Difference between revisions of "Super Mario World (partially found early build of Super Nintendo platformer; 1989)"
m (Binzhou5 moved page Super Mario World (lost early build of 2D platform game; 1989) to Super Mario World (early build of 2D platform game; existence unconfirmed; 1989): No offense, but due to debate as to whether or not this is real or not, I'm...)
Revision as of 04:56, 6 October 2019
Super Mario World is a 2D platforming game that was directed by Takashi Tezuka, produced by Shigeru Miyamoto, and released for the Super Famicon in Japan on November 21st, 1990, and the Super Nintendo in North America in 1991 to universal acclaim and selling over 20 million copies worldwide.
Development began in early 1987, making it one of the first games developed for the Super Famicom. The 16-people team in it started off by porting the Nintendo Entertainment System game Super Mario Bro. 3 to the Super Famicom so they could experiment with the new hardware. Even though this was just a port, it did feature better-looking sprites with more vivid looking colors. They then used this port as the foundation for the whole game.
The 1989 Build
The "1989 build" was shown off in a Japanese magazine in 1990 and shows many differences to the final game and many similarities between Super Mario Bros. 3 such as the sprites and enemies, but the biggest difference is the fact that the "Raccoon Leaf" powerup appeared in the build and is fully playable. There is also the fact that the build only has 16 levels, which means the world map is completely different.
Although the "1989 build" hasn't been seen since 1990, some photos and even video proof have surfaced over the years. However, the chance of the build ever seeing the light of day is very slim, because Nintendo has a tendency to not leak builds of their games.
- An interview with Miyamoto and Tezuka. Retrieved 02 Oct '19