Nintendo 64 Disk Drive (partially found unreleased video games for Nintendo 64 add-on; late 1990s-early 2000s): Difference between revisions

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{{InfoboxLost
{{InfoboxLost
|title=<center>Miscellaneous Nintendo 64DD games</center>
|title=<center>Miscellaneous Nintendo 64 Disk Drive games</center>
|image=64DD.jpeg
|image=64DD.jpeg
|imagecaption=The Nintendo 64 Disk Drive, also known as the 64DD.
|imagecaption=The Nintendo 64 Disk Drive, also known as the 64DD.
|status=<span style="color:orange;">'''Partially Found'''</span>
|status=<span style="color:orange;">'''Partially Found'''</span>
}}
}}
The '''Nintendo 64 Disk Drive''' was a failed add-on for the Nintendo 64. As the fifth generation of video game consoles came out, Nintendo was still using cartridges, while its competitors Sega and Sony were using discs for their systems. Instead of cutting the Nintendo 64's lifespan short in 1995, an add-on for the Nintendo 64 was announced and would be on the market by late 1996 alongside the Nintendo 64.<ref>[https://www.nytimes.com/1995/05/06/business/nintendo-delays-introduction-of-ultra-64-video-game-player.html Nintendo announces of the N64 DD.] Retrieved 29 Apr '18</ref> Despite setbacks, the add-on released in Japan on December 1, 1999, but it was a commercial failure and was never exported outside of Japan.  
The '''Nintendo 64 Disk Drive''' was a failed add-on for the Nintendo 64. As the fifth generation of video game consoles came out, Nintendo was still using cartridges, while its competitors Sega and Sony were using discs for their systems. Instead of cutting the Nintendo 64's lifespan short in 1995, an add-on for the Nintendo 64 was announced and would be on the market by late 1996 alongside the Nintendo 64.<ref>[https://www.nytimes.com/1995/05/06/business/nintendo-delays-introduction-of-ultra-64-video-game-player.html Nintendo's announcement of the Nintendo 64 Disk Drive.] Retrieved 29 Apr '18</ref> Despite setbacks, the add-on released in Japan on December 1st, 1999, but it was a commercial failure and was never exported outside of Japan.  


Due to the multiple delays and the failure of the Nintendo 64 Disk Drive, many games that would have been released for the add-on were either reworked and released on other Nintendo consoles or were outright cancelled.  
Due to the multiple delays and the failure of the Nintendo 64 Disk Drive, many games that would have been released for the add-on were either reworked and released on other Nintendo consoles or were outright cancelled.  


==Cancelled Games==
==Cancelled Games==
===''Cabbage''===
===Cabbage===
'''Status: <span style="color:red;">Lost</span>'''
 
''Cabbage'' was the codename of an unfinished game that was being developed by Shigesato Itoi, Tsunekazu Ishihara, and Shigeru Miyamoto of Nintendo. The game would have been similar to the at-the-time popular ''Tamagotchi'', where the player would take care of an unspecified creature, even using the N64DD's internal clock to keep the in-game world running even when the system was turned off, meaning the creature could have changed in the player's absence. The creature was also planned to be transferable to a Game Boy to take care of it when not home, and be shared with friends. ''Cabbage'' was meant to be revealed and playable at Space World 2000; however, the game ultimately didn't make an appearance at the event and was eventually cancelled. Concepts and gameplay elements from the game were later reused in Nintendo's ''Animal Crossing'' and ''Nintendogs'' franchises.<ref>[http://www.ign.com/articles/2000/04/05/nintendo-still-cooking-cabbage IGN article on ''Cabbage''.] Retrieved 29 Apr '18</ref>
''Cabbage'' was the codename of an unfinished game that was being developed by Shigesato Itoi, Tsunekazu Ishihara, and Shigeru Miyamoto of Nintendo. The game would have been similar to the at-the-time popular ''Tamagotchi'', where the player would take care of an unspecified creature, even using the N64DD's internal clock to keep the in-game world running even when the system was turned off, meaning the creature could have changed in the player's absence. The creature was also planned to be transferable to a Game Boy to take care of it when not home, and be shared with friends. ''Cabbage'' was meant to be revealed and playable at Space World 2000; however, the game ultimately didn't make an appearance at the event and was eventually cancelled. Concepts and gameplay elements from the game were later reused in Nintendo's ''Animal Crossing'' and ''Nintendogs'' franchises.<ref>[http://www.ign.com/articles/2000/04/05/nintendo-still-cooking-cabbage IGN article on ''Cabbage''.] Retrieved 29 Apr '18</ref>


