Sonic-16 (non-existent build of unreleased Sega Genesis/Mega Drive game based on "Sonic the Hedgehog" animated TV series; 1993): Difference between revisions

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*[[Sonic the Hedgehog "2006" (lost complete build of Xbox 360/PlayStation 3 platformer; 2006)]]
*[[Sonic the Hedgehog "2006" (lost complete build of Xbox 360/PlayStation 3 platformer; 2006)]]
*[[Sonic the Hedgehog (lost build of cancelled Amiga port of Sega Genesis platformer; 1992)]]
*[[Sonic the Hedgehog (lost build of cancelled Amiga port of Sega Genesis platformer; 1992)]]
*[[Sonic The Hedgehog (lost build of cancelled Sega CD port of Sega Genesis platformer; 1992)]]
*[[Sonic the Hedgehog (lost Tokyo Toy Show prototype build of Sega Genesis/Mega Drive platformer; 1990)]]
*[[Sonic the Hedgehog (lost Tokyo Toy Show prototype build of Sega Genesis/Mega Drive platformer; 1990)]]
*[[Sonic the Hedgehog (lost Winter Consumer Electronics Show 1991 demo build of Sega Genesis/Mega Drive platformer; 1991)]]
*[[Sonic the Hedgehog (lost Winter Consumer Electronics Show 1991 demo build of Sega Genesis/Mega Drive platformer; 1991)]]

Revision as of 18:11, 17 March 2021

Sonic-16 Title.jpg

The title screen.

Status: Lost

Sonic-16 is a cancelled Sonic game developed by SEGA Technical Institute and based on DiC's Saturday morning television series Sonic the Hedgehog, also known as Sonic SatAM.

It had larger graphics, a different art style, and a different style of gameplay similar to Prince of Persia and beat 'em up games. The game would have also been more story-driven than the previous Sonic titles in order to link it more to the cartoon. It was ultimately cancelled by Yuji Naka, possibly due to the slower-paced gameplay.[1]

According to Chris Senn, the game was actually another version of another cancelled Sonic game, Sonic X-Treme.

Information

Sonic-16 was a departure from the traditional speed-based Sonic games before. The gameplay was more akin to beat 'em up games with elements of Prince of Persia, and it was less focused on speed. Sonic was given new abilities, such as the ability to climb ledges, and new attacks like the Ring Attack, Buzzsaw, and Spike Blast. The enemies would have included SWATBots and other menacing machines rather than the Badniks of traditional Sonic games. Sally Acorn from SatAM appeared in the game as well.

In addition, Sonic-16 had a radically different look compared to previous games. Instead of simple sprites, the game's characters were fully animated and had more detail. This was likely done to make it match the style of the animated series.

Demo

On April 12th, 2008, a demo video was uploaded to YouTube by Mondo Mole. The demo advertised the game's "State-of-the-art animation" and demonstrated its different style of play and Sonic's new moves. It was created by Peter Morawiec and John Duggan and copyrighted by SEGA Technical Institute in November 1993.

Gallery

Footage of the demo.

See Also

Reference

  1. Sonic Retro article on Sonic-16. Retrieved 01 Mar '19