Nintendo 64 Disk Drive (partially found unreleased video games for Nintendo 64 add-on; late 1990s-early 2000s): Difference between revisions

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The '''Nintendo 64DD''' is a failed add-on for the Nintendo 64. There are multiple games planned for the 64DD that were cancelled.
{{InfoboxLost
|title=<center>Miscellaneous Nintendo 64 Disk Drive games</center>
|image=64DD-Attached.jpg
|imagecaption=The Nintendo 64 Disk Drive, also known as the 64DD.
|status=<span style="color:orange;">'''Partially Found'''</span>
}}
The '''Nintendo 64 Disk Drive''' was a failed add-on for the Nintendo 64. As the fifth generation of video game consoles came out, Nintendo was still using cartridges, while its competitors Sega and Sony were using discs for their systems. Instead of cutting the Nintendo 64's lifespan short in 1995, an add-on for the Nintendo 64 was announced and would be on the market by late 1996 alongside the Nintendo 64.<ref>[https://nytimes.com/1995/05/06/business/nintendo-delays-introduction-of-ultra-64-video-game-player.html Nintendo's announcement of the Nintendo 64 Disk Drive.] Retrieved 29 Apr '18</ref> Despite setbacks, the add-on was released in Japan on December 1st, 1999, but it was a commercial failure and was never exported outside of Japan.  


==Cabbage==
Due to the multiple delays and the failure of the Nintendo 64 Disk Drive, many games that would have been released for the add-on were either reworked and released on other Nintendo consoles or were outright cancelled.  
''Cabbage'' was the codename of an unfinished game that was being developed by Shigesato Itoi, Tsunekazu Ishihara, and Shigeru Miyamoto of Nintendo. The game would have been similar to the at-the-time popular ''Tamagotchi'', where the player would take care of an unspecified creature, even using the N64DD's internal clock to keep the in-game world running even when the system was turned off, meaning the creature could have changed in the player's absence. The creature was also planned to be transferable to a Game Boy to take care of it when not home, and be shared with friends. Cabbage was meant to be revealed and playable at Space World 2000, but this wasn't the case, and it was eventually cancelled.


==Desert Island 64==
==Cancelled Games==
A simulation RPG where the player had to survive on a desert island. It would have featured many flora and fauna to interact with. The gameplay was supposed to be a mix of platforming, survival, and life simulation. It was even a feature to cultivate the land and raise animals to give rise to a civilization. However, the game was never completed.
=== [[Cabbage (lost build for cancelled Nintendo 64DD game; 1997) |Cabbage]] ===
'''Status: <span style="color:red;">Lost'''


==Famicom Classics Vol. 1==
''Cabbage'' was the codename of an unfinished game that was being developed by Shigesato Itoi, Tsunekazu Ishihara, and Shigeru Miyamoto of Nintendo. The game would have been similar to the at-the-time popular ''Tamagotchi'', where the player would take care of an unspecified creature, even using the N64DD's internal clock to keep the in-game world running even when the system was turned off, meaning the creature could have changed in the player's absence. The creature was also planned to be transferable to a Game Boy to take care of it when not home and be shared with friends. ''Cabbage'' was meant to be revealed and playable at Space World 2000; however, the game ultimately didn't make an appearance at the event and was eventually cancelled. Concepts and gameplay elements from the game were later reused in Nintendo's ''Animal Crossing'' and ''Nintendogs'' franchises.<ref>[http://ign.com/articles/2000/04/05/nintendo-still-cooking-cabbage IGN article on ''Cabbage''.] Retrieved 29 Apr '18</ref>
As can be guessed by the title, ''Famicom Classics Vol. 1'' was going to be a collection of Famicom/NES games. A second volume was never planned.


