Difference between revisions of "Sonic The Hedgehog 3 & Knuckles (lost build of cancelled iOS port of Sega Genesis platformers; 2014)"
m (Corvene moved page Sonic The Hedgehog 3 & Knuckles iOS (cancelled port of Genesis game ; 2014) to Sonic The Hedgehog 3 & Knuckles (cancelled iOS port of Genesis game; 2014))
Revision as of 23:59, 17 May 2018
Sonic The Hedgehog 3 is a Genesis title released in 1994 one year after Sonic CD on the Sega CD, with it becoming a critical hit for fans and critics alike. Due to cartridge storage limitations, some content had to be cut out and was re-purposed into Sonic & Knuckles, which could "lock on" and give extra content to the player when connected to Sonic 3.
Background[edit | edit source]
In 2011, Christian Whitehead (a prominent figure in the Sonic fan community) was hired by SEGA to make an iOS port Of Sonic CD using his handcrafted Retro Engine. When it was released, it was a massive hit for critics and fans alike. Two years later in 2013, Christian was hired once again by SEGA to port both Sonic 1 & 2 to iOS, which both became successes. SEGA, hoping to follow up on this trail of success, commisioned him once more to port Sonic 3 to iOS. However, when work began on the port, legal issues arose with one of the composers, Brad Buxer, who did not want his work to be used. This hindered the project's process.
Availability[edit | edit source]
As of now, no files from the game have resurfaced online or the IPA file itself. Neither Christian Whitehead nor SEGA has given any word on the port's potential cancellation.