Super Mario 128 (lost build of cancelled GameCube/Wii game; 2000-2006): Difference between revisions

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{{InfoboxLost
{{InfoboxLost
|title=<center>Super Mario 128</center>
|title=<center>Super Mario 128</center>
|image=270px-SuperMario128.jpg
|image=SuperMario128.png
|imagecaption=A gameplay screenshot.
|imagecaption=A gameplay screenshot.
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
Line 7: Line 7:
'''''Super Mario 128''''' was a tech demo first shown at SpaceWorld 2000 and a potential game for the Nintendo GameCube/Wii.
'''''Super Mario 128''''' was a tech demo first shown at SpaceWorld 2000 and a potential game for the Nintendo GameCube/Wii.


The name ''Super Mario 128'' first came up in an issue of ''Nintendo Power'' from 1997. It said the name ''Super Mario 128'' was a possible name for a ''Super Mario 64'' sequel.
The name ''Super Mario 128'' first came up in an issue of ''Nintendo Power'' in 1997. It said the name ''Super Mario 128'' was a possible name for a ''Super Mario 64'' sequel.


==Tech Demo==
==Tech Demo==
Line 13: Line 13:


==Availability==
==Availability==
In 2005 Reggie Fils-Aime said that ''Super Mario 128'' would make an appearance at E3, but it did not. That same year, Miyamoto gave some information on the game; he said that Mario would be in a game with a new character by his side and that it would not be on the GameCube but on the Wii.<ref>[https://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault IGN's 2006 interview with Shigeru Miyamoto, briefly mentions ''Super Mario 128''.] Retrieved 11 Jan '19</ref>
In 2005 Reggie Fils-Aime said that ''Super Mario 128'' would make an appearance at E3, but it did not. That same year, Miyamoto gave some information on the game; he said that Mario would be in a game with a new character by his side and that it would not be on the GameCube but on the Wii.<ref>[https://ign.com/articles/2006/08/21/miyamoto-opens-the-vault IGN's 2006 interview with Shigeru Miyamoto, briefly mentions ''Super Mario 128''.] Retrieved 11 Jan '19</ref>


In 2006, Miyamoto confirmed that ''Super Mario 128'' was cancelled, but many elements of the demo were used in ''Metroid Prime'', ''Super Mario Galaxy'', and ''The Legend of Zelda: Twilight Princess''. In 2007, Miyamoto said after his keynote speech that ''Super Mario 128'' was turned into the ''Pikmin'' games.<ref>[https://www.gamesindustry.biz/articles/gdc-shigeru-miyamotos-keynote-speech Game Industry's article on Shigeru Miyamoto's keynote speech at GDC 2007.] Retrieved 11 Jan '19</ref>
In 2006, Miyamoto confirmed that ''Super Mario 128'' was cancelled, but many elements of the demo were used in ''Metroid Prime'', ''Super Mario Galaxy'', and ''The Legend of Zelda: Twilight Princess''. In 2007, Miyamoto said after his keynote speech that ''Super Mario 128'' was turned into the ''Pikmin'' games.<ref>[https://gamesindustry.biz/articles/gdc-shigeru-miyamotos-keynote-speech Game Industry's article on Shigeru Miyamoto's keynote speech at GDC 2007.] Retrieved 11 Jan '19</ref>


Though it's unknown if ''Super Mario 128'' was actually fully developed as a game, the original tech demo hasn't resurfaced or has been leaked to the internet and all that remains of the tech demo are video recordings and screenshots of the demo at SpaceWorld 2000.
Though it's unknown if ''Super Mario 128'' was actually fully developed as a game, the original tech demo hasn't resurfaced or has been leaked to the internet and all that remains of the tech demo are video recordings and screenshots of the demo at SpaceWorld 2000.


