Mario Takes America (lost build of cancelled Philips CD-i edutainment game; 1992-1994): Difference between revisions

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Cigam cancelled development and went bankrupt.
Cigam cancelled development and went bankrupt.


==Lost material==
==Lost Material==
All the game's assets were repossessed by the Canadian Imperial Bank of Commerce.<ref>[http://www.unseen64.net/2014/09/15/mario-takes-america-cdi-cancelled/ Mario Takes America at Unseen64.] Retrieved 05 Oct '15.</ref> The developer who revealed most information on the game has two VHS tapes of footage but he won't release any footage he owns without permission from the late producer Howard Greenspan's family.
All the game's assets were repossessed by the Canadian Imperial Bank of Commerce.<ref>[http://www.unseen64.net/2014/09/15/mario-takes-america-cdi-cancelled/ Mario Takes America at Unseen64.] Retrieved 05 Oct '15.</ref> The developer who revealed most information on the game has two VHS tapes of footage but he won't release any footage he owns without permission from the late producer Howard Greenspan's family.



Revision as of 12:20, 2 April 2018

Mario Takes America.jpg

Magazine article about Mario Takes America.

Status: Lost

In 1992, Toronto-based developer Cigam pitched a CD-i game featuring Mario to Philips, who were impressed and funded the game.

The game was to be an educational game featuring Mario visiting various locations in the United States, Mario Takes America.[1]

Premise

In this game project, Mario arrived in New York and traveled across the country in various vehicles to reach Hollywood so he could star in a feature film. It was to use full-motion video footage, some of which was already recorded, featuring shots taken from helicopters, cars, and speedboats. It used 2D sprites and animation, inspired by the recent Mario television cartoons.

In case of the developers couldn't use Mario anymore, sprites and sequences depicting Sonic the Hedgehog as well as original characters named Metal and Heavy were produced and coded into the game as "backups."[2]

Cancellation

The video footage taxed the CD-i's memory greatly, and performance was poor. Philips ended up being unimpressed with the progress the developers were making and cut funding.

Cigam cancelled development and went bankrupt.

Lost Material

All the game's assets were repossessed by the Canadian Imperial Bank of Commerce.[3] The developer who revealed most information on the game has two VHS tapes of footage but he won't release any footage he owns without permission from the late producer Howard Greenspan's family.

References