Difference between revisions of "Sonic The Hedgehog 3 & Knuckles (lost build of cancelled iOS port of Sega Genesis platformers; 2014)"

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(People fixed the grammar long before I made it here ;()
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|status=<span style="color:red;">'''Lost'''</span>
 
|status=<span style="color:red;">'''Lost'''</span>
 
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''Sonic The Hedgehog 3'' is a Genesis title released in 1994, with it becoming a hit for fans and critics alike. Due to cartridge storage limitations, some content had to be cut from the final product. The removed content would be re-purposed into ''Sonic & Knuckles'', which could "lock on" and give extra content to the player when connected to ''Sonic 3''.  
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''Sonic The Hedgehog 3'' is a Sega Genesis title released in 1994, that became a hit with fans and critics alike. Unfortunately, due to cartridge storage limitations, some content had to be cut from the final product. The removed content would later be re-purposed into ''Sonic & Knuckles'', which could "lock on" and give extra content to the player when connected to ''Sonic 3''.  
  
 
==Background==
 
==Background==
In 2011, Christian Whitehead (a prominent figure in the Sonic fan community) was hired by SEGA to make an iOS port of ''Sonic CD'' using his handcrafted Retro Engine. When it was released, it was a massive hit for critics and fans alike. Two years later in 2013, Christian was hired once again by SEGA to port both ''Sonic 1 & 2'' to iOS, which both became successes. SEGA, hoping to follow up on this trail of success, commissioned him to '''port ''Sonic 3 & Knuckles'' to iOS'''. However, when the port's development began, legal issues arose with one of the composers, Brad Buxer, who did not want his work to be used. This hindered the project's process.
+
In 2011, Christian Whitehead (a prominent figure in the Sonic fan community) was hired by Sega to make an iOS port of ''Sonic CD'' using his handcrafted Retro Engine. When it was released, it became a hit with fans and critics. Two years later in 2013, Christian was hired once again by Sega to port both ''Sonic 1 & 2'' to iOS, which both became successes. Sega, hoping to follow up on this trail of success, commissioned him to '''port ''Sonic 3 & Knuckles'' to iOS'''. However, when the port's development began, legal issues arose with one of the composers, Brad Buxer, who did not want his work to be used. This hindered the project's from continuing.
  
 
==Availability==
 
==Availability==
As of now, neither files from the game have or the IPA file itself have resurfaced. Neither Christian Whitehead nor SEGA has given any word on the port's potential cancellation.
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As of now, neither files from the game have or the IPA file itself have resurfaced. Neither Christian Whitehead nor Sega has given any word on the port's potential cancellation.
  
 
[[Category:Lost video games]]
 
[[Category:Lost video games]]

Revision as of 07:03, 13 August 2018

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This article has been tagged as Needing work due to its lack of references.



Download(62).jpeg

A still from Christian Whitehead's proof-of-concept video.

Status: Lost

Sonic The Hedgehog 3 is a Sega Genesis title released in 1994, that became a hit with fans and critics alike. Unfortunately, due to cartridge storage limitations, some content had to be cut from the final product. The removed content would later be re-purposed into Sonic & Knuckles, which could "lock on" and give extra content to the player when connected to Sonic 3.

Background[edit | edit source]

In 2011, Christian Whitehead (a prominent figure in the Sonic fan community) was hired by Sega to make an iOS port of Sonic CD using his handcrafted Retro Engine. When it was released, it became a hit with fans and critics. Two years later in 2013, Christian was hired once again by Sega to port both Sonic 1 & 2 to iOS, which both became successes. Sega, hoping to follow up on this trail of success, commissioned him to port Sonic 3 & Knuckles to iOS. However, when the port's development began, legal issues arose with one of the composers, Brad Buxer, who did not want his work to be used. This hindered the project's from continuing.

Availability[edit | edit source]

As of now, neither files from the game have or the IPA file itself have resurfaced. Neither Christian Whitehead nor Sega has given any word on the port's potential cancellation.