===[[Desert Island 64 (cancelled Nintendo 64 Disk Drive RPG; late 1990s)|''Desert Island 64'']]===
===[[Desert Island 64 (lost build of cancelled Nintendo 64DD role-playing game; late 1990s)|Desert Island 64]]===
'''Status: <span style="color:red;">Lost</span>'''
 
A simulation RPG where the player had to survive on a desert island. It would have featured many flora and fauna to interact with. The gameplay was supposed to be a mix of platforming, survival, and life simulation. There was even a feature to cultivate the land and raise animals to give rise to a civilization. However, the game was never completed.<ref>[https://www.unseen64.net/2008/04/04/desert-island-64dd-unreleased/ Unseen64 article on ''Desert Island 64''.] Retrieved 29 Apr '18</ref>
A simulation RPG where the player had to survive on a desert island. It would have featured many flora and fauna to interact with. The gameplay was supposed to be a mix of platforming, survival, and life simulation. There was even a feature to cultivate the land and raise animals to give rise to a civilization. However, the game was never completed.<ref>[https://www.unseen64.net/2008/04/04/desert-island-64dd-unreleased/ Unseen64 article on ''Desert Island 64''.] Retrieved 29 Apr '18</ref>


===''Diablo''===
===Diablo===
'''Status: <span style="color:red;">Lost</span>'''
 
In 1997, Nintendo purchased the Japanese rights to publish ''Diablo'' on the Nintendo 64DD. It is possible that the ''Diablo'' would have just been a PC port as Blizzard ported ''StarCraft'' to the Nintendo 64.<ref>[http://www.ign.com/articles/1997/05/13/nintendo-nabs-diablo IGN article reporting on Nintendo gaining the rights to ''Diablo'' in Japan.] Retrieved 29 Apr '18</ref>
In 1997, Nintendo purchased the Japanese rights to publish ''Diablo'' on the Nintendo 64DD. It is possible that the ''Diablo'' would have just been a PC port as Blizzard ported ''StarCraft'' to the Nintendo 64.<ref>[http://www.ign.com/articles/1997/05/13/nintendo-nabs-diablo IGN article reporting on Nintendo gaining the rights to ''Diablo'' in Japan.] Retrieved 29 Apr '18</ref>


===''Emperor of the Jungle''===
===Emperor of the Jungle===
To be based on the famous manga series known in English as ''Jungle Emperor Leo'' or ''Kimba the Lion''. It was being developed by Shigeru Miyamoto, and the son of the manga's author, Makato Tezuka. Revealed in Space World 1997, the game would have been an action-adventure game, with vast exploration. However, Makato Tezuka was very inexperienced with video games, among other problems with development. The game was quietly cancelled.<ref>[https://www.unseen64.net/2008/04/04/emperor-of-the-jungle-junguru-taitei-kimba-n64-cancelled/ Unseen64's article on ''Emperor of the Jungle''.] Retrieved 29 Apr. '18</ref>
'''Status: <span style="color:red;">Lost</span>'''
 
To be based on the famous manga series known in English as ''Jungle Emperor Leo'' or ''Kimba the Lion''. It was being developed by Shigeru Miyamoto, and the son of the manga's author, Makato Tezuka. Revealed in Space World 1997, the game would have been an action-adventure game, with vast exploration. However, Makato Tezuka was very inexperienced with video games, among other problems with development. The game was quietly cancelled.<ref>[https://www.unseen64.net/2008/04/04/emperor-of-the-jungle-junguru-taitei-kimba-n64-cancelled/ Unseen64's article on ''Emperor of the Jungle''.] Retrieved 29 Apr '18</ref>
 
===Famicom Classics Vol. 1===
'''Status: <span style="color:red;">Lost</span>'''


===''Famicom Classics Vol. 1''===
''Famicom Classics Vol. 1'' was going to be a collection of Famicom/NES games. A second volume was never planned.
''Famicom Classics Vol. 1'' was going to be a collection of Famicom/NES games. A second volume was never planned.


