Superman: The New Superman Adventures (found build of cancelled PlayStation port of Nintendo 64 action-adventure game; 1999-2000): Difference between revisions

From The Lost Media Wiki
Jump to: navigation, search
No edit summary
(22 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{InfoboxLost
{{InfoboxFound
|title=<center>Superman (PS1, 1999)</center>
|title=<center>Superman: The New Superman Adventures (PlayStation port)</center>
|image=Supermanps1.png
|image=Supermanps1.png
|imagecaption=Still image from gameplay footage.
|imagecaption=Still image from gameplay footage.
|status=<span style="color:orange;">'''Partially Lost'''</span>
|status=<span style="color:green;">'''Found'''</span>
|datefound=28 Nov 2020
|foundby=Richard Evan Mandel
}}
}}
In 1999, [[Superman 64 (partially found deleted content of Nintendo 64 game; late 1990s)| ''Superman: The New Adventures'']] was released on the Nintendo 64 by Titus Software, a now-defunct French-based studio. Also known as, ''Superman 64'', it was met with an overwhelmingly negative reception for buggy controls, bad graphics, and terrible gameplay.
In 1999, [[Superman: The New Superman Adventures aka "Superman 64" (partially found deleted content of Nintendo 64 action-adventure game; late 1990s)| ''Superman: The New Superman Adventures'']] was released on the Nintendo 64 by Titus Software, a now-defunct French-based studio. Also known as, ''Superman 64'', it was met with an overwhelmingly negative reception for buggy controls, bad graphics, and terrible gameplay.


Soon after its release, Titus commissioned BlueSky Software to commence work on a PlayStation port of the N64 game'. However, since the PlayStation couldn't handle the free-roaming Metropolis of the original, BlueSky had to '''re-create the game from scratch'''.
Soon after its release, Titus commissioned BlueSky Software to '''commence work on a PlayStation port of the Nintendo 64 game'''. However, since the PlayStation couldn't handle the free-roaming Metropolis of the original, BlueSky had to re-create the game from scratch.


==Development==
==Development==
Line 15: Line 17:


==Findings==
==Findings==
Since its cancellation, glimpses of the game had been seen out in the wild on several occasions. The first being a prototype recovered by the PlayStation Museum, who released two seven-minute clips in 2007 and 2011. Another had been seen at a game prototype enthusiast forum ASSEMbler Games on January 14, 2014. An ASSEMbler Games forum-goer had provided an intimate look into the prototype's internal files, including the SLUS code, with the condition to release it for a certain amount of cash. The resulting tension between the owner and the community of the former's behavior drove him to supposedly break the disc and erase the backup ISO he had, eliminating the chance of a possible rip of the game. In summer of that year, a forum-goer at the same forum provided unique footage of a prototype version of the game dated June 22, 2000.<ref>[http://assemblergames.com/l/threads/new-footage-of-the-unreleased-superman-game-on-playstation.52047/ An Assemblergames forum thread about the newly released footage.]</ref> On that same thread, another member disclosed that he had possession of that same prototype but misplaced it.<ref>[http://assemblergames.com/l/threads/new-footage-of-the-unreleased-superman-game-on-playstation.52047/page-2 Page 2 from the Assemblergames forum thread about the newly released footage.]</ref>
Since its cancellation, glimpses of the game had been seen out in the wild on several occasions. The first being a prototype recovered by the PlayStation Museum, who released two seven-minute clips in 2007 and 2011. Another had been seen at a game prototype enthusiast forum ASSEMbler Games on January 14th, 2014. One ASSEMbler Games forum-goer, Richard Evan Mandel, had provided an intimate look into the prototype's internal files, including the SLUS code, via a physical disc of the prototype that he had acquired in an auction the previous year. However, a feud broke out between Mandel and the rest of the forum when he asked for a cash sum in exchange for releasing the prototype, with the fight ending in Mandel breaking his disc, wiping his backup ISO, and reformatting the drive it was stored on, seemingly destroying any chance of that copy being ripped and uploaded. In the summer of that year, another ASSEMbler Games forum-goer provided unique footage of a prototype version of the game dated June 22nd, 2000.<ref>[http://assemblergames.com/l/threads/new-footage-of-the-unreleased-superman-game-on-playstation.52047/ An Assemblergames forum thread about the newly released footage.]</ref> On that same thread, another member disclosed that he had possession of that same prototype but misplaced it.<ref>[http://assemblergames.com/l/threads/new-footage-of-the-unreleased-superman-game-on-playstation.52047/page-2 Page 2 from the Assemblergames forum thread about the newly released footage.]</ref>


On October 7th, 2018, user dizzzy uploaded one of the prototype betas of the PlayStation port onto Archive.org.<ref>[https://archive.org/details/SupermanUSABeta1999-10-29 The Archive.org download link to the beta prototype of the game.]</ref> The newly found beta dates back to October 29th, 1999, and contains 9 levels, up to the "Brainiac" level.  
On October 7th, 2018, user dizzzy uploaded one of the prototype betas of the PlayStation port onto Archive.org.<ref>[https://archive.org/details/SupermanUSABeta1999-10-29 The Archive.org download link to the beta prototype of the game.]</ref> The newly found beta dates back to October 29th, 1999, and contains 9 levels, up to the "Brainiac" level.
 
