Sukiya (lost build of cancelled PC point-and-click adventure game; 1990-2001): Difference between revisions

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|title=<center>Sukiya</center>
|title=<center>Sukiya</center>
|image=Sukiya.jpg
|image=Sukiya.jpg
|imagecaption=One of the original preview screenshots.<ref>[http://www.abandonware-france.org/ltf_abandon/ltf_jeu.php?id=1503 abandonware-france.org page on ''Sukiya'', featuring multiple screenshots.] Retrieved 06 Nov '13.</ref>
|imagecaption=One of the original preview screenshots.
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
}}
}}
'''''Sukiya''''' was originally developed as a point-and-click adventure game set in Japan, developed by Lankhor. The main designer, Jérôme Lange, also authored point-and-click adventures ''Mortville Manor'' and ''Maupiti Island''. ''Sukiya'' was meant to be a sequel to these games.
'''''Sukiya''''' was originally developed as a point-and-click adventure game set in Japan, developed by Lankhor. The main designer, Jérôme Lange, also authored point-and-click adventures ''Mortville Manor'' and ''Maupiti Island'', with ''Sukiya'' intended to be a sequel.


The game was announced as early as 1990 with preview screenshots that were considered impressive for the time. Unfortunately, poor sales on Lankhor's 1993 ''Black Sect'' put an halt to the development on ''Sukiya'', which probably saw it as a sign to stop making adventure games.
==History==
The game was announced as early as 1990 with preview screenshots that were considered impressive for the time. Unfortunately, poor sales on Lankhor's ''Black Sect'' in 1993 put a halt on the development on ''Sukiya'', where he probably saw it as a sign to stop making adventure games.


No playable copy of the game has ever surfaced.
Development resumed in the early 2000s, this time attempting to make the game 3D. However, the Lankhor studio got shut down in late 2001, cancelling ''Sukiya'' for good.


<gallery mode=packed heights=150px>
==Availability==
File:Sukiya screenshot 2.jpg|One of the original preview screenshots.
The Lankhor website shows development art, sprites and screenshots, but the game itself has never been released in any way. It's unknown exactly how much of the game was developed.<ref>[http://www.abandonware-france.org/ltf_abandon/ltf_jeu.php?id=1503 abandonware-france.org page on ''Sukiya'', featuring multiple screenshots.] Retrieved 06 Nov '13</ref>
File:Sukiya screenshot 3.jpg|One of the original preview screenshots.
 
==Gallery==
{{Video|perrow  =1
  |service1    =youtube
  |id1          =Fjqezzqzuhc
  |description1 =Video (in French) about the game's development history.
}}
<gallery mode=packed heights=175px>
Sukiya screenshot 2.jpg|One of the original preview screenshots.
Sukiya screenshot 3.jpg|One of the original preview screenshots.
</gallery>
</gallery>
==External Link==
*[http://www.lankhor.net/jeux.php?jeu=27&menu=images Development images from Lankhor website.] Retrieved 22 Feb '17


==References==
==Reference==
<references/>
{{reflist}}


[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Completely lost media]]

Latest revision as of 23:31, 9 July 2020

Sukiya.jpg

One of the original preview screenshots.

Status: Lost

Sukiya was originally developed as a point-and-click adventure game set in Japan, developed by Lankhor. The main designer, Jérôme Lange, also authored point-and-click adventures Mortville Manor and Maupiti Island, with Sukiya intended to be a sequel.

History

The game was announced as early as 1990 with preview screenshots that were considered impressive for the time. Unfortunately, poor sales on Lankhor's Black Sect in 1993 put a halt on the development on Sukiya, where he probably saw it as a sign to stop making adventure games.

Development resumed in the early 2000s, this time attempting to make the game 3D. However, the Lankhor studio got shut down in late 2001, cancelling Sukiya for good.

Availability

The Lankhor website shows development art, sprites and screenshots, but the game itself has never been released in any way. It's unknown exactly how much of the game was developed.[1]

Gallery

Video (in French) about the game's development history.

External Link

Reference