===[[Fire Emblem: Maiden of Darkness (cancelled Nintendo 64DD game; 1997-2000)|''Fire Emblem: Maiden of Darkness'']]===
===[[Fire Emblem: Maiden of Darkness (lost build of cancelled Nintendo 64DD tactical role-playing game; 1997-2000)|Fire Emblem: Maiden of Darkness]]===
Announced along with ''Mario Paint 64'' in July of 1997, ''Fire Emblem: Maiden of Darkness'' was going to be the sixth game in the ''Fire Emblem'' series. The game was reworked into ''Fire Emblem: Sword of Seals'' for the Game Boy Advance which was released in 2002.<ref>[https://web.archive.org/web/20010417173639/http://ign64.ign.com/news/1138.html ''Mario Paint 64'' and ''Fire Emblem'' are announced.] Retrieved 29 Apr '18</ref>
'''Status: <span style="color:red;">Lost</span>'''
 
Announced along with ''Mario Paint 64'' in July of 1997, ''Fire Emblem: Maiden of Darkness'' was going to be the sixth game in the ''Fire Emblem'' series. The game was reworked into ''Fire Emblem: The Binding Blade'' for the Game Boy Advance which was released in 2002.<ref>[https://web.archive.org/web/20010417173639/http://ign64.ign.com/news/1138.html ''Mario Paint 64'' and ''Fire Emblem'' are announced.] Retrieved 29 Apr '18</ref>
 
===Gendai Dai-Senryaku: Ultimate War===
'''Status: <span style="color:red;">Lost</span>'''
 
Revealed at Space World 1999, it was being developed by SETA Corporation as a turn-based strategy game, very similar to Nintendo's ''Wars'' series, but with a realistic setting. This game would have supported 4-player online battles using the Disk Drive's Randnet service. The game was delayed multiple times and eventually changed the format to a cartridge. The change in format led to the removal of the online mode, and ultimately, ''Ultimate War'' was cancelled altogether.


===''Gendai Dai-Senryaku: Ultimate War''===
===Mario Paint 64===
Revealed at Space World 1999, it was being developed by SETA Corporation as a turn-based strategy game, very similar to Nintendo's ''Wars'' series, but with a realistic setting. This game would have supported 4-player online battles using the N64DD's Randnet service. The game was delayed multiple times and eventually changed the format to a cartridge. The change in format led to the removal of the online mode, and ultimately, ''Ultimate War'' was cancelled altogether.
'''Status: <span style="color:red;">Lost</span>'''


===''Mario Paint 64''===
Originally announced in a 1997 issue of ''Dengeki Nintendo 64'' as a successor to the Super Nintendo game ''Mario Paint'', but the game was never publicly shown in any form.<ref>[http://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64 IGN article on the Nintendo 64 Disk Drive about ''Mario Paint 64''.] Retrieved 29 Apr '18</ref>
Originally announced in a 1997 issue of ''Dengeki Nintendo 64'' as a successor to the SNES game ''Mario Paint'', but the game was never publicly shown in any form.<ref>[http://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64 IGN article on Nintendo 64DD about ''Mario Paint 64''.] Retrieved 29 Apr '18</ref>


It's speculated that the game became ''Mario Artist: Paint Studio'', which was released for the 64DD, but little is known about the differences between the two games.
It's speculated that the game became ''Mario Artist: Paint Studio'', which was released for the Nintendo Disk Drive, but little is known about the differences between the two games.


===[[Mother 3/Earthbound 64 (lost build of unfinished Nintendo 64/64DD video game; 1999)|''Mother 3''/''Earthbound 64'']]===
===[[Mother 3/Earthbound 64 (lost build of unfinished Nintendo 64/64DD video game; 1999)|Mother 3/Earthbound 64]]===
The sequel to the 1994 SFC/SNES game ''Mother 2''/''Earthbound'' was originally in development for the Super Famicom, but later moved to the 64DD as a 3D RPG game. After the failure of the 64DD, development moved to a cartridge format, where it was soon cancelled in 2000 due to the developer's lack of experience in making 3D games. The game was around 30% playable at the time of its cancellation.<ref>[https://earthboundcentral.com/2013/07/post-spaceworld-earthbound-64-in-dengeki-64/ Article about the Space World 1999 Demo] Retrieved 29 Apr '18</ref>  
'''Status: <span style="color:red;">Lost</span>'''