==[[Fire Emblem: Maiden of Darkness (cancelled Nintendo 64DD game; 1997-2000)|Fire Emblem: Maiden of Darkness]]==
===[[Desert Island 64 (lost build of cancelled Nintendo 64DD role-playing game; late 1990s)|Desert Island 64]]===
Was originally going to be the sixth game in the Fire Emblem series, was reworked into Fire Emblem: Sword of Seals for the Game Boy Advance.
'''Status: <span style="color:red;">Lost'''
 
A simulation RPG where the player had to survive on a desert island. It would have featured many flora and fauna to interact with. The gameplay was supposed to be a mix of platforming, survival, and life simulation. There was even a feature to cultivate the land and raise animals to give rise to civilization. However, the game was never completed.<ref>[https://unseen64.net/2008/04/04/desert-island-64dd-unreleased/ Unseen64 article on ''Desert Island 64''.] Retrieved 29 Apr '18</ref>
 
===Diablo===
'''Status: <span style="color:red;">Lost'''
 
In 1997, Nintendo purchased the Japanese rights to publish ''Diablo'' on the 64DD. It is possible that the ''Diablo'' would have just been a PC port as Blizzard ported ''StarCraft'' to the Nintendo 64.<ref>[http://ign.com/articles/1997/05/13/nintendo-nabs-diablo IGN article reporting on Nintendo gaining the rights to ''Diablo'' in Japan.] Retrieved 29 Apr '18</ref>
 
===Emperor of the Jungle===
'''Status: <span style="color:red;">Lost'''
 
Based on the famous manga series known in English as ''Jungle Emperor Leo'' or ''Kimba the Lion''. It was being developed by Shigeru Miyamoto, and the son of the manga's author, Makato Tezuka. Revealed in Space World 1997, the game would have been an action-adventure game, with vast exploration. However, Makato Tezuka was very inexperienced with video games, among other problems with development. The game was quietly cancelled.<ref>[https://unseen64.net/2008/04/04/emperor-of-the-jungle-junguru-taitei-kimba-n64-cancelled/ Unseen64's article on ''Emperor of the Jungle''.] Retrieved 29 Apr '18</ref>
 
===Famicom Classics Vol. 1===
'''Status: <span style="color:red;">Lost'''
 
''Famicom Classics Vol. 1'' was going to be a collection of Famicom/NES games. A second volume was never planned.
 
===[[Fire Emblem: Maiden of Darkness (lost build of cancelled Nintendo 64DD tactical role-playing game; 1997-2000)|Fire Emblem: Maiden of Darkness]]===
'''Status: <span style="color:red;">Lost</span>'''
 
Announced along with ''Mario Paint 64'' in July of 1997, ''Fire Emblem: Maiden of Darkness'' was going to be the sixth game in the ''Fire Emblem'' series. The game was reworked into ''Fire Emblem: The Binding Blade'' for the Game Boy Advance which was released in 2002.<ref>[https://web.archive.org/web/20010417173639/http://ign64.ign.com/news/1138.html ''Mario Paint 64'' and ''Fire Emblem'' are announced.] Retrieved 29 Apr '18</ref>
 
===Gendai Dai-Senryaku: Ultimate War===
'''Status: <span style="color:red;">Lost'''
 
Revealed at Space World 1999, it was being developed by SETA Corporation as a turn-based strategy game, very similar to Nintendo's ''Wars'' series, but with a realistic setting. This game would have supported 4-player online battles using the DD's Randnet service. The game was delayed multiple times and eventually changed format to a cartridge. The change in format led to the removal of the online mode, and ultimately, ''Ultimate War'' was cancelled altogether.
 
===Mario Paint 64===
'''Status: <span style="color:red;">Lost'''
 
Originally announced in a 1997 issue of ''Dengeki Nintendo 64'' as a successor to the Super Nintendo game ''Mario Paint'', but the game was never publicly shown in any form.<ref>[http://ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64 IGN article on the Nintendo 64 Disk Drive about ''Mario Paint 64''.] Retrieved 29 Apr '18</ref>
 
It's speculated that the game became ''Mario Artist: Paint Studio'', which was released for the Nintendo Disk Drive, but little is known about the differences between the two games.
 
