Sonic 3D Blast (found cassette demo tape of unused game soundtrack; 1996): Difference between revisions

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{{NeedingWork|lack of references}}
{{InfoboxLost
{{InfoboxLost
|title=<center>Sonic 3D Blast Demo Tape</center>
|title=<center>Sonic 3D Blast Demo Tape</center>
|image=E.png
|image=E.png
|imagecaption=Picture of the cassette tape
|imagecaption=Picture of the cassette tape.
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
}}
}}
'''Sonic 3D Blast''' was an isometric pseudo-3D platformer developed by Traveller's Tales to be Sonic's first step into 3D to rival the Nintendo 64's Super Mario 64. It received a Sega Genesis release plus a Satun release alongside a spinoff on the GameGear similarly named Sonic Blast. The game received mixed opinions from critics and fans alike, and in short, was considered a failed attempt at bringing the Blue Blur to 3D.
'''Sonic 3D Blast''' was an isometric pseudo-3D platformer developed by Traveller's Tales to be Sonic's first step into 3D to rival the Nintendo 64's Super Mario 64. It received a Sega Genesis, a Saturn release, and a GameGear spinoff similarly named Sonic Blast. The game received mixed opinions from critics and fans alike, and in short, was considered a failed attempt at bringing the Blue Blur to 3D.


==Background==
==Background==
During the creation of Sonic 3D Blast, renowned Sonic composer Jun Senoue created an original soundtrack that was to be used for the game. However, due to storage limitations, said music could not be added to the game, so the music was scrapped, making the demo lost.
During the creation of Sonic 3D Blast, renowned Sonic composer Jun Senoue created an original soundtrack that was to be used for the game. However, due to storage limitations, said music could not be added to the game, so the music went unused, making the demo lost.


==Contents==
==Contents==
The cassette tape contained many pieces of music that were to be used in the game but never made the cut due to cartridge limitations
The cassette tape contained many pieces of music. These tracks are:
These tracks are:
- Opening Theme Short Ver.
*Opening Theme Short Ver.
- Opening Theme Long Ver. (May have been a skip option for the cutscene)
*Opening Theme Long Ver. (May have been a skip option for the cutscene)
*Power Up (Likely cut and used in Sonic Adventure)
*Green Alley Zone Act 1 (Likely an early name for Green Grove Zone)
*Casino Night Zone Act 1 (Possibly a casino themed level that was planned but cut)
*Boss Theme Major Key and Minor Key (Likely A boss for each act with minor for the first act and major for the next boss)
*Special Stage
*Special Stage (Tails)-(A version of the special stage if you give 50 rings to Tails)
*Special Stage (Knuckles) another version of the Special Stage music that was cut and repurposed for Sonic Adventure For Twinkle Park


- Power Up (Likely cut and used in Sonic Adventure)
==Availability==
 
No music from the demo has resurfaced but a copy has been known to exist. Jon Burton, founder Of Traveller's Tales and TT Games, stated on his YouTube channel GameHut that he was given the tape in 1996 and still had it in his possession. He further stated that he wanted to release its contents, although under the permission of SEGA. At the SXSW Sonic Q and A session, a fan asked Aaron Webber (social media coordinator at Sega of America) about the demo tape and if Jon Burton would be able to release it legally. Webber responded by saying that it could possibly be ok if Burton were to tweet him about the tape. As of now, further input has been given by both parties, so it remains lost.
- Green Alley Zone Act 1 (Likely an early name for Green Grove Zone)
 
- Casino Night Zone Act 1 (Possibly a casino themed level that was planned but cut)
 
- Boss Theme Major Key and Minor Key (Likely A boss for each act with minor for the first act and major for the next boss)
 
- Special Stage
 
- Special Stage (Tails)-(A version of the special stage if you give 50 rings to Tails)
 
- Special Stage (Knuckles) another version Of the Special Stage music that was cut and repurposed for Sonic Adventure For Twinkle Park


==Availability==
==References==
No music from the demo has resurfaced but a copy has been known to exist. Jon Burton, founder Of Traveller's Tales and TT Games, stated on his YouTube channel GameHut that he owns the demo tape that was given to him back in 1996. He further stated that he wanted to release its contents but under the permission of SEGA. At the SXSW Sonic Q and A session, a fan asked Aaron Webber (social media coordinator at Sega of America) about the demo tape and if Jon Burton would be able to release it legally. Webber responded by saying that it could possibly be ok if Burton were to tweet him about the tape. As of now, further input has been given by both parties, so it remains lost.
*[https://www.youtube.com/watch?v=MhSLWiphcsA YouTube video from Gamehut explaining why he can't play the cassette tape.] Retrieved 17 Jun '18
*[https://www.youtube.com/watch?v=r969JgB78MY The update video from a SXSW Q&A that talks about the cassette tape.] Retrieved 17 Jun '18


[[Category:Lost audio]]
[[Category:Lost audio]]
[[Category:Lost music]]
[[Category:Lost music]]

Revision as of 22:47, 15 April 2019

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This article has been tagged as Needing work due to its lack of references.



E.png

Picture of the cassette tape.

Status: Lost

Sonic 3D Blast was an isometric pseudo-3D platformer developed by Traveller's Tales to be Sonic's first step into 3D to rival the Nintendo 64's Super Mario 64. It received a Sega Genesis, a Saturn release, and a GameGear spinoff similarly named Sonic Blast. The game received mixed opinions from critics and fans alike, and in short, was considered a failed attempt at bringing the Blue Blur to 3D.

Background

During the creation of Sonic 3D Blast, renowned Sonic composer Jun Senoue created an original soundtrack that was to be used for the game. However, due to storage limitations, said music could not be added to the game, so the music went unused, making the demo lost.

Contents

The cassette tape contained many pieces of music. These tracks are:

  • Opening Theme Short Ver.
  • Opening Theme Long Ver. (May have been a skip option for the cutscene)
  • Power Up (Likely cut and used in Sonic Adventure)
  • Green Alley Zone Act 1 (Likely an early name for Green Grove Zone)
  • Casino Night Zone Act 1 (Possibly a casino themed level that was planned but cut)
  • Boss Theme Major Key and Minor Key (Likely A boss for each act with minor for the first act and major for the next boss)
  • Special Stage
  • Special Stage (Tails)-(A version of the special stage if you give 50 rings to Tails)
  • Special Stage (Knuckles) another version of the Special Stage music that was cut and repurposed for Sonic Adventure For Twinkle Park

Availability

No music from the demo has resurfaced but a copy has been known to exist. Jon Burton, founder Of Traveller's Tales and TT Games, stated on his YouTube channel GameHut that he was given the tape in 1996 and still had it in his possession. He further stated that he wanted to release its contents, although under the permission of SEGA. At the SXSW Sonic Q and A session, a fan asked Aaron Webber (social media coordinator at Sega of America) about the demo tape and if Jon Burton would be able to release it legally. Webber responded by saying that it could possibly be ok if Burton were to tweet him about the tape. As of now, further input has been given by both parties, so it remains lost.

References