Sonic 3D Blast (found cassette demo tape of unused game soundtrack; 1996): Difference between revisions
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==Contents== | ==Contents== | ||
The cassette tape contained many pieces of music. | The cassette tape contained many pieces of music. These tracks are: | ||
These tracks are: | |||
*Opening Theme Short Ver. | *Opening Theme Short Ver. | ||
*Opening Theme Long Ver. (May have been a skip option for the cutscene) | *Opening Theme Long Ver. (May have been a skip option for the cutscene) | ||
*Power Up (Likely cut and used in Sonic Adventure) | *Power Up (Likely cut and used in Sonic Adventure) | ||
*Green Alley Zone Act 1 (Likely an early name for Green Grove Zone) | *Green Alley Zone Act 1 (Likely an early name for Green Grove Zone) | ||
*Casino Night Zone Act 1 (Possibly a casino themed level that was planned but cut) | *Casino Night Zone Act 1 (Possibly a casino themed level that was planned but cut) | ||
*Boss Theme Major Key and Minor Key (Likely A boss for each act with minor for the first act and major for the next boss) | *Boss Theme Major Key and Minor Key (Likely A boss for each act with minor for the first act and major for the next boss) | ||
*Special Stage | *Special Stage | ||
*Special Stage (Tails)-(A version of the special stage if you give 50 rings to Tails) | *Special Stage (Tails)-(A version of the special stage if you give 50 rings to Tails) | ||
*Special Stage (Knuckles) another version of the Special Stage music that was cut and repurposed for Sonic Adventure For Twinkle Park | *Special Stage (Knuckles) another version of the Special Stage music that was cut and repurposed for Sonic Adventure For Twinkle Park | ||
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==References== | ==References== | ||
*[https://www.youtube.com/watch?v=MhSLWiphcsA YouTube video from Gamehut explaining why he can't play the cassette tape.] Retrieved 17 Jun '18. | *[https://www.youtube.com/watch?v=MhSLWiphcsA YouTube video from Gamehut explaining why he can't play the cassette tape.] Retrieved 17 Jun '18. | ||
*[https://www.youtube.com/watch?v=r969JgB78MY | *[https://www.youtube.com/watch?v=r969JgB78MY The update video from a SXSW Q&A that talks about the cassette tape.] Retrieved 17 Jun '18. | ||
[[Category:Lost audio]] | [[Category:Lost audio]] | ||
[[Category:Lost music]] | [[Category:Lost music]] |
Revision as of 18:33, 16 August 2018
Sonic 3D Blast was an isometric pseudo-3D platformer developed by Traveller's Tales to be Sonic's first step into 3D to rival the Nintendo 64's Super Mario 64. It received a Sega Genesis, a Saturn release, and a GameGear spinoff similarly named Sonic Blast. The game received mixed opinions from critics and fans alike, and in short, was considered a failed attempt at bringing the Blue Blur to 3D.
Background
During the creation of Sonic 3D Blast, renowned Sonic composer Jun Senoue created an original soundtrack that was to be used for the game. However, due to storage limitations, said music could not be added to the game, so the music went unused, making the demo lost.
Contents
The cassette tape contained many pieces of music. These tracks are:
- Opening Theme Short Ver.
- Opening Theme Long Ver. (May have been a skip option for the cutscene)
- Power Up (Likely cut and used in Sonic Adventure)
- Green Alley Zone Act 1 (Likely an early name for Green Grove Zone)
- Casino Night Zone Act 1 (Possibly a casino themed level that was planned but cut)
- Boss Theme Major Key and Minor Key (Likely A boss for each act with minor for the first act and major for the next boss)
- Special Stage
- Special Stage (Tails)-(A version of the special stage if you give 50 rings to Tails)
- Special Stage (Knuckles) another version of the Special Stage music that was cut and repurposed for Sonic Adventure For Twinkle Park
Availability
No music from the demo has resurfaced but a copy has been known to exist. Jon Burton, founder Of Traveller's Tales and TT Games, stated on his YouTube channel GameHut that he was given the tape in 1996 and still had it in his possession. He further stated that he wanted to release its contents, although under the permission of SEGA. At the SXSW Sonic Q and A session, a fan asked Aaron Webber (social media coordinator at Sega of America) about the demo tape and if Jon Burton would be able to release it legally. Webber responded by saying that it could possibly be ok if Burton were to tweet him about the tape. As of now, further input has been given by both parties, so it remains lost.
References
- YouTube video from Gamehut explaining why he can't play the cassette tape. Retrieved 17 Jun '18.
- The update video from a SXSW Q&A that talks about the cassette tape. Retrieved 17 Jun '18.