Nintendo 64 Disk Drive (partially found unreleased video games for Nintendo 64 add-on; late 1990s-early 2000s): Difference between revisions

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''Cabbage'' was the codename of an unfinished game that was being developed by Shigesato Itoi, Tsunekazu Ishihara, and Shigeru Miyamoto of Nintendo. The game would have been similar to the at-the-time popular ''Tamagotchi'', where the player would take care of an unspecified creature, even using the N64DD's internal clock to keep the in-game world running even when the system was turned off, meaning the creature could have changed in the player's absence. The creature was also planned to be transferable to a Game Boy to take care of it when not home, and be shared with friends. ''Cabbage'' was meant to be revealed and playable at Space World 2000, but this wasn't the case, and it was eventually cancelled.
''Cabbage'' was the codename of an unfinished game that was being developed by Shigesato Itoi, Tsunekazu Ishihara, and Shigeru Miyamoto of Nintendo. The game would have been similar to the at-the-time popular ''Tamagotchi'', where the player would take care of an unspecified creature, even using the N64DD's internal clock to keep the in-game world running even when the system was turned off, meaning the creature could have changed in the player's absence. The creature was also planned to be transferable to a Game Boy to take care of it when not home, and be shared with friends. ''Cabbage'' was meant to be revealed and playable at Space World 2000, but this wasn't the case, and it was eventually cancelled.


===''Desert Island 64''===
===[[Desert Island 64 (cancelled Nintendo 64 Disk Drive RPG; late 1990s)|''Desert Island 64'']]===
A simulation RPG where the player had to survive on a desert island. It would have featured many flora and fauna to interact with. The gameplay was supposed to be a mix of platforming, survival, and life simulation. It was even a feature to cultivate the land and raise animals to give rise to a civilization. However, the game was never completed.
A simulation RPG where the player had to survive on a desert island. It would have featured many flora and fauna to interact with. The gameplay was supposed to be a mix of platforming, survival, and life simulation. It was even a feature to cultivate the land and raise animals to give rise to a civilization. However, the game was never completed.



Revision as of 16:00, 28 March 2018

64DD.jpeg

The Nintendo 64 Disk Drive, also known as the 64DD

Status: Lost

The Nintendo 64DD was a failed disk drive add-on for the Nintendo 64. Its failure was mostly because it was more expensive than alternatives, such as the Xbox or the PlayStation. There were multiple games planned for the 64DD before its failure caused their cancellation.

Cancelled Games

Cabbage

Cabbage was the codename of an unfinished game that was being developed by Shigesato Itoi, Tsunekazu Ishihara, and Shigeru Miyamoto of Nintendo. The game would have been similar to the at-the-time popular Tamagotchi, where the player would take care of an unspecified creature, even using the N64DD's internal clock to keep the in-game world running even when the system was turned off, meaning the creature could have changed in the player's absence. The creature was also planned to be transferable to a Game Boy to take care of it when not home, and be shared with friends. Cabbage was meant to be revealed and playable at Space World 2000, but this wasn't the case, and it was eventually cancelled.

Desert Island 64

A simulation RPG where the player had to survive on a desert island. It would have featured many flora and fauna to interact with. The gameplay was supposed to be a mix of platforming, survival, and life simulation. It was even a feature to cultivate the land and raise animals to give rise to a civilization. However, the game was never completed.

Famicom Classics Vol. 1

As can be guessed by the title, Famicom Classics Vol. 1 was going to be a collection of Famicom/NES games. A second volume was never planned.

Fire Emblem: Maiden of Darkness

Was originally going to be the sixth game in the Fire Emblem series, was reworked into Fire Emblem: Sword of Seals for the Game Boy Advance.

Mother 3/Earthbound 64

The sequel to the 1994 SNES/Super Famicom game Earthbound/Mother 2 was originally in development for the Super Famicom, but later moved to the 64DD as a 3D RPG game. After the failure of the 64DD, development moved to the N64 where it was soon cancelled in 2000 due to the developer's lack of experience in making 3D games and the high amount of time and memory the game would make on a regular N64 cartridge.

The game would later emerge in 2006 as a Japan-exclusive Game Boy Advance game that retained the similar 2D graphics of its predecessors and shared some of the same plot as the cancelled N64/64DD game with a few differences, most notably the fact that Claus is no longer a playable character.