Difference between revisions of "Spore 2D (lost Flash game; 2009)"

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|status=<span style="color:red;">'''Lost'''</span>
 
|status=<span style="color:red;">'''Lost'''</span>
 
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''Spore'' 2D was a flash game based off the 2008 simulation video game, ''Spore''. It was created as attempt to promote the Wii release of the game, ''Spore Hero''
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''Spore'' 2D was a flash game based off the 2008 simulation video game, ''Spore''. It was created as attempt to promote the Wii release of the game, ''Spore Hero''.
 
In the "training" section of the game, players could "train" their creature by forcing it to deflect objects shot from totem poles. The more the creature leveled up, the more parts the player would unlock. Players could also drag user-created creatures from the Sporepedia, to be rendered in 2D form.
 
In the "training" section of the game, players could "train" their creature by forcing it to deflect objects shot from totem poles. The more the creature leveled up, the more parts the player would unlock. Players could also drag user-created creatures from the Sporepedia, to be rendered in 2D form.
  
 
==Availability==
 
==Availability==
The game became lost sometime around 2012-2017. The SWF file can be found on web.archive.org, however it is missing a critical XML file rendering the game useless, it is stuck on the loading screen.
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The game became lost sometime in 2012. The SWF file can be found on web.archive.org, however it is missing a critical XML file rendering the game useless, it is stuck on the loading screen.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 13:52, 21 April 2019

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This article has been tagged as Needing work due to its lack of content and references.



Spore-tecnomon.jpg

A screenshot of the game.

Status: Lost

Spore 2D was a flash game based off the 2008 simulation video game, Spore. It was created as attempt to promote the Wii release of the game, Spore Hero. In the "training" section of the game, players could "train" their creature by forcing it to deflect objects shot from totem poles. The more the creature leveled up, the more parts the player would unlock. Players could also drag user-created creatures from the Sporepedia, to be rendered in 2D form.

Availability

The game became lost sometime in 2012. The SWF file can be found on web.archive.org, however it is missing a critical XML file rendering the game useless, it is stuck on the loading screen.

Gallery

Original Spore 2D showcase.
Another gameplay.
Gameplay with sound.