Super Meat Boy (lost early prototype builds of unfinished WiiWare port of platformer; 2009): Difference between revisions
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Being one of the earliest prototypes of the game, there were a lot of major differences. These include a different character select screen, additional levels that were either reworked into existing levels or scrapped entirely, and a different The Forest boss, as seen in IGN's preview of the game. Also, there were no sound effects for the map selection screen, and the cutscene for the first chapter was animated differently. The backgrounds also seem to be much more detailed than in the final. | Being one of the earliest prototypes of the game, there were a lot of major differences. These include a different character select screen, additional levels that were either reworked into existing levels or scrapped entirely, and a different The Forest boss, as seen in IGN's preview of the game. Also, there were no sound effects for the map selection screen, and the cutscene for the first chapter was animated differently. The backgrounds also seem to be much more detailed than in the final. | ||
==Prototypes== | |||
===August 15th, 2009 prototype=== | |||
On August 15th, 2009, the first ever footage of Super Meat Boy was released to the public. It showcased Edmund McMillen's mom playing an early prototype of the WiiWare port. This prototype was also used on the September 2009 trailers. This prototype is shown to be very unfinished. As shown, there is no "Level complete" message at the end of the level, only the animation of Dr. Fetus taking Bandage girl. There is also no sound effects in the game and when you die you immediately jump back to the beginning of the level. | |||
===The IGN preview prototype=== | |||
On October 5th, 2009, IGN released the full intro for the beginning of the game, which has some minor changes. There is no box around the text as well as sound effects that weren't in the final game<ref>[https://www.ign.com/videos/2009/10/05/super-meat-boy-pc-games-video-intro-video The prototype intro cutscene.] Retrieved 07 May '21</ref>. On December 4th, 2009, IGN released a preview of the game, as what seemed to look like the game was near completion. This prototype was also used for the teaser trailer, released in May 2010, as well as GameSpot's showcase of the game. | |||
==Availability== | ==Availability== | ||
These prototypes has never been released or leaked in any way, and it is unlikely that it will ever be uncovered. IGN uploaded 2 videos in 2011 (One year after the games release) showcasing some short gameplay of the WiiWare version. It is unknown whether or not Team Meat still has the ROM in their archives. | |||
===Images=== | ===Images=== | ||
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|description1 =IGN's preview of the game | |description1 =IGN's preview of the game | ||
|service2 =youtube | |service2 =youtube | ||
|id2 = | |id2 =dCh6Fcnm3Ig | ||
|description2 = | |description2 =Edmund's mom playing the prototype of Meat Boy | ||
|service3 =youtube | |service3 =youtube | ||
|id3 =YI6jwnzwhpI | |id3 =YI6jwnzwhpI |
Revision as of 00:33, 8 May 2021
Super Meat Boy is an indie platform game developed by Team Meat and is the successor to Edmund McMillen’s and Jonathan McEntee’s flash game, Meat Boy, originally released on the Newgrounds website in October 2008.
In 2010, the developers announced that the game would be released for every major console and computer at the time: Xbox 360 Live Arcade, PS3, PSN, WiiWare, PC and MAC.
Out of all these systems, the WiiWare version ended up being scrapped due to the file size exceeding the 40MB limit for WiiWare games, and a potential physical version was decided against after issues finding a publisher[1]. The PS3 version was also scrapped after Sony showed no sign of interest in the game.
Differences
Being one of the earliest prototypes of the game, there were a lot of major differences. These include a different character select screen, additional levels that were either reworked into existing levels or scrapped entirely, and a different The Forest boss, as seen in IGN's preview of the game. Also, there were no sound effects for the map selection screen, and the cutscene for the first chapter was animated differently. The backgrounds also seem to be much more detailed than in the final.
Prototypes
August 15th, 2009 prototype
On August 15th, 2009, the first ever footage of Super Meat Boy was released to the public. It showcased Edmund McMillen's mom playing an early prototype of the WiiWare port. This prototype was also used on the September 2009 trailers. This prototype is shown to be very unfinished. As shown, there is no "Level complete" message at the end of the level, only the animation of Dr. Fetus taking Bandage girl. There is also no sound effects in the game and when you die you immediately jump back to the beginning of the level.
The IGN preview prototype
On October 5th, 2009, IGN released the full intro for the beginning of the game, which has some minor changes. There is no box around the text as well as sound effects that weren't in the final game[2]. On December 4th, 2009, IGN released a preview of the game, as what seemed to look like the game was near completion. This prototype was also used for the teaser trailer, released in May 2010, as well as GameSpot's showcase of the game.
Availability
These prototypes has never been released or leaked in any way, and it is unlikely that it will ever be uncovered. IGN uploaded 2 videos in 2011 (One year after the games release) showcasing some short gameplay of the WiiWare version. It is unknown whether or not Team Meat still has the ROM in their archives.
Images
Videos
Other videos
Reference
- ↑ Team Meat explaining why the WiiWare version was cancelled. Retrieved 06 May '21
- ↑ The prototype intro cutscene. Retrieved 07 May '21