
 
The music in the prototype is from Moorhuhn Kart (aka. Crazy Chicken Kart) on PC and PlayStation.
 
==Availability==
YouTuber "Steven Seventyeight" found the cartridge and posted a gameplay video of it using the GameCube's Game Boy Advance Player. He has stated that he doesn't plan on dumping a ROM of the tech demo.
 
==See Also==
*[[BS Super Mario Collection (partially lost Satellaview broadcast versions of compilation platformer; 1997-1998)]]
*[[Mario Artist (lost builds of unreleased Nintendo 64DD games; 1999-2000)]]
*[[Mario's Castle (lost build of cancelled game on Nintendo's "Project Atlantis" handheld console; existence unconfirmed; 1995-1998)]]
*[[Mario Demo (lost Virtual Boy tech demo; 1994)]]
*[[Mario's Face (lost Nintendo DS tech demo; 2004)]]
*[[Mario Motors (lost build of unreleased Nintendo DS racer; early 2000s)]]
*[[New Super Mario Bros. (lost early builds of Nintendo DS 2D platformer; 2004-2006)]]
*[[New Super Mario Bros. Mii (lost Wii U tech demo; 2011)]]
*[[Super Mario 128 (lost build of cancelled GameCube/Wii game; 2000-2006)]]
*[[Super Mario 64 (partially found Spaceworld '95 demo of Nintendo 64 3D platformer; 1995)]]
*[[Super Mario Bros. 3 (lost Japanese prototype of NES platformer; 1987-1988)]]
*[[Super Mario Bros. (lost Commodore 64 port of NES platformer; existence unconfirmed; 1986)]]
*[[Super Mario Disk Version aka "Super Mario 64DD" (found unreleased Nintendo 64DD port of 3D platformer; 1999)]]
*[[Super Mario Kart R (partially found pre-release version of "Mario Kart 64"; 1995)]]
*[[Super Mario RPG 2 (lost pre-release version of "Paper Mario" Nintendo 64 role-playing game; late 1990s)]]
*[[Super Mario Spikers (lost build of cancelled Wii volleyball-wrestling sports game; 2007)]]
*[[Super Mario's Wacky Worlds (found prototype of cancelled CD-i game; 1993)]]
*[[Super Mario World: Mario Attack (lost Japanese arcade game; 1996)]]
*[[Super Mario World (partially found early build of Super Nintendo platformer; 1989)]]
*[[Super Paper Mario (lost build of unreleased original GameCube version of Wii side-scrolling platformer; 2006)]]
 
==External Link==
*[http://web.archive.org/web/20071008173852/http://www.denarisoftware.de/html/body_history.html Listing for the demo on Denaris' official website] Retrieved 20 Mar '16
*[https://www.mariowiki.com/Mario_Kart_XXL The Mario Wiki's article on the tech demo.] Retrieved 16 Jan '19
*[https://drive.google.com/file/d/1vQBPuJAh0qLOkkX4hW6Ohm1ikj5sb92P/view?usp=sharing Watch the footage here. ] [https://archive.org/details/Ytvideo-MarioKartXXLNintendoGameboyAdvancePrototypeDemo Mirror]
 


The Game Pak is shaped like that of a Game Boy game rather than a standard Game Boy Advance game. A YouTube user named Steven Seventyeight found the cartridge and posted a gameplay video of it using the GameCube's Game Boy Player. He has stated that he doesn't plan on dumping a ROM of the game.
[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Completely lost media]]

Revision as of 20:05, 18 December 2020

Mario Kart XXL.jpg

Title screen

Status: Lost

Mario Kart XXL is a Game Boy Advance tech demo created by Denaris Entertainment Software for Nintendo in 2004. The purpose was to demonstrate the GBA's ability to render and scale/rotate two different background layers.

Content

There is only one course, similar to Peach Circuit, with the second background layer resembling Shy Guy Beach, and only one playable character, which is Mario. The race consists of three laps and can be cancelled at any time by pressing the Select button. Unusual for Game Boy Advance games, the course is rendered in true 3D. The camera can zoom in and out on Mario using the L and R buttons, also rendered in full 3D.

The Game Pak is shaped like that of a Game Boy game rather than a standard Game Boy Advance game.

The music in the prototype is from Moorhuhn Kart (aka. Crazy Chicken Kart) on PC and PlayStation.

Availability

YouTuber "Steven Seventyeight" found the cartridge and posted a gameplay video of it using the GameCube's Game Boy Advance Player. He has stated that he doesn't plan on dumping a ROM of the tech demo.

See Also

External Link