===[[Mother 3/Earthbound 64 (lost build of unfinished Nintendo 64/64DD video game; 1999)|Mother 3 aka "Earthbound 64"]]===
'''Status: <span style="color:red;">Lost'''
 
The sequel to the 1994 Super Famicom/Super Nintendo game ''Mother 2''/''Earthbound'' was originally in development for the Super Famicom, but later moved to the 64DD as a 3D role-playing game. After the failure of the Disk Drive, development moved to a cartridge format, which it was soon cancelled in 2000 due to the developer's lack of experience in making 3D games. The game was around 30% playable at the time of its cancellation.<ref>[https://earthboundcentral.com/2013/07/post-spaceworld-earthbound-64-in-dengeki-64/ Article about the Space World 1999 demo of ''Mother 3''/''Earthbound 64''.] Retrieved 29 Apr '18</ref>
''Mother 3'' was eventually reworked to be released on the Game Boy Advance.
 
===[[Rev Limit (lost build of cancelled Nintendo 64 racing game; 1996-1998)|Rev Limit]]===
'''Status: <span style="color:red;">Lost'''
 
An arcade-style racing game that was being developed in 1996-1997 by SETA Corporation, it was announced as an earlier title for the N64 in general. It was delayed multiple times and eventually downgraded to cartridge format when it was cancelled.<ref>[http://retrocollect.com/News/unreleased-nintendo-64-game-rev-limit-discovered.html Retro Collector article on ''Rev Limit''.] Retrieved 29 Apr '18</ref>
 
===[[Super Mario Disk Version aka "Super Mario 64DD" (found unreleased Nintendo 64DD port of 3D platformer; 1999)|Super Mario Disk Version aka "Super Mario 64DD"]]===
'''Status: <span style="color:green;">Found'''
 
It was long thought there would be a planned sequel to ''Super Mario 64'' on the 64DD. In 2014, a collector found the disk for the game, and it turned out to be a port of ''Super Mario 64''. It is unknown if the ''Super Mario Disk Version'' would have added extra features.
 
The 64DD enhanced port of ''Super Mario 64'' is currently the only known unreleased 64DD game to have a playable build found and dumped online. Hidden Palace user Jimmy130 dumped the build, while LuigiBlood released it.
 
===[[Super Mario RPG 2 (lost pre-release version of "Paper Mario" Nintendo 64 role-playing game; late 1990s)|Super Mario RPG 2]]===
'''Status: <span style="color:red;">Lost'''
 
Originally developed as a sequel to the 1996 Super Nintendo game ''Super Mario RPG: Legend of the Seven Stars'' and shown off at Space World 1997 as a 64DD game, legal issues with Squaresoft Ltd. (now Square-Enix) and the failure of the Disk Drive forced the developers to move to a cartridge release and to re-work the game into ''Paper Mario'', released worldwide in 2001.<ref>[http://ign.com/articles/1997/11/22/mario-rpg-is-for-the-kids IGN article on the game's presentation at Space World 1997.] Retrieved 29 Apr '18</ref>
 
===[[Mario Artist (lost builds of unreleased Nintendo 64DD games; 1999-2000)|Various Mario Artist Games]]===
'''Status: <span style="color:red;">Lost'''
 
The ''Mario Artist'' series is similar to ''Mario Paint'' for the SNES, with painting and music games. Four games were released in the series, but there are four more that were not released. They are ''Mario Artist: Game Maker'', ''Mario Artist: Graphical Message Maker'', ''Mario Artist: Sound Maker'', and ''Mario Artist: Video Jockey Maker''.
 