==Videos==
==Gallery==
{{Video|perrow  =2
===SpaceWorld Footage===
{{Video|perrow  =3
   |service1    =youtube
   |service1    =youtube
   |id1          =FkjEfKaoJXM
   |id1          =v_3lJTHuhZA
   |description1 =Footage of the tech demo at SpaceWorld 2000.
   |description1 =Off-screen footage of the tech demo at SpaceWorld 2000.
   |service2    =youtube
   |service2    =youtube
   |id2          =f5uCnbDrp9o
   |id2         =cDDy1ZFvO04
   |description2 =A video of speculation on ''Super Mario 128'' made by Yuriofwind.
  |description2 =Another off-screen footage of the tech demo at SpaceWorld 2000.
  |service3    =youtube
  |id3          =pblSayDdaXI
  |description3 =Off-screen footage of extended demo video showcased at SpaceWorld 2000 including  ''Super Mario 64'' (1:35-2:22).
}}
===Videos===
{{Video|perrow  =4
  |service1    =youtube
  |id1         =f5uCnbDrp9o
  |description1 =Yuriofwind's video on the subject.
  |service2    =youtube
  |id2          =rJCh5j7slhs
  |description2 =Beta64's video on the beta for ''Pikmin'' that also mentions ''Super Mario 128''.
  |service3    =youtube
  |id3          =oE7nGvStgmY
  |description3 =GameOver Jesse's video on the subject.
  |service4    =youtube
  |id4          =QiRWX3avNfE
  |description4 =TetraBitGaming's video on the subject.
}}
{{Video|perrow  =4
  |service1    =youtube
  |id1          =IU1IML3xlp0
  |description1 =DidYouKnowGaming?'s video on the subject (ft. videogamedunkey).
  |service2    =youtube
  |id2          =A8z8GZwiipE
   |description2 =SewerReviewer's video on the subject.
  |service3    =youtube
  |id3          =fIpZS69Nlf4
  |description3 =The Obsessive Gamer's video on ''Super Mario 64 2'' and ''Super Mario 128''.
  |service4    =youtube
  |id4          =06PK2lmdiS0
  |description4 =Lady Decade's video on the subject.
}}
}}
==See Also==
==See Also==
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*[[Mario's Face (lost Nintendo DS tech demo; 2004)]]
*[[Mario's Face (lost Nintendo DS tech demo; 2004)]]
*[[Mario Kart XXL (lost Game Boy Advance tech demo; 2004)]]
*[[Mario Kart XXL (lost Game Boy Advance tech demo; 2004)]]
*[[Mario Motors (lost build of unreleased Nintendo DS racer; early 2000s)]]
*[[Mario Takes America (lost build of cancelled Philips CD-i edutainment game; 1992-1994)]]
*[[New Super Mario Bros. (lost early builds of Nintendo DS 2D platformer; 2004-2006)]]
*[[New Super Mario Bros. (lost early builds of Nintendo DS 2D platformer; 2004-2006)]]
*[[New Super Mario Bros. Mii (lost Wii U tech demo; 2011)]]
*[[New Super Mario Bros. Mii (lost Wii U tech demo; 2011)]]
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*[[Super Mario Bros. (lost Commodore 64 port of NES platformer; existence unconfirmed; 1986)]]
*[[Super Mario Bros. (lost Commodore 64 port of NES platformer; existence unconfirmed; 1986)]]
*[[Super Mario Disk Version aka "Super Mario 64DD" (found unreleased Nintendo 64DD port of 3D platformer; 1999)]]
*[[Super Mario Disk Version aka "Super Mario 64DD" (found unreleased Nintendo 64DD port of 3D platformer; 1999)]]
*[[Super Mario Galaxy (lost beta builds of Wii platformer; 2006-2007)]]
*[[Super Mario Kart R (partially found pre-release version of "Mario Kart 64"; 1995)]]
*[[Super Mario Kart R (partially found pre-release version of "Mario Kart 64"; 1995)]]
*[[Super Mario RPG 2 (lost pre-release version of "Paper Mario" Nintendo 64 role-playing game; late 1990s)]]
*[[Super Mario RPG 2 (lost pre-release version of "Paper Mario" Nintendo 64 role-playing game; late 1990s)]]
Line 50: Line 86:


==External Links==
==External Links==
*[http://en.wikipedia.org/wiki/Super_Mario_128 Wikipedia article on ''Super Mario 128''.] Retrieved 20 May '15
*[http://en.wikipedia.org/wiki/Super_Mario_128 Wikipedia article on ''Super Mario 128''.]
*[https://www.mariowiki.com/Super_Mario_128 Super Mario Wiki page on the tech demo.] Retrieved 11 Jan '19
*[https://mariowiki.com/Super_Mario_128 Super Mario Wiki page on the tech demo.]


==References==
==References==

Latest revision as of 18:55, 20 April 2023

SuperMario128.png

A gameplay screenshot.

Status: Lost

Super Mario 128 was a tech demo first shown at SpaceWorld 2000 and a potential game for the Nintendo GameCube/Wii.

The name Super Mario 128 first came up in an issue of Nintendo Power in 1997. It said the name Super Mario 128 was a possible name for a Super Mario 64 sequel.

Tech Demo

The tech demo featured 128 Marios in the game. The Marios could manipulate the terrain by bringing the structure up and down, and they could also change the board to a pizza. The tech demo was intended to test the large amounts of bots that the GameCube could handle, a deed that was nearly impossible for the Nintendo 64.

Availability

In 2005 Reggie Fils-Aime said that Super Mario 128 would make an appearance at E3, but it did not. That same year, Miyamoto gave some information on the game; he said that Mario would be in a game with a new character by his side and that it would not be on the GameCube but on the Wii.[1]

In 2006, Miyamoto confirmed that Super Mario 128 was cancelled, but many elements of the demo were used in Metroid Prime, Super Mario Galaxy, and The Legend of Zelda: Twilight Princess. In 2007, Miyamoto said after his keynote speech that Super Mario 128 was turned into the Pikmin games.[2]

Though it's unknown if Super Mario 128 was actually fully developed as a game, the original tech demo hasn't resurfaced or has been leaked to the internet and all that remains of the tech demo are video recordings and screenshots of the demo at SpaceWorld 2000.

Gallery

SpaceWorld Footage

Off-screen footage of the tech demo at SpaceWorld 2000.

Another off-screen footage of the tech demo at SpaceWorld 2000.

Off-screen footage of extended demo video showcased at SpaceWorld 2000 including Super Mario 64 (1:35-2:22).

Videos

Yuriofwind's video on the subject.

Beta64's video on the beta for Pikmin that also mentions Super Mario 128.

GameOver Jesse's video on the subject.

TetraBitGaming's video on the subject.

DidYouKnowGaming?'s video on the subject (ft. videogamedunkey).

SewerReviewer's video on the subject.

The Obsessive Gamer's video on Super Mario 64 2 and Super Mario 128.

Lady Decade's video on the subject.

See Also

External Links

References