Myst 4: Adventure Beyond the D’ni Ultraworld (lost prototype of "Myst" graphic adventure puzzle game series; 2002)

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Garden1.jpg

A screenshot of the garden in the Cascade age from the cancelled version of Myst 4.

Status: Lost


Myst 4: Adventure Beyond the D’ni Ultraworld (not to be confused with Myst 4: Revelation) was a cancelled videogame that was intended to be the fourth sequel to the bestselling point-and-click puzzle adventure game Myst. Cyan, who were the original developers of Myst, didn’t intend to have any more sequels to Myst after Riven: The Sequel to Myst. However, impressed by a pitch by Presto Studios, Cyan decided to outsource the development of a third and fourth sequel. Myst 3: Exile was developed by Presto Studios, while the fourth game was going to be developed by DreamForge Entertainment, the same developer behind the videogame Sanitarium.[1]

According to a post on the (now dead) URU Obsession forum by one of the developers at DreamForge, the working title of the game was Myst 4: Adventure Beyond the D’ni Ultraworld. Around the time Myst 3: Exile released towards the end of 2002, the rights to the Myst franchise changed hands from Mattel Interactive to Ubi Soft. At this point, according to Patrick Fortier, the game had been in development for two years. The design was finished, although the entire game was only 20% complete. Ubi Soft decided to scrap DreamForge’s Myst 4 and restart its development again at their own studio: Ubi Soft Montreal.[2] Ubi Soft Montreal’s game became Myst 4: Revelation, while DreamForge’s Myst 4 was never released. Shortly after, DreamForge Entertainment went out of business.

Story and Gameplay

The game’s premise was going to be largely the same as what we got with Myst 4: Revelation. It would have taken place years after Myst 3: Exile and would’ve been about previous characters Sirrus and Achenar coming back and kidnapping Atrus and Catherine’s new daughter Yeesha. The found screenshots revealed the game would introduce new characters, namely Kervis and Merinia. It is unknown what role these new characters would play in the story.

Interestingly, the game would’ve used realtime rendering rather than using pre-rendered graphics like the games before it. It would have featured four ages (in the Myst games, each level is referred to as an “age,”) though we only know the names of two of them: Tomahna (making a reappearance from Myst 3: Exile) and Cascade. Cascade was to be focused around water puzzles, and has a Quasi-Roman look. One of the ages was going to be an icy landscape, and one of them was going to take place “in a giant tree.”[3]

Screenshots and Videos

Various information and screenshots have been found of DreamForge’s Myst 4, mostly via the portfolios and resumes of the developers who worked on it. These screenshots were found and preserved on the Mysterium fansite. Concept art has been uploaded to CGSociety by the artist Brian Busatti. One concept art picture shows a blue world unlike anything seen in the screenshots, likely to be the age based around ice. The most extensive account is David Locke’s. His (now defunct) website is how most of these details are known, and it had screenshots, and most surprisingly, video footage of the unfinished game.

The captured Bink Video is blurry, low resolution, letterboxed, has poor colour balance and sound mixing, but is undoubtedly the same game shown in all of the found screenshots. The videos prove that the game was far along enough in development to have a working prototype, and show off both Tomahna and Cascade. They were reuploaded to YouTube by users Przygodoskop and Unseen64. The music is from Jack Wall’s draft for Myst 3: Exile, though this is most likely because the music for Myst 4 was not finished yet.

DreamForge also worked together with Presto Studios on Tomahna, which would be more extensively explored in DreamForge’s Myst 4 - an idea that Ubi Soft recycled. Models from Myst 3’s Tomahna were reused, and altered to be more low-poly for performance reasons.

Fan Reaction

Although the original Myst released over 25 years ago, its fan community is still going strong. Myst 4: Adventure Beyond the D’ni Ultraworld is obscure, even amongst Myst fans. What little gameplay is seen in the footage has been praised for being able to recapture what was so great about the original Myst, and some fans have claimed they would rather have this version than Ubi Soft Montreal’s, which met mixed reviews. However, it was also criticized for the decision to use realtime graphics, the rather primitive looking character models, and looking too similar to the original Myst at times.

Overall, the general consensus is that fans think that DreamForge’s Myst 4 be interesting to play, to compare it to what Myst 4: Revelation truly is.

Gallery

Unseen64 video of the cancelled game

References