The sequel to the 1994 Super Famicom/Super Nintendo game ''Mother 2''/''Earthbound'' was originally in development for the Super Famicom, but later moved to the Nintendo 64 Disk Drive as a 3D role-playing game. After the failure of the Disk Drive, development moved to a cartridge format, where it was soon cancelled in 2000 due to the developer's lack of experience in making 3D games. The game was around 30% playable at the time of its cancellation.<ref>[https://earthboundcentral.com/2013/07/post-spaceworld-earthbound-64-in-dengeki-64/ Article about the Space World 1999 demo of ''Mother 3''/''Earthbound 64''.] Retrieved 29 Apr '18</ref>
''Mother 3'' was eventually reworked to be released on the Game Boy Advance.
''Mother 3'' was eventually reworked to be released on the Game Boy Advance.
===[[Rev Limit (cancelled N64 racing game; 1996-1998)|''Rev Limit'']]===
 
===[[Rev Limit (lost build of cancelled Nintendo 64 racing game; 1996-1998)|Rev Limit]]===
'''Status: <span style="color:red;">Lost</span>'''
 
An arcade-style racing game that was being developed in 1996-1997 by SETA Corporation, it was announced as an earlier title for the N64 in general. It was delayed multiple times and eventually downgraded to cartridge format when it was cancelled.<ref>[http://www.retrocollect.com/News/unreleased-nintendo-64-game-rev-limit-discovered.html Retro Collector article on ''Rev Limit''.] Retrieved 29 Apr '18</ref>
An arcade-style racing game that was being developed in 1996-1997 by SETA Corporation, it was announced as an earlier title for the N64 in general. It was delayed multiple times and eventually downgraded to cartridge format when it was cancelled.<ref>[http://www.retrocollect.com/News/unreleased-nintendo-64-game-rev-limit-discovered.html Retro Collector article on ''Rev Limit''.] Retrieved 29 Apr '18</ref>


===[[SimCopter 64 (cancelled N64DD remake of PC game; 1997-1999)|''SimCopter 64'']]===
===[[SimCopter 64 (lost build of cancelled Nintendo 64DD remake of PC game; 1997-1999)|SimCopter 64]]===
''SimCopter 64'' was a planned remake of the original ''SimCopter'' for PC. It's unknown if this remake was going to be significantly different from the PC original, but according to IGN, the game was officially canceled in 1999.<ref>[http://www.ign.com/articles/1998/01/30/64dd-the-games IGN article from 1998 that features ''SimCopter 64''.] Retrieved 29 Apr '18</ref>
'''Status: <span style="color:red;">Lost</span>'''
 
''SimCopter 64'' was a planned remake of the original ''SimCopter'' for PC. It's unknown if this remake was going to be significantly different from the PC original, but according to IGN, the game was officially cancelled in 1999.<ref>[http://www.ign.com/articles/1998/01/30/64dd-the-games IGN article from 1998 that features ''SimCopter 64''.] Retrieved 29 Apr '18</ref>
 
===[[Super Mario Disk Version aka "Super Mario 64DD" (found unreleased Nintendo 64DD port of 3D platformer; 1999)|Super Mario Disk Version aka "Super Mario 64DD"]]===
'''Status: <span style="color:green;">Found</span>'''
 
It was long thought there would be a planned sequel to ''Super Mario 64'' on the Nintendo 64 Disk Drive. In 2014, a collector found the disk for the game, and it turned out to be a port of ''Super Mario 64''. It is unknown if the ''Super Mario Disk Version'' would have added extra features.
 
The 64DD enhanced port of ''Super Mario 64'' is currently the only known unreleased 64DD game to have a playable build found and dumped online. Hidden Palace user Jimmy130 dumped the build, while LuigiBlood released it.
 
===[[Super Mario RPG 2 (lost pre-release version of "Paper Mario" Nintendo 64 role-playing game; late 1990s)|Super Mario RPG 2]]===
'''Status: <span style="color:red;">Lost</span>'''


===[[Super Mario Disk Version aka "Super Mario 64DD" (found unreleased Nintendo 64DD port of 3D platformer; 1999)|''Super Mario Disk Version'' aka ''"Super Mario 64DD"'']]===
Originally developed as a sequel to the 1996 Super Nintendo game ''Super Mario RPG: Legend of the Seven Stars'' and shown off at Space World 1997 as a Nintendo 64 Disk Drive game, legal issues with Squaresoft Ltd. (now Square-Enix) and the failure of the Disk Drive forced the developers to move to a cartridge release and to re-work the game into ''Paper Mario'', released worldwide in 2001.<ref>[http://www.ign.com/articles/1997/11/22/mario-rpg-is-for-the-kids IGN article on the game's presentation at Space World 1997.] Retrieved 29 Apr '18</ref>
It was long thought there would be a planned sequel to ''Super Mario 64'' on the Nintendo 64 Disk Drive. In 2014, a collector found the disk for the game, and it turned out to be a port of ''Super Mario 64''. It is unknown if the ''Super Mario Disk Version'' would have added extra features.


