Oysterhead Maze (found 3D Shockwave game; 2001): Difference between revisions

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'''''Oysterhead Maze''''', also titled "o y s t e r h e a d  m a z e", is a 3D Shockwave game made by Roger Jones that came out sometime in 2001 and was available online until sometime in 2005. It is themed after the musical supergroup "[https://en.wikipedia.org/wiki/Oysterhead Oysterhead]".  
'''''Oysterhead Maze''''', also titled "o y s t e r h e a d  m a z e", is a 3D Shockwave game made by Roger Jones that came out sometime in 2001 and was available online until sometime in 2005. It is themed after the musical supergroup "[https://en.wikipedia.org/wiki/Oysterhead Oysterhead]".  


== <u>History</u> ==
==History==
The game was only ever hosted on the, now defunct, Throbbing Media website.<ref>[https://web.archive.org/web/20020606133655/http://www.throbbing.com/oysterhead/game.htm Archived version of the original game webpage] Retrieved 22 Sept '19</ref> Little is known about Throbbing Media, other than it was ran by the game's creator, Roger Jones, who also had a few other Shockwave games on the site. The game uses the Shockwave Havok Xtra, which was a type of physics engine that could be used for 3D Shockwave games. The Xtra was probably mostly used for the part of the game where you break through a wall to get into the room with Mr. Oysterhead inside.
The game was only ever hosted on the, now defunct, Throbbing Media website.<ref>[https://web.archive.org/web/20020606133655/http://www.throbbing.com/oysterhead/game.htm Archived version of the original game webpage] Retrieved 22 Sept '19</ref> Little is known about Throbbing Media, other than it was ran by the game's creator, Roger Jones, who also had a few other Shockwave games on the site. The game uses the Shockwave Havok Xtra, which was a type of physics engine that could be used for 3D Shockwave games. The Xtra was probably mostly used for the part of the game where you break through a wall to get into the room with Mr. Oysterhead inside.


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Roger Jones, who used to work for Macromedia, used Director very frequently.<ref>[https://rhizome.org/community/32656/ An article that includes some Q&A's from Roger Jones about Macromedia Director] Retrieved 22 Sept '19</ref> In an attempt to recover the two missing game files, LMW user captiveofchrist managed to get into contact with Roger on YouTube.<ref>[https://www.youtube.com/watch?v=uENqluJpjdo&lc=UgwRhaiQkfqf0cqAKhB4AaABAg YouTube comment section discussion with Roger Jones about the missing game files] Retrieved blah '19</ref> Unfortunately, he responded very vaguely with: ''"That was 18 years ago. Unfortunately none of that software works anymore. So no."'' Captiveofchrist tried to clarify by asking Roger if he had the files and just couldn't give them out, or if they were deleted, but Roger never responded back.
Roger Jones, who used to work for Macromedia, used Director very frequently.<ref>[https://rhizome.org/community/32656/ An article that includes some Q&A's from Roger Jones about Macromedia Director] Retrieved 22 Sept '19</ref> In an attempt to recover the two missing game files, LMW user captiveofchrist managed to get into contact with Roger on YouTube.<ref>[https://www.youtube.com/watch?v=uENqluJpjdo&lc=UgwRhaiQkfqf0cqAKhB4AaABAg YouTube comment section discussion with Roger Jones about the missing game files] Retrieved blah '19</ref> Unfortunately, he responded very vaguely with: ''"That was 18 years ago. Unfortunately none of that software works anymore. So no."'' Captiveofchrist tried to clarify by asking Roger if he had the files and just couldn't give them out, or if they were deleted, but Roger never responded back.


