Super Meat Boy (lost early prototype builds of unfinished WiiWare port of platformer; 2009)
Super Meat Boy is an indie platform game developed by Team Meat and is the successor to Edmund McMillen’s and Jonathan McEntee’s flash game, Meat Boy, originally released on the Newgrounds website in October 2008.
In 2010, the developers announced that the game would be released for every major console and computer at the time: Xbox 360 Live Arcade, PS3, PSN, WiiWare, PC and MAC.
Out of all these systems, the WiiWare version ended up being scrapped due to the file size exceeding the 40MB limit for WiiWare games, and a potential physical version was decided against after issues finding a publisher[1]. The PS3 version was also scrapped after Sony showed no sign of interest in the game.
Differences
Being one of the earliest prototypes of the game, there were a lot of major differences. These include a different character select screen, additional levels that were either reworked into existing levels or scrapped entirely, and a different The Forest boss, as seen in IGN's preview of the game. Also, there were no sound effects for the map selection screen, and the cutscene for the first chapter was animated differently. The backgrounds also seem to be much more detailed than in the final.
Availability
This prototype has never been released or leaked in any way, and it is unlikely that it will ever be uncovered. IGN uploaded 2 videos in 2011 (One year after the games release) showcasing some short gameplay of the WiiWare version. It is unknown whether or not Team Meat still has the ROM in their archives.
Images
Videos
Other videos
Reference
- ↑ Team Meat explaining why the WiiWare version was cancelled. Retrieved 06 May '21