===[[Super Mario RPG 2 (lost pre-release version of "Paper Mario" N64 game; late 1990s)|''Super Mario RPG 2'']]===
===[[Mario Artist (lost builds of unreleased Nintendo 64DD games; 1999-2000)|Various Mario Artist Games]]===
Originally developed as a sequel to the 1996 SNES game ''Super Mario RPG: Legend of the Seven Stars'' and shown off at Space World 1997 as a 64DD game, legal issues with Squaresoft Ltd. (now Square-Enix) and the failure of the 64DD forced the developers to move to a cartridge release and to re-work the game into ''Paper Mario'', released worldwide in 2001.<ref>[http://www.ign.com/articles/1997/11/22/mario-rpg-is-for-the-kids IGN article on the game's presentation at Space World 1997] Retrieved 29 Apr '18</ref>
'''Status: <span style="color:red;">Lost</span>'''


===[[Mario Artist (unreleased Nintendo 64DD games; 1999-2000)|Various ''Mario Artist'' games]]===
The ''Mario Artist'' series is similar to ''Mario Paint'' paint for the SFC/SNES, with painting and music games. Four games were released in the series, but there are four more that were not released. They are ''Mario Artist: Game Maker'', ''Mario Artist: Graphical Message Maker'', ''Mario Artist: Sound Maker'', and ''Mario Artist: Video Jockey Maker''.
The ''Mario Artist'' series is similar to ''Mario Paint'' paint for the SFC/SNES, with painting and music games. Four games were released in the series, but there are four more that were not released. They are ''Mario Artist: Game Maker'', ''Mario Artist: Graphical Message Maker'', ''Mario Artist: Sound Maker'', and ''Mario Artist: Video Jockey Maker''.


==Gallery==
==Gallery==
===''Desert Island 64''===
{{Video|perrow  =2
  |service1    =youtube
  |id1          =v=rtoY3P4azaY
  |description1 =Sakura Stardust's video on the Nintendo 64DD's lost games.
  |service2    =youtube
  |id2          =bJMFXdLQRyo
  |description2 =Hard4Games's video on the Nintendo 64DD's plan.
}}
====Desert Island 64====
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
File: Desert1.jpg
File:Desert1.jpg
File: Desert2.jpg
File:Desert2.jpg
File: Desert3.jpg
File:Desert3.jpg
</gallery>
</gallery>
===''Fire Emblem: Maiden of Darkness''===
====Fire Emblem: Maiden of Darkness====
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
File: Fe64.jpg
File:Fe64.jpg
</gallery>
</gallery>
===''Gendai Dai-Senryaku''===
====Gendai Dai-Senryaku====
{{Video|perrow  =1
{{Video|perrow  =1
   |service1    =youtube
   |service1    =youtube
   |id1          =HONV6ljDoEw
   |id1          =HONV6ljDoEw
   |description1 =Recording of Space World 1999 footage.
   |description1 =Space World 1999 footage.
}}
}}
===''Emperor of the Jungle''===
====Emperor of the Jungle====
{{Video|perrow  =1
{{Video|perrow  =1
   |service1    =youtube
   |service1    =youtube
   |id1          =FSPMyFnsdLc
   |id1          =FSPMyFnsdLc
   |description1 =Video of Space World 1997 footage.
   |description1 =Space World 1997 footage.
}}
}}
===''Mother 3''/''Earthbound 64''===
====Mother 3/Earthbound 64====
{{Video|perrow  =1
{{Video|perrow  =3
   |service1    =youtube
   |service1    =youtube
   |id1          =C_yieBcg2oM
   |id1          =C_yieBcg2oM
   |description1 =Video of Space World 1999 footage.
   |description1 =''EarthBound 64'' Space World '99 trailer.
  |service2    =youtube
  |id2          =NKBhnImy4Jw
  |description2 =Brief ''EarthBound 64'' Space World '96 teaser.
  |service3    =youtube
  |id3          =R51fqY1MJ0k
  |description3 =26 second video from Spaceworld 1997.
}}
}}
===''Rev Limit''===
 