==Gallery==
{{Video|perrow  =3
  |service1    =youtube
  |id1          =GTFIg76mads
  |description1 =MeltingMan234's video on the subject.
  |service2    =youtube
  |id2          =i7siOj23qtU
  |descriptionw =Sakura Stardust's video on the Nintendo 64DD's lost games.
  |service3    =youtube
  |id3          =bJMFXdLQRyo
  |description3 =Hard4Games's video on the Nintendo 64DD's plan.
}}
====Desert Island 64====
<gallery mode=packed heights=175px>
File:Desert1.jpg
File:Desert2.jpg
File:Desert3.jpg
</gallery>
====Fire Emblem: Maiden of Darkness====
<gallery mode=packed heights=175px>
File:Fe64.jpg
</gallery>
====Gendai Dai-Senryaku====
{{Video|perrow  =1
  |service1    =youtube
  |id1          =HONV6ljDoEw
  |description1 =Space World 1999 footage.
}}
====Emperor of the Jungle====
{{Video|perrow  =1
  |service1    =youtube
  |id1          =FSPMyFnsdLc
  |description1 =Space World 1997 footage.
}}
====Mother 3/Earthbound 64====
{{Video|perrow  =3
  |service1    =youtube
  |id1          =C_yieBcg2oM
  |description1 =''EarthBound 64'' Space World '99 trailer.
  |service2    =youtube
  |id2          =NKBhnImy4Jw
  |description2 =Brief ''EarthBound 64'' Space World '96 teaser.
  |service3    =youtube
  |id3          =R51fqY1MJ0k
  |description3 =26-second video from Spaceworld 1997.
}}
 
====Rev Limit====
{{Video|perrow  =2
  |service1    =youtube
  |id1          =VJfFhPp0-fk
  |description1 =Gameplay footage from the found prototype.
  |service2    =youtube
  |id2          =Gjet-4S0gAI
  |description2 =More footage from the prototype.
}}
<gallery mode=packed heights=175px>
File:REV3.jpg
File:REVL5.jpg
File:REVL6.jpg
File:Revlimit-1b.jpg
</gallery>
 
==See Also==
*[[Virtual Boy (partially found unreleased video games for Nintendo virtual reality system; 1990s)]]
 
==References==
{{reflist}}
 
[[Category:Miscellaneous lost media]]
[[Category:Lost video games]]
[[Category:Partially found media]]

Latest revision as of 04:40, 20 February 2024

64DD-Attached.jpg

The Nintendo 64 Disk Drive, also known as the 64DD.

Status: Partially Found

The Nintendo 64 Disk Drive was a failed add-on for the Nintendo 64. As the fifth generation of video game consoles came out, Nintendo was still using cartridges, while its competitors Sega and Sony were using discs for their systems. Instead of cutting the Nintendo 64's lifespan short in 1995, an add-on for the Nintendo 64 was announced and would be on the market by late 1996 alongside the Nintendo 64.[1] Despite setbacks, the add-on was released in Japan on December 1st, 1999, but it was a commercial failure and was never exported outside of Japan.

Due to the multiple delays and the failure of the Nintendo 64 Disk Drive, many games that would have been released for the add-on were either reworked and released on other Nintendo consoles or were outright cancelled.

Cancelled Games

Cabbage

Status: Lost

Cabbage was the codename of an unfinished game that was being developed by Shigesato Itoi, Tsunekazu Ishihara, and Shigeru Miyamoto of Nintendo. The game would have been similar to the at-the-time popular Tamagotchi, where the player would take care of an unspecified creature, even using the N64DD's internal clock to keep the in-game world running even when the system was turned off, meaning the creature could have changed in the player's absence. The creature was also planned to be transferable to a Game Boy to take care of it when not home and be shared with friends. Cabbage was meant to be revealed and playable at Space World 2000; however, the game ultimately didn't make an appearance at the event and was eventually cancelled. Concepts and gameplay elements from the game were later reused in Nintendo's Animal Crossing and Nintendogs franchises.[2]

Desert Island 64

Status: Lost

A simulation RPG where the player had to survive on a desert island. It would have featured many flora and fauna to interact with. The gameplay was supposed to be a mix of platforming, survival, and life simulation. There was even a feature to cultivate the land and raise animals to give rise to civilization. However, the game was never completed.[3]

Diablo

Status: Lost

In 1997, Nintendo purchased the Japanese rights to publish Diablo on the 64DD. It is possible that the Diablo would have just been a PC port as Blizzard ported StarCraft to the Nintendo 64.[4]

Emperor of the Jungle

Status: Lost

Based on the famous manga series known in English as Jungle Emperor Leo or Kimba the Lion. It was being developed by Shigeru Miyamoto, and the son of the manga's author, Makato Tezuka. Revealed in Space World 1997, the game would have been an action-adventure game, with vast exploration. However, Makato Tezuka was very inexperienced with video games, among other problems with development. The game was quietly cancelled.[5]

Famicom Classics Vol. 1

Status: Lost

Famicom Classics Vol. 1 was going to be a collection of Famicom/NES games. A second volume was never planned.

