Sam & Max: Freelance Police (lost build of cancelled Lucas Arts PC adventure game sequel; 2002-2004): Difference between revisions

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[[File:Sam & Max Freelance Police HD · Unreleased Adventure Game-1|thumb|right|350px|Trailer released for the game, along with a plethora of screenshots.]]
{{InfoboxLost
From the 1980s to the 1990s, point-and-click adventure games dominated the PC gaming market, a feat which can often be attributed to the genre's strong writing and storytelling. One of the biggest names in the genre's history was Lucasarts, who developed such classic games such as ''Monkey Island'', ''Grim Fandango'', and of course, ''Sam & Max''. 
|title=<center>Sam & Max: Freelance Police</center>
|image=Freelancepolice.jpg
|imagecaption=Logo for the game.
|status=<span style="color:red;">'''Lost'''</span>
}}
'''''Sam & Max: Freelance Police''''' is a cancelled point-and-click adventure game that was developed by LucasArts from 2002 to 2004 for the PC. The game was intended to be a sequel to the 1993 PC game ''Sam & Max Hit the Road'' and before the game's release was cancelled, the game received a Teen rating from the ESRB for "animated violence".


''Sam & Max'' began life as a comic strip by Steve Purcell, that chronicled the many misadventures of Freelance Police officers Sam, a six foot tall brown anthropomorphic dog with a grey suit and fedora, and Max, a three foot tall white rabbit with no clothes. In 1992, being an employee of Lucasarts at the time, Purcell approached Lucasarts to develop his comic strip into an adventure game with him as one of the lead designers. One year later, ''Sam & Max Hit the Road'' was released to critical and financial acclaim.
The project was preceded by ''[[Sam & Max Plunge Through Space (cancelled Xbox adventure game; 2001-2002)|Sam & Max Plunge Through Space]]'', a game which was to be developed by Infinite Machine, a small company consisting of former LucasArts employees. After that game was cancelled in 2002 due to the bankruptcy of the company, LucasArts acquired the rights to Sam & Max and attempted to develop ''Sam & Max: Freelance Police'', which was also abandoned later.


For nine years the video game series laid dormant, though Purcell continued the comic strip for another three years and a critically acclaimed television series was produced in that time. On August 27, 2002, fans' waiting seemed to pay off as Lucasarts announced a sequel to ''Hit the Road'', titled '''''Freelance Police''''', was being produced alongside the (equally ill fated) ''Full Throttle'' sequel, ''Hell on Wheels''.
==Background==
''Sam & Max'' began life as a comic strip by Steve Purcell, that chronicled the many misadventures of Freelance Police officers Sam, a six foot tall brown anthropomorphic dog with a grey suit and fedora, and Max, a three-foot-tall white rabbit with no clothes. In 1992, being an employee of LucasArts at the time, Purcell approached LucasArts to develop his comic strip into an adventure game with him as one of the lead designers. One year later, ''Sam & Max Hit the Road'' was released to critical and financial acclaim.


Over the course of its development, Lucasarts gave the game as much media as they could for an adventure game in a sadly dying adventure game market. An E3 trailer (see above) confirmed that Sam and Max's original voice actors Bill Farmer (the then and now voice of Goofy) and Nick Jameson (Palpatine in ''Star Wars: Clone Wars'') were set to reprise their roles. Very little is know about the game's plot, though an interview with game director Michael Stemmle described the plot as "really six stories, loosely held together by a thrilling uber plot." Flint Paper, a character who cameoed in ''Hit the Road'', was also confirmed to return alongside the titular characters.<ref>[http://www.computerandvideogames.com/99951/interviews/interview-sam-max-freelance-police/ Early 2004 computerandvideogames.com interview with Michael Stemmle.] Retrieved 16 Oct '13.</ref>
For nine years the video game series laid dormant, though Purcell continued the comic strip for another three years and a critically acclaimed television series was produced in that time. On August 27, 2002, fans' waiting seemed to pay off as LucasArts announced a sequel to ''Hit the Road'', titled '''''Freelance Police''''', was being produced alongside the ''Full Throttle'' sequel, ''Hell on Wheels'' (which also ended up being cancelled).<ref>[https://www.gamespot.com/articles/sam-and-max-sequel-announced/1100-2878593/ GameSpot's article on the game's announcement.] Retrieved 19 Jan. '18</ref>