== <u>Gameplay</u> ==
==Gameplay==
Not much is known about the game itself other than you played as a blue bird pulling a cart around the inside of a maze. There appears to be diamond-like objects that the player could collect, and it is assumed that the goal is to break through one of the walls of the maze to get into the room with Mr. Oysterhead. A description of the game found on the Havok Developers Site Archive reads: ''"Find Mr. Oysterhead, steer the cart with your cursor keys, pick up items and store them in your cart."''<ref name="HavokSite">[http://www.deansdirectortutorials.com/3D/HavokDeveloperSite/xdev/users.html Havok Developers Site Archive] Retrieved 22 Sept '19</ref>
Not much is known about the game itself other than you played as a blue bird pulling a cart around the inside of a maze. There appears to be diamond-like objects that the player could collect, and it is assumed that the goal is to break through one of the walls of the maze to get into the room with Mr. Oysterhead. A description of the game found on the Havok Developers Site Archive reads: ''"Find Mr. Oysterhead, steer the cart with your cursor keys, pick up items and store them in your cart."''<ref name="HavokSite">[http://www.deansdirectortutorials.com/3D/HavokDeveloperSite/xdev/users.html Havok Developers Site Archive] Retrieved 22 Sept '19</ref>


== <u>Missing Required Files</u> ==
==Missing Required Files==
There are only three files that are required for the game to run:
There are only three files that are required for the game to run:
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Revision as of 20:21, 27 June 2020

Foundhim.jpg

One of the few images that exist for Oysterhead Maze.

Status: Partially found



Oysterhead Maze, also titled "o y s t e r h e a d  m a z e", is a 3D Shockwave game made by Roger Jones that came out sometime in 2001 and was available online until sometime in 2005. It is themed after the musical supergroup "Oysterhead".

History

The game was only ever hosted on the, now defunct, Throbbing Media website.[1] Little is known about Throbbing Media, other than it was ran by the game's creator, Roger Jones, who also had a few other Shockwave games on the site. The game uses the Shockwave Havok Xtra, which was a type of physics engine that could be used for 3D Shockwave games. The Xtra was probably mostly used for the part of the game where you break through a wall to get into the room with Mr. Oysterhead inside.

A user on the Lost Media Wiki Forum, TheCracksOverhead, recalled playing the game only once when it was still available on the original Throbbing Media website.[2] After managing to find the now dead link to the original webpage, he tracked down a couple of mentions of the game online. The most important mention came from a thread on the DSLReports Forum, where a screenshot of the game was posted.[3] User tomysshadow was able to find the name of the game's creator, Roger Jones, by looking around in the game's DCR file.

Roger Jones, who used to work for Macromedia, used Director very frequently.[4] In an attempt to recover the two missing game files, LMW user captiveofchrist managed to get into contact with Roger on YouTube.[5] Unfortunately, he responded very vaguely with: "That was 18 years ago. Unfortunately none of that software works anymore. So no." Captiveofchrist tried to clarify by asking Roger if he had the files and just couldn't give them out, or if they were deleted, but Roger never responded back.

Gameplay

Not much is known about the game itself other than you played as a blue bird pulling a cart around the inside of a maze. There appears to be diamond-like objects that the player could collect, and it is assumed that the goal is to break through one of the walls of the maze to get into the room with Mr. Oysterhead. A description of the game found on the Havok Developers Site Archive reads: "Find Mr. Oysterhead, steer the cart with your cursor keys, pick up items and store them in your cart."[6]

Missing Required Files

There are only three files that are required for the game to run:

File Description Status
ohead.dcr The main Shockwave file. This is the only file for the game that still exists online.
When trying to run it without the other two required files, the game will get stuck on the loading screen while the song "Mr. Oysterhead" plays in the background. If running in a Shockwave Projector, a window will open up asking you to point to where the other missing files are.
Found[7]
head_only.W3D This is the first missing file the game looks for. The contents of the file are unknown, but it's a W3D file, and W3D files in Shockwave are used for 3D worlds/scenes. It most likely contains all the textures, geometry, models, and animations for the 3D world of the game. Lost
walk.W3D The second missing file. The contents of this one are also unknown, although it probably just contains the bird character's walking animations. Lost

References