On November 28th, 2020, Mandel made a now-deleted journal post on his DeviantArt page,
"DigitalExplorations," explaining his side of the feud from 2014 and revealing that he had managed to recover the wiped backup ISO the previous spring using iCare Data Recovery, a piece of software designed for recovering accidentally erased digital files. At the end of the journal post, Mandel includes a MediaFire link to a free .rar file containing the recovered ISO, thus allowing the 2000 build to be publicly available for the first time, six years after the ASSEMbler Games feud that had stalled its release.<ref>[https://web.archive.org/web/20201201032816/https://www.deviantart.com/digitalexplorations/journal/Superman-for-PlayStation-Titus-2000-released-862537121 Richard Evan Mandel's DeviantArt journal post about the 2000 prototype (archived URL).]</ref> While Mandel eventually deleted his journal post and the download link, the ISO was reuploaded to the Internet Archive on December 1 by yorkiewastaken.<ref>[https://archive.org/details/psx-superman-titus-software-prototype-06-22-2000_202012 Internet Archive reupload of the complete 2000 prototype.]</ref>


==Known Available Footage==
==Known Available Footage==
{{Video|perrow  =4
{{Video|perrow  =2
   |service1    =youtube
   |service1    =youtube
   |id1          =6AULYN6QNZM
   |id1          =6AULYN6QNZM
Line 27: Line 32:
   |id2          =n2Sl-GW4hPw|
   |id2          =n2Sl-GW4hPw|
   |description2 =Part 1 of gameplay footage.
   |description2 =Part 1 of gameplay footage.
}}
{{Video|perrow  =3
  |service1    =youtube
  |id1          =qom-eNuO6_E
  |description1 =Part 2 of gameplay footage.
  |service2    =youtube
  |id2          =oti7eKlXGgc
  |description2 =Part 3 of gameplay footage.
   |service3    =youtube
   |service3    =youtube
   |id3          =qom-eNuO6_E
   |id3          =voaE_j82F6U
   |description3 =Part 2 of gameplay footage.
   |description3 =Trailer for the port.
  |service4    =youtube
  |id4          =oti7eKlXGgc
  |description4 =Part 3 of gameplay footage.
  |service5    =youtube
  |id5          =voaE_j82F6U
  |description5 =Trailer for unreleased game
 
}}
}}
==References==
==References==
{{reflist}}
{{reflist}}


[[Category:Lost video games]]
[[Category:Found media]]
[[Category:Partially lost media]]

Revision as of 02:40, 5 January 2021

Supermanps1.png

Still image from gameplay footage.

Status: Found

Date found: 28 Nov 2020

Found by: Richard Evan Mandel

In 1999, Superman: The New Superman Adventures was released on the Nintendo 64 by Titus Software, a now-defunct French-based studio. Also known as, Superman 64, it was met with an overwhelmingly negative reception for buggy controls, bad graphics, and terrible gameplay.

Soon after its release, Titus commissioned BlueSky Software to commence work on a PlayStation port of the Nintendo 64 game. However, since the PlayStation couldn't handle the free-roaming Metropolis of the original, BlueSky had to re-create the game from scratch.

Development

The development of this PlayStation version had progressed far enough that magazine ads were published, pre-ordering made available, and the game was being officially licensed by Sony Computer Entertainment America.

However, BlueSky lost rights to the Superman franchise, forcing them to cancel the game in order to avoid copyright issues.

Findings

Since its cancellation, glimpses of the game had been seen out in the wild on several occasions. The first being a prototype recovered by the PlayStation Museum, who released two seven-minute clips in 2007 and 2011. Another had been seen at a game prototype enthusiast forum ASSEMbler Games on January 14th, 2014. One ASSEMbler Games forum-goer, Richard Evan Mandel, had provided an intimate look into the prototype's internal files, including the SLUS code, via a physical disc of the prototype that he had acquired in an auction the previous year. However, a feud broke out between Mandel and the rest of the forum when he asked for a cash sum in exchange for releasing the prototype, with the fight ending in Mandel breaking his disc, wiping his backup ISO, and reformatting the drive it was stored on, seemingly destroying any chance of that copy being ripped and uploaded. In the summer of that year, another ASSEMbler Games forum-goer provided unique footage of a prototype version of the game dated June 22nd, 2000.[1] On that same thread, another member disclosed that he had possession of that same prototype but misplaced it.[2]

On October 7th, 2018, user dizzzy uploaded one of the prototype betas of the PlayStation port onto Archive.org.[3] The newly found beta dates back to October 29th, 1999, and contains 9 levels, up to the "Brainiac" level.

On November 28th, 2020, Mandel made a now-deleted journal post on his DeviantArt page, "DigitalExplorations," explaining his side of the feud from 2014 and revealing that he had managed to recover the wiped backup ISO the previous spring using iCare Data Recovery, a piece of software designed for recovering accidentally erased digital files. At the end of the journal post, Mandel includes a MediaFire link to a free .rar file containing the recovered ISO, thus allowing the 2000 build to be publicly available for the first time, six years after the ASSEMbler Games feud that had stalled its release.[4] While Mandel eventually deleted his journal post and the download link, the ISO was reuploaded to the Internet Archive on December 1 by yorkiewastaken.[5]

Known Available Footage

PlayStation Museum's video on the PlayStation port.

Part 1 of gameplay footage.

Part 2 of gameplay footage.

Part 3 of gameplay footage.

Trailer for the port.

References