Sadly, on March 3rd, 2004, less than two months after Semmle had given the aforementioned interview, Lucasarts announced that ''Freelance Police'' had been cancelled, citing the falling sales of adventure games as the culprit. Game journalists as well as many Lucasarts employees (including Steve Purcell) were disappointed by this turn of events. Worse still, this would end up as the last adventure game Lucasarts would develop before closing the doors on its adventure game industries.
==Development and Cancellation==
Over the course of its development, LucasArts gave the game as much media as they could for an adventure game in a declining adventure game market. An E3 2003 trailer (see below) confirmed that Sam and Max's original voice actors Bill Farmer (the then and now the voice of Goofy) and Nick Jameson (who voiced Palpatine in ''Star Wars: Clone Wars'') were set to reprise their roles. Very little is known about the game's plot, though an interview with game director Michael Stemmle described the plot as ''"really six stories, loosely held together by a thrilling uber-plot."'' Flint Paper, a character who cameoed in ''Hit the Road'', was also confirmed to return alongside the titular characters.<ref>[https://web.archive.org/web/20121018094508/http://www.computerandvideogames.com/99951/interviews/interview-sam-max-freelance-police/ Early 2004 computerandvideogames.com interview with Michael Stemmle.] Retrieved 16 Oct '13.</ref>


Fortunately, in 2005, Lucasarts' ownership of the ''Sam & Max'' franchise would expire, allowing creator Steve Purcell to take his franchise to the fledgeling TellTale Games studio, made up of former Lucasart employees. The end result was an episodic game series released in 2006 called ''Sam & Max Save the World'', which would last six episodes and spawn two sequel seasons (''Beyond Time and Space'' and ''The Devil's Playhouse''). Very little of ''Freelance Police'' was carried over into these games however, as TellTale was wary about using similar design patterns. The extent of things carried over from ''Freelance Police'' seem to be the six stories loosely strung together to form an uber plot, and what appear to be the character basis for Hugh Bliss and Sybil Pandemic (the former of which seems to appear in early screenshots, the latter appearing in an early animation test -one of four- found on YouTube).
However, on March 3rd, 2004, less than two months after Semmle had given the aforementioned interview, LucasArts announced that ''Freelance Police'' had been cancelled, citing the falling sales of adventure games as the culprit.<ref>[http://www.ign.com/articles/2004/03/03/sam-and-max-cancelled IGN's article on the game's cancellation] Retrieved 19 Jan. '18</ref> Many game journalists, as well as many LucasArts employees (including Steve Purcell), were disappointed by this turn of events. As a result of the cancellation, the game would end up as the last adventure game LucasArts would develop before closing the doors on its adventure game industries.


As for ''Freelance Police'' itself, the chances of it getting an official release any time soon are between slim and none. It is possible that enough of the game was completed to warrant a release, seeing as the game was cancelled right around the time it was supposed to be released; that and the fact that quite a selection of gameplay screenshots and animation tests have since been made available. Even if an official release never occurs, it is possible the game could be leaked as a ROM à la ''Star Fox 2''. For now though, this game remains one of the many unreleased games people are still clamoring to see to this day.
In 2005, LucasArts' ownership of the ''Sam & Max'' franchise would expire, allowing creator Steve Purcell to take his franchise to the fledgling TellTale Games studio, made up of former LucasArts employees. The end result was an episodic game series released in 2006 called ''Sam & Max Save the World'', which would last six episodes and spawn two sequel seasons (''Beyond Time and Space'' and ''The Devil's Playhouse''). Very little of ''Freelance Police'' was carried over into these games, however, as TellTale was wary about using similar design patterns. The extent of things carried over from ''Freelance Police'' seem to be the six stories loosely strung together to form an uber-plot, and what appear to be the character basis for Hugh Bliss and Sybil Pandemic (the former of which seems to appear in early screenshots, the latter appearing in an early animation test -one of four- found on YouTube).
<gallery widths="250" hideaddbutton="true" position="center">
 
File:Sam and Max Freelance Police Unseen clips no1|Animation test one of four.
==Availability==
File:Sam and Max Freelance Police Unseen clips no 2|Animation test two of four.
As for ''Freelance Police'' itself, the chances of it getting an official release anytime soon are between slim and none. It is possible that enough of the game was completed to warrant a release, seeing as the game was cancelled right around the time it was supposed to be released; that and the fact that quite a selection of gameplay screenshots and animation tests have since been made available. Even if an official release never occurs, it is possible the game could be leaked as a ROM online. For now, though, this game remains one of the many unreleased games people are still clamoring to see to this day.
File:Sam and Max Freelance Police Unseen clips no 3|Animation test three of four.
 
