Difference between revisions of "Sonic The Hedgehog 3 & Knuckles (lost build of cancelled iOS port of Sega Genesis platformers; 2014)"

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(it seems like you barely put any time into this article)
(Seriously, if you are going to create a page, look at other articles and take example from them. I'm starting to get annoyed at your constant disregard for grammar, among other things. I'm sorry if you perceive this to be harsh, but I think)
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|status=<span style="color:red;">'''Lost'''</span>
 
|status=<span style="color:red;">'''Lost'''</span>
 
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''Sonic The Hedgehog 3''is a Genesis title released in 1994 1 year after Sonic CD on the Sega CD, with it becoming a critical hit to fans and critics alike. Due to cartridge storage limitations, some content had to be cut out and re-purposed into Sonic & Knuckles, and with the gimmick of lock-on technology if you connect Sonic 3 to the top of the cartridge. Ultimately, it was met with spiritual success alongside Sonic 3
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{{NeedingWork|poor grammar and lack of references}}
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''Sonic The Hedgehog 3'' is a Genesis title released in 1994 one year after Sonic CD on the Sega CD, with it becoming a critical hit for fans and critics alike. Due to cartridge storage limitations, some content had to be cut out and was re-purposed into Sonic & Knuckles, which could "lock on" and give extra content to the player when connected to Sonic 3.
  
 
==Background==
 
==Background==
In 2011, Christian Whitehead (also known as TaxMan in Sonic Retro) was hired by SEGA to make an iOS port Of Sonic CD Using his handcrafted Retro Engine
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In 2011, Christian Whitehead (a prominent figure in the Sonic fan community) was hired by SEGA to make an iOS port Of Sonic CD using his handcrafted Retro Engine. When it was released, it was a massive hit for critics and fans alike. Two years later in 2013, Christian was hired once again by SEGA to port both Sonic 1 & 2 to iOS, which both became successes. SEGA, hoping to follow up on this trail of success, commisioned him once more to port Sonic 3 to iOS. However, when work began on the port, legal issues again arose with one of the composers, Brad Buxer, who did not want his work to be used.  
And When it released, it was massive hit with it running at 60fps And In Full Screen.
 
And 2 years later in 2013, Christian Was hired Again By SEGA to Port Sonic 1 & 2 To iOS with the help of Stealth, And they both were a success
 
 
 
==Legal Issues==
 
When The port of Sonic 3 & Knuckles Began, Some legal problems arose with one of the composers, Brad Buxer, Since Some of the compositions Were composed by Micheal Jackson, And since the music belonged to him, That Restrained Development of the Port.
 
  
 
==Availability==
 
==Availability==
As of now, no files from the game have resurfaced online or the IPA file itself, But SEGA Has not confirmed that the game has been cancelled nor has Cristian Whitehead himself
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As of now, no files from the game have resurfaced online or the IPA file itself. Neither Christian Whitehead nor SEGA has given any word on the port's potential cancellation.
So it's now considered lost
 

Revision as of 19:19, 17 May 2018

Download(62).jpeg

Still from Christian Whitehead proof-of-concept video

Status: Lost


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This article has been tagged as Needing work due to its poor grammar and lack of references.


Sonic The Hedgehog 3 is a Genesis title released in 1994 one year after Sonic CD on the Sega CD, with it becoming a critical hit for fans and critics alike. Due to cartridge storage limitations, some content had to be cut out and was re-purposed into Sonic & Knuckles, which could "lock on" and give extra content to the player when connected to Sonic 3.

Background[edit | edit source]

In 2011, Christian Whitehead (a prominent figure in the Sonic fan community) was hired by SEGA to make an iOS port Of Sonic CD using his handcrafted Retro Engine. When it was released, it was a massive hit for critics and fans alike. Two years later in 2013, Christian was hired once again by SEGA to port both Sonic 1 & 2 to iOS, which both became successes. SEGA, hoping to follow up on this trail of success, commisioned him once more to port Sonic 3 to iOS. However, when work began on the port, legal issues again arose with one of the composers, Brad Buxer, who did not want his work to be used.

Availability[edit | edit source]

As of now, no files from the game have resurfaced online or the IPA file itself. Neither Christian Whitehead nor SEGA has given any word on the port's potential cancellation.