Swordquest: Airworld (lost build of cancelled Atari 2600 game; 1983): Difference between revisions

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    {{InfoboxLost
{{InfoboxLost
    |title=<center>Swordquest: Airworld</center>
|title=<center>Swordquest: Airworld</center>
    |image=Airworldlabel.jpg
|image=Airworldlabel.jpg
    |imagecaption=A fan's mock-up of what the box art might have looked like.
|imagecaption=A fan's mock-up of what the box art might have looked like.
    |status=<span style="color:red;">'''Cancelled'''</span>
|status=<span style="color:red;">'''Lost'''</span>
    }}  
}}  
[[File:Airworldproto.png|thumb|215px|An alleged ''Airworld'' prototype cartridge (confirmed to be a hoax).]]
The ''Swordquest'' series of games for the Atari 2600 were very ambitious for their time, in that tie-in competitions to win 4 separate prizes each worth $25,000 formed the basis of each game, with a final prize worth $50,000 to be awarded to one of the previous 4 winners, (who were to face off against each other for said final prize). However, the video game crash of 1983 led to the contest being ended prematurely, and the final game in the series, '''''Airworld''''', was never released.<ref>[http://www.atlasobscura.com/articles/the-quest-for-the-reallife-treasures-of-ataris-swordquest Article for the game series from Atlas Obscura] Retrieved 1 Oct 2016.</ref>


== History ==
The ''Swordquest'' series of games for the Atari 2600 were very ambitious for their time, in that tie-in competitions to win 4 separate prizes each worth $25,000 formed the basis of each game, with a final prize worth $50,000 to be awarded to one of the previous four winners after facing off against each other for said prize. However, the video game crash of 1983 led to the contest being ended prematurely, and the final game in the series, '''''Airworld''''', was never released.<ref>[http://www.atlasobscura.com/articles/the-quest-for-the-reallife-treasures-of-ataris-swordquest Article for the game series from Atlas Obscura] Retrieved 1 Oct 2016.</ref>


==History and Development==
The 4 games planned for the series were as follows:
The 4 games planned for the series were as follows:
*''Earthworld'', released October 1982; contest prize was the $25k Talisman of Penultimate Truth.
*''Earthworld'', released October 1982; contest prize was the $25k Talisman of Penultimate Truth.
*''Fireworld'', released February 1983; contest prize was the $25k Chalice of Light.
*''Fireworld'', released February 1983; contest prize was the $25k Chalice of Light.
*''Waterworld'', released February 1983 (in limited numbers due to the beginning of the 1983 video game crash); contest prize was to be the $25k Crown of Life.
*''Waterworld'', released February 1983 (in limited numbers due to the beginning of the 1983 video game crash); contest prize was to be the $25k Crown of Life.
*''Airworld'', which was never released due to the aforementioned 1983 crash; contest prize was to be the $25k Philosopher's Stone.
*''Airworld'', which was never released due to the aforementioned 1983 crash; contest prize was to be the $25k Philosopher's Stone.


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The means of entering these competitions was to find clues scattered throughout the game (as well as in tie-in comic books, created by DC Comics, of which separate volumes were included with each game).
The means of entering these competitions was to find clues scattered throughout the game (as well as in tie-in comic books, created by DC Comics, of which separate volumes were included with each game).


The first two competitions went off as planned, with the ''Earthworld'' talisman going to Steven Bell, and the ''Fireworld'' chalice going to Michael Rideout. However, ''Waterworld'', as mentioned earlier, was subject to a limited release due to the 1983 video game crash, and as a result of said crash, the competition to win the Crown of Life was prematurely cancelled.
The first two competitions went off as planned, with the ''Earthworld'' talisman going to Steven Bell, and the ''Fireworld'' chalice going to Michael Rideout. However, ''Waterworld'' was subject to a limited release due to the 1983 video game crash, and the competition to win the Crown of Life was ultimately cancelled.


''Airworld'' ended up being cancelled entirely, and as such, was never released (nor was the competition for said game ever held).
''Airworld'' ended up being cancelled entirely, and as such, was never released (nor was the competition for said game ever held).


== Status ==
The creative director of ''Swordquest'', Tod Frye, has stated that ''Airworld'' was intended to be based on the ''I Ching'' (an ancient Chinese text), with 64 rooms, each room represented by a six digit number and each digit, in turn, representing an aspect of the room's environment, though this mechanic (which only ever reached the design phase), upon further study, had several combinations that would have rendered the game unplayable, and the idea was scrapped. The layout was then changed to that of 64 hexagonal rooms, each representing a separate mini-game, which the player would select after a short overhead flying stage.