File:Sam and Max Freelance Police Unseen clips no 4|Animation test four of four.
==Gallery==
{{Video|perrow  =3
  |service1    =youtube
  |id1          =SY65fu7EsCw
  |description1 =Animation test one of four.
  |service2    =youtube
  |id2          =EoDpeQmTUds
  |description2 =Animation test two of four.
  |service3    =youtube
  |id3          =ek03mP1k-cc
  |description3 =Animation test three of four.
}}
{{Video|perrow  =2
  |service1    =youtube
  |id1          =g_GZIRieVZw
  |description1 =Animation test four of four.
  |service2    =youtube
  |id2          =MCqDx3ArlI8
  |description2 =Trailer released for the game, along with screenshots.
}}
<gallery mode=packed heights=250px>
File:Samnmax2 17.jpg|A screenshot of ''Sam & Max: Freelance Police''.
File:Samnmax2 1.jpg|A screenshot of ''Sam & Max: Freelance Police''.
File:Samnmax2 11.jpg|A screenshot of ''Sam & Max: Freelance Police''.
File:Samnmax2 15.jpg|A screenshot of ''Sam & Max: Freelance Police''.
</gallery>
</gallery>
==References==
{{reflist}}


==References==
[[Category:Lost video games]]
<references/>

Revision as of 18:26, 14 May 2019

Freelancepolice.jpg

Logo for the game.

Status: Lost

Sam & Max: Freelance Police is a cancelled point-and-click adventure game that was developed by LucasArts from 2002 to 2004 for the PC. The game was intended to be a sequel to the 1993 PC game Sam & Max Hit the Road and before the game's release was cancelled, the game received a Teen rating from the ESRB for "animated violence".

The project was preceded by Sam & Max Plunge Through Space, a game which was to be developed by Infinite Machine, a small company consisting of former LucasArts employees. After that game was cancelled in 2002 due to the bankruptcy of the company, LucasArts acquired the rights to Sam & Max and attempted to develop Sam & Max: Freelance Police, which was also abandoned later.

Background

Sam & Max began life as a comic strip by Steve Purcell, that chronicled the many misadventures of Freelance Police officers Sam, a six foot tall brown anthropomorphic dog with a grey suit and fedora, and Max, a three-foot-tall white rabbit with no clothes. In 1992, being an employee of LucasArts at the time, Purcell approached LucasArts to develop his comic strip into an adventure game with him as one of the lead designers. One year later, Sam & Max Hit the Road was released to critical and financial acclaim.

For nine years the video game series laid dormant, though Purcell continued the comic strip for another three years and a critically acclaimed television series was produced in that time. On August 27, 2002, fans' waiting seemed to pay off as LucasArts announced a sequel to Hit the Road, titled Freelance Police, was being produced alongside the Full Throttle sequel, Hell on Wheels (which also ended up being cancelled).[1]

Development and Cancellation

Over the course of its development, LucasArts gave the game as much media as they could for an adventure game in a declining adventure game market. An E3 2003 trailer (see below) confirmed that Sam and Max's original voice actors Bill Farmer (the then and now the voice of Goofy) and Nick Jameson (who voiced Palpatine in Star Wars: Clone Wars) were set to reprise their roles. Very little is known about the game's plot, though an interview with game director Michael Stemmle described the plot as "really six stories, loosely held together by a thrilling uber-plot." Flint Paper, a character who cameoed in Hit the Road, was also confirmed to return alongside the titular characters.[2]

However, on March 3rd, 2004, less than two months after Semmle had given the aforementioned interview, LucasArts announced that Freelance Police had been cancelled, citing the falling sales of adventure games as the culprit.[3] Many game journalists, as well as many LucasArts employees (including Steve Purcell), were disappointed by this turn of events. As a result of the cancellation, the game would end up as the last adventure game LucasArts would develop before closing the doors on its adventure game industries.

In 2005, LucasArts' ownership of the Sam & Max franchise would expire, allowing creator Steve Purcell to take his franchise to the fledgling TellTale Games studio, made up of former LucasArts employees. The end result was an episodic game series released in 2006 called Sam & Max Save the World, which would last six episodes and spawn two sequel seasons (Beyond Time and Space and The Devil's Playhouse). Very little of Freelance Police was carried over into these games, however, as TellTale was wary about using similar design patterns. The extent of things carried over from Freelance Police seem to be the six stories loosely strung together to form an uber-plot, and what appear to be the character basis for Hugh Bliss and Sybil Pandemic (the former of which seems to appear in early screenshots, the latter appearing in an early animation test -one of four- found on YouTube).

Availability

As for Freelance Police itself, the chances of it getting an official release anytime soon are between slim and none. It is possible that enough of the game was completed to warrant a release, seeing as the game was cancelled right around the time it was supposed to be released; that and the fact that quite a selection of gameplay screenshots and animation tests have since been made available. Even if an official release never occurs, it is possible the game could be leaked as a ROM online. For now, though, this game remains one of the many unreleased games people are still clamoring to see to this day.

Gallery

Animation test one of four.

Animation test two of four.

Animation test three of four.

Animation test four of four.

Trailer released for the game, along with screenshots.

References