Fire Emblem: Maiden of Darkness

Status: Lost

Announced along with Mario Paint 64 in July of 1997, Fire Emblem: Maiden of Darkness was going to be the sixth game in the Fire Emblem series. The game was reworked into Fire Emblem: The Binding Blade for the Game Boy Advance which was released in 2002.[6]

Gendai Dai-Senryaku: Ultimate War

Status: Lost

Revealed at Space World 1999, it was being developed by SETA Corporation as a turn-based strategy game, very similar to Nintendo's Wars series, but with a realistic setting. This game would have supported 4-player online battles using the DD's Randnet service. The game was delayed multiple times and eventually changed format to a cartridge. The change in format led to the removal of the online mode, and ultimately, Ultimate War was cancelled altogether.

Mario Paint 64

Status: Lost

Originally announced in a 1997 issue of Dengeki Nintendo 64 as a successor to the Super Nintendo game Mario Paint, but the game was never publicly shown in any form.[7]

It's speculated that the game became Mario Artist: Paint Studio, which was released for the Nintendo Disk Drive, but little is known about the differences between the two games.

Mother 3 aka "Earthbound 64"

Status: Lost

The sequel to the 1994 Super Famicom/Super Nintendo game Mother 2/Earthbound was originally in development for the Super Famicom, but later moved to the 64DD as a 3D role-playing game. After the failure of the Disk Drive, development moved to a cartridge format, which it was soon cancelled in 2000 due to the developer's lack of experience in making 3D games. The game was around 30% playable at the time of its cancellation.[8] Mother 3 was eventually reworked to be released on the Game Boy Advance.

Rev Limit

Status: Lost

An arcade-style racing game that was being developed in 1996-1997 by SETA Corporation, it was announced as an earlier title for the N64 in general. It was delayed multiple times and eventually downgraded to cartridge format when it was cancelled.[9]

Super Mario Disk Version aka "Super Mario 64DD"

Status: Found

It was long thought there would be a planned sequel to Super Mario 64 on the 64DD. In 2014, a collector found the disk for the game, and it turned out to be a port of Super Mario 64. It is unknown if the Super Mario Disk Version would have added extra features.

The 64DD enhanced port of Super Mario 64 is currently the only known unreleased 64DD game to have a playable build found and dumped online. Hidden Palace user Jimmy130 dumped the build, while LuigiBlood released it.

Super Mario RPG 2

Status: Lost

Originally developed as a sequel to the 1996 Super Nintendo game Super Mario RPG: Legend of the Seven Stars and shown off at Space World 1997 as a 64DD game, legal issues with Squaresoft Ltd. (now Square-Enix) and the failure of the Disk Drive forced the developers to move to a cartridge release and to re-work the game into Paper Mario, released worldwide in 2001.[10]

Various Mario Artist Games

Status: Lost

The Mario Artist series is similar to Mario Paint for the SNES, with painting and music games. Four games were released in the series, but there are four more that were not released. They are Mario Artist: Game Maker, Mario Artist: Graphical Message Maker, Mario Artist: Sound Maker, and Mario Artist: Video Jockey Maker.

Gallery

MeltingMan234's video on the subject.

Hard4Games's video on the Nintendo 64DD's plan.

Desert Island 64

Fire Emblem: Maiden of Darkness

Gendai Dai-Senryaku

Space World 1999 footage.

Emperor of the Jungle

Space World 1997 footage.

Mother 3/Earthbound 64

EarthBound 64 Space World '99 trailer.

Brief EarthBound 64 Space World '96 teaser.

26-second video from Spaceworld 1997.

Rev Limit

Gameplay footage from the found prototype.

More footage from the prototype.

See Also

References