The location(s) of the unawarded prizes remains unknown, although it has been rumored that the Sword of Ultimate Sorcery had once been seen hanging in the house of former Atari CEO Jack Tramiel, (who purchased Atari in 1984), however, no hard evidence to support this theory has ever surfaced. More importantly, though, no prototypes of ''Airworld'' have ever turned up. There have been several claims made by various parties that such a prototype exists, some even providing photographs, although their validity, too, has never been proven.
Frye has also allegedly stated that the development team only managed to complete about 20% of the game before it was scrapped; it has also been confirmed that its respective comic book never even reached the writing stage.<ref>[http://www.digitpress.com/faq/swordquest/swordquest_revisted.htm Digital Press page describing the history of the series] Retrieved 1 Oct 2016.</ref>


The creative director of ''Swordquest'', Tod Frye, has stated that ''Airworld'' was intended to be based on the ''I Ching'' (an ancient Chinese text), with 64 rooms, each room represented by a six digit number (each digit in turn representing an aspect of the room's environment); though this mechanic (which only ever reached the design phase), upon further study, had several combinations that would have rendered the game unplayable, and the idea was scrapped. The layout was then changed to that of 64 hexagonal rooms, each representing a separate mini-game, which the player would select after a short overhead flying stage. Frye has also allegedly stated that the development team only managed to complete about 20% of the game before it was scrapped; it has also been confirmed that its respective comic book never even reached the writing stage.<ref>[http://www.digitpress.com/faq/swordquest/swordquest_revisted.htm Digital Press page describing the history of the series] Retrieved 1 Oct 2016.</ref>
==Status==
[[File:Airworldproto.png|thumb|215px|An alleged ''Airworld'' prototype cartridge (confirmed to be a hoax).]]
The location(s) of the unawarded prizes remain unknown, although it has been rumored that the Sword of Ultimate Sorcery had once been seen hanging in the house of former Atari CEO Jack Tramiel, (who purchased Atari in 1984), however, no hard evidence to support this theory has ever surfaced. As for ''Airworld'' itself, no real prototypes have been released in any way. Several false/unverified claims have been made however, some even including fake photos of the cartridge.


Whether a somewhat playable prototype does indeed exist (or is simply the product of rumor), as well as the location of the 3 unawarded prizes, remain two of the biggest video game mysteries of all time.


==Additional pictures==
<br/><br/><br/><br/><br/><br/><br/>


==Gallery==
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
File:5426195 41.png|The 5 planned competition prizes.
File:5426195 41.png|The 5 planned competition prizes.
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</gallery>
</gallery>


== References ==
==References==
 
<references />
<references />


[[Category:Lost video games]]
[[Category:Lost video games]]

Revision as of 15:33, 24 March 2017

A fan's mock-up of what the box art might have looked like.

Status: Lost


The Swordquest series of games for the Atari 2600 were very ambitious for their time, in that tie-in competitions to win 4 separate prizes each worth $25,000 formed the basis of each game, with a final prize worth $50,000 to be awarded to one of the previous four winners after facing off against each other for said prize. However, the video game crash of 1983 led to the contest being ended prematurely, and the final game in the series, Airworld, was never released.[1]

History and Development

The 4 games planned for the series were as follows:

  • Earthworld, released October 1982; contest prize was the $25k Talisman of Penultimate Truth.
  • Fireworld, released February 1983; contest prize was the $25k Chalice of Light.
  • Waterworld, released February 1983 (in limited numbers due to the beginning of the 1983 video game crash); contest prize was to be the $25k Crown of Life.
  • Airworld, which was never released due to the aforementioned 1983 crash; contest prize was to be the $25k Philosopher's Stone.

The winners of said prizes would then compete against each other for the $50k Sword of Ultimate Sorcery. The means of entering these competitions was to find clues scattered throughout the game (as well as in tie-in comic books, created by DC Comics, of which separate volumes were included with each game).

The first two competitions went off as planned, with the Earthworld talisman going to Steven Bell, and the Fireworld chalice going to Michael Rideout. However, Waterworld was subject to a limited release due to the 1983 video game crash, and the competition to win the Crown of Life was ultimately cancelled.

Airworld ended up being cancelled entirely, and as such, was never released (nor was the competition for said game ever held).

The creative director of Swordquest, Tod Frye, has stated that Airworld was intended to be based on the I Ching (an ancient Chinese text), with 64 rooms, each room represented by a six digit number and each digit, in turn, representing an aspect of the room's environment, though this mechanic (which only ever reached the design phase), upon further study, had several combinations that would have rendered the game unplayable, and the idea was scrapped. The layout was then changed to that of 64 hexagonal rooms, each representing a separate mini-game, which the player would select after a short overhead flying stage.

Frye has also allegedly stated that the development team only managed to complete about 20% of the game before it was scrapped; it has also been confirmed that its respective comic book never even reached the writing stage.[2]

Status

File:Airworldproto.png
An alleged Airworld prototype cartridge (confirmed to be a hoax).

The location(s) of the unawarded prizes remain unknown, although it has been rumored that the Sword of Ultimate Sorcery had once been seen hanging in the house of former Atari CEO Jack Tramiel, (who purchased Atari in 1984), however, no hard evidence to support this theory has ever surfaced. As for Airworld itself, no real prototypes have been released in any way. Several false/unverified claims have been made however, some even including fake photos of the cartridge.









Gallery

References