Mega Man Universe (lost builds of unfinished PSN/XBLA game; 2010-2011)
Mega Man Universe is a cancelled 2010-2011 2D platforming video game that was to be developed and published by Capcom for the PlayStation 3's and Xbox 360's online networks, the PlayStation Network and Xbox Live Arcade respectively.
The game was first officially announced on July 16th, 2010 at PAX 2010 and was originally expected to be released in spring 2011.
Gameplay[edit | edit source]
When the game was first shown at PAX 2010, three variations of Mega Man were shown to be playable such as his regular self, Rockman (Mega Man's Japanese name) and "Bad Box Art Mega Man" (a mockery of the first game's infamous North American NES box art) as well as hints that Ryu from Capcom's Street Fighter franchise would also be a playable character in the game.
A demo of the game was made available for game journalists to play at Tokyo Game Show 2010 revealed that aside from the gameplay being identical to Mega Man 2, there was also a stage editor where players can create levels and share them with other players online, and a character customization option where players can create their own characters using body parts gained from bosses and enemies in-game. Another demo of the game was also available to the public, at New York Comic Con from October 8th to 10th, 2010.
Cancellation and Availability[edit | edit source]
On March 31st, 2011, Capcom announced that Mega Man Universe's development has been cancelled but did not give any specific reasons why it was cancelled, citing "various circumstances". However, there was speculation by fans that the game was cancelled due to the Tōhoku earthquake and tsunami of the same year caused many games to be delayed or cancelled, or due to game journalists' negative reception to the game's different art style and demo.
An IGN interview with Capcom America's then-senior vice president Christian Svensson made on June 3rd, 2011, stated that:
"The game was pretty far in production. I will say that we weren't pleased with where it was, collectively at Capcom as a product from a quality standpoint. We opted to say, "You know what, it's probably better that this not come out as opposed to it coming out and not necessarily giving the experience we want people to have." I know that's hard for fans to hear because they want to try it and want to play it, it doesn't matter what it is."
Aside from a patent of the game's stage editor being discovered in 2014 by Mega Man fan blog Rockman Corner, no builds of the game have resurfaced or have been leaked to the public and all that remains of the game is the various concept art and trailers released for the game, as well as off-screen footage from the New York Comic Con demo.
Gallery[edit | edit source]
See Also[edit | edit source]
- Mega Man 2 (lost early iOS port of NES action-platformer sequel; 2009)
- Mega Man Anniversary Collection (lost build of cancelled Game Boy Advance compilation game; 2003)
- Mega Man Legends 3 (lost prototype of unfinished Nintendo 3DS sequel to action-adventure game series; 2010s)
External Links[edit | edit source]
References[edit | edit source]
- Unseen64's article on the game. Retrieved 29 May '18
- The Mega Man Network's article on details of the game from PAX 2010 (courtesy of the Wayback Machine). Retrieved 29 May '18
- Destructoid's article on the gameplay shown at PAX 2010. Retrieved 29 May '18
- Engadget's interview with the game's producer Akiko Ito. Retrieved 29 May '18
- DeGamer Rockman's gameplay video of Mega Man Universe's 1st stage at New York Comic Con. Retrieved 20 Aug '18
- The Mega Man Network's article about the dates Capcom attended NY Comic Con 2010 (courtesy of the Wayback Machine). Retrieved 20 Aug '18
- Rockman Corner's article on the game's cancellation. Retrieved 29 May '18
- Destructoid's article on details of the game from TGS. Retrieved 9 Nov '21
- IGN's article on details of the game from TGS. Retrieved 9 Nov '21
- Page 2 of IGN's interview with Christian Svensson. Retrieved 29 May '18
- Rockman Corner's article on the discovery of the game's patent. Retrieved 29 May '18