====Rev Limit====
{{Video|perrow  =2
{{Video|perrow  =2
   |service1    =youtube
   |service1    =youtube
   |id1          =VJfFhPp0-fk
   |id1          =VJfFhPp0-fk
  |description1 =Gameplay footage from the found prototype.
   |service2    =youtube
   |service2    =youtube
   |id2          =Gjet-4S0gAI
   |id2          =Gjet-4S0gAI
   |description2 =Recording of found prototype.
   |description2 =More footage from the prototype.
}}
}}
===''SimCopter 64''===
<gallery mode=packed heights=175px>
File:REV3.jpg
File:REVL5.jpg
File:REVL6.jpg
File:Revlimit-1b.jpg
</gallery>
====SimCopter 64====
{{Video|perrow  =1
{{Video|perrow  =1
   |service1    =youtube
   |service1    =youtube
   |id1          =I_N0RNvN1Dg
   |id1          =I_N0RNvN1Dg
   |description1 =Recording of demo.
   |description1 =A recording of the demo.
}}
}}
<gallery mode=packed heights=175px>
File: SimCop1.jpg
File: SimCop2.jpg
File: SimCop3.jpg
File: SimCop4.jpg
File: SimCop5.jpg
File: SimCop6.jpg
File: SimCop7.jpg
File: SimCop8.jpg
File: SimCop9.jpg
</gallery>
==See Also==
*[[Virtual Boy (partially found unreleased video games for Nintendo virtual reality system; 1990s)]]
==External Links==
*[https://crappygames.miraheze.org/wiki/Nintendo_64DD Crappy Games Wiki page of te Nintendo 64 Disk Drive.]


==References==
==References==

Revision as of 13:43, 20 December 2021

64DD.jpeg

The Nintendo 64 Disk Drive, also known as the 64DD.

Status: Partially Found

The Nintendo 64 Disk Drive was a failed add-on for the Nintendo 64. As the fifth generation of video game consoles came out, Nintendo was still using cartridges, while its competitors Sega and Sony were using discs for their systems. Instead of cutting the Nintendo 64's lifespan short in 1995, an add-on for the Nintendo 64 was announced and would be on the market by late 1996 alongside the Nintendo 64.[1] Despite setbacks, the add-on released in Japan on December 1st, 1999, but it was a commercial failure and was never exported outside of Japan.

Due to the multiple delays and the failure of the Nintendo 64 Disk Drive, many games that would have been released for the add-on were either reworked and released on other Nintendo consoles or were outright cancelled.

Cancelled Games

Cabbage

Status: Lost

Cabbage was the codename of an unfinished game that was being developed by Shigesato Itoi, Tsunekazu Ishihara, and Shigeru Miyamoto of Nintendo. The game would have been similar to the at-the-time popular Tamagotchi, where the player would take care of an unspecified creature, even using the N64DD's internal clock to keep the in-game world running even when the system was turned off, meaning the creature could have changed in the player's absence. The creature was also planned to be transferable to a Game Boy to take care of it when not home, and be shared with friends. Cabbage was meant to be revealed and playable at Space World 2000; however, the game ultimately didn't make an appearance at the event and was eventually cancelled. Concepts and gameplay elements from the game were later reused in Nintendo's Animal Crossing and Nintendogs franchises.[2]

Desert Island 64

Status: Lost

A simulation RPG where the player had to survive on a desert island. It would have featured many flora and fauna to interact with. The gameplay was supposed to be a mix of platforming, survival, and life simulation. There was even a feature to cultivate the land and raise animals to give rise to a civilization. However, the game was never completed.[3]

Diablo

Status: Lost

In 1997, Nintendo purchased the Japanese rights to publish Diablo on the Nintendo 64DD. It is possible that the Diablo would have just been a PC port as Blizzard ported StarCraft to the Nintendo 64.[4]

Emperor of the Jungle

Status: Lost

To be based on the famous manga series known in English as Jungle Emperor Leo or Kimba the Lion. It was being developed by Shigeru Miyamoto, and the son of the manga's author, Makato Tezuka. Revealed in Space World 1997, the game would have been an action-adventure game, with vast exploration. However, Makato Tezuka was very inexperienced with video games, among other problems with development. The game was quietly cancelled.[5]

Famicom Classics Vol. 1

Status: Lost

Famicom Classics Vol. 1 was going to be a collection of Famicom/NES games. A second volume was never planned.

Fire Emblem: Maiden of Darkness

Status: Lost

Announced along with Mario Paint 64 in July of 1997, Fire Emblem: Maiden of Darkness was going to be the sixth game in the Fire Emblem series. The game was reworked into Fire Emblem: The Binding Blade for the Game Boy Advance which was released in 2002.[6]

Gendai Dai-Senryaku: Ultimate War

Status: Lost

Revealed at Space World 1999, it was being developed by SETA Corporation as a turn-based strategy game, very similar to Nintendo's Wars series, but with a realistic setting. This game would have supported 4-player online battles using the Disk Drive's Randnet service. The game was delayed multiple times and eventually changed the format to a cartridge. The change in format led to the removal of the online mode, and ultimately, Ultimate War was cancelled altogether.

Mario Paint 64

Status: Lost

Originally announced in a 1997 issue of Dengeki Nintendo 64 as a successor to the Super Nintendo game Mario Paint, but the game was never publicly shown in any form.[7]

It's speculated that the game became Mario Artist: Paint Studio, which was released for the Nintendo Disk Drive, but little is known about the differences between the two games.

Mother 3/Earthbound 64

Status: Lost

The sequel to the 1994 Super Famicom/Super Nintendo game Mother 2/Earthbound was originally in development for the Super Famicom, but later moved to the Nintendo 64 Disk Drive as a 3D role-playing game. After the failure of the Disk Drive, development moved to a cartridge format, where it was soon cancelled in 2000 due to the developer's lack of experience in making 3D games. The game was around 30% playable at the time of its cancellation.[8] Mother 3 was eventually reworked to be released on the Game Boy Advance.

Rev Limit

Status: Lost

An arcade-style racing game that was being developed in 1996-1997 by SETA Corporation, it was announced as an earlier title for the N64 in general. It was delayed multiple times and eventually downgraded to cartridge format when it was cancelled.[9]

SimCopter 64

Status: Lost

SimCopter 64 was a planned remake of the original SimCopter for PC. It's unknown if this remake was going to be significantly different from the PC original, but according to IGN, the game was officially cancelled in 1999.[10]

Super Mario Disk Version aka "Super Mario 64DD"

Status: Found

It was long thought there would be a planned sequel to Super Mario 64 on the Nintendo 64 Disk Drive. In 2014, a collector found the disk for the game, and it turned out to be a port of Super Mario 64. It is unknown if the Super Mario Disk Version would have added extra features.

The 64DD enhanced port of Super Mario 64 is currently the only known unreleased 64DD game to have a playable build found and dumped online. Hidden Palace user Jimmy130 dumped the build, while LuigiBlood released it.

Super Mario RPG 2

Status: Lost

Originally developed as a sequel to the 1996 Super Nintendo game Super Mario RPG: Legend of the Seven Stars and shown off at Space World 1997 as a Nintendo 64 Disk Drive game, legal issues with Squaresoft Ltd. (now Square-Enix) and the failure of the Disk Drive forced the developers to move to a cartridge release and to re-work the game into Paper Mario, released worldwide in 2001.[11]

Various Mario Artist Games

Status: Lost

The Mario Artist series is similar to Mario Paint paint for the SFC/SNES, with painting and music games. Four games were released in the series, but there are four more that were not released. They are Mario Artist: Game Maker, Mario Artist: Graphical Message Maker, Mario Artist: Sound Maker, and Mario Artist: Video Jockey Maker.

Gallery

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Hard4Games's video on the Nintendo 64DD's plan.

Desert Island 64

Fire Emblem: Maiden of Darkness

Gendai Dai-Senryaku

Space World 1999 footage.

Emperor of the Jungle

Space World 1997 footage.

Mother 3/Earthbound 64

EarthBound 64 Space World '99 trailer.

Brief EarthBound 64 Space World '96 teaser.

26 second video from Spaceworld 1997.

Rev Limit

Gameplay footage from the found prototype.

More footage from the prototype.

SimCopter 64

A recording of the demo.

See Also

External Links

References