The Seven Colors: Legend of PSY・S City (found Masaya Matsuura Mac point-and-click adventure game; 1993): Difference between revisions

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{{InfoboxFound
{{InfoboxFound
|title=<center>The Seven Colors: Legend of PSY・S City (found Masaya Matsuura computer game; 1993)</center>
|title=<center>The Seven Colors: Legend of PSY・S City</center>
|image=Sevencolorscover.png
|image=Sevencolorscover.png
|imagecaption=The cover of the CD-ROM jewel case for The Seven Colors.
|imagecaption=The cover of the CD-ROM jewel case for the game.
|status=<span style="color:green;">'''Found'''</span>
|status=<span style="color:green;">'''Found'''</span>
|datefound=23 May 2015
|datefound=23 May 2015
|foundby=[[User:HomeStarRunnerTron|HomeStarRunnerTron]]
|foundby=[[User:HomeStarRunnerTron|HomeStarRunnerTron]]
}}
}}
[[File:Sevencolorsbigboxfront.jpg|thumb|right|The front of the box for The Seven Colors.]]
'''''The Seven Colors: Legend of PSY・S City''''' is a Mac-exclusive explorative point-and-click adventure game. Of note is it being the debut of Masaya Matsuura (creator of ''PaRappa the Rapper'', ''UmJammer Lammy'', and ''Vib-Ribbon'') in the world of game development.
[[File:Thesevencolorsshots.png|thumb|right|Assorted screenshots from The Seven Colors.]]
[[File:Sevencolorsbigboxback.jpg|thumb|right|The back of the box for The Seven Colors.]]
 
[[Has brief:: '''The Seven Colors: Legend of PSY・S City''' is a Mac-exclusive explorative point-and-click adventure. Of note is it being the debut of Masaya Matsuura]] (creator of PaRappa the Rapper<ref>[https://en.wikipedia.org/wiki/PaRappa_the_Rapper Wikipedia article on PaRappa the Rapper.] Retrieved 10 Sep '20</ref>, UmJammer Lammy<ref>[https://en.wikipedia.org/wiki/Um_Jammer_Lammy Wikipedia article on UmJammer Lammy.] Retrieved 10 Sep '20</ref> and Vib-Ribbon<ref>[https://en.wikipedia.org/wiki/Vib-Ribbon Wikipedia article on Vib-Ribbon.] Retrieved 10 Sep '20</ref>) in the world of game development.


==History & Significance==
==History & Significance==
Before game development, Masaya Matsuura was a musician, performing in a highly successful pop-rock duo called PSY・S, which was active from 1983 to 1996.<ref>[https://en.wikipedia.org/wiki/Psy-S Wikipedia article on PSY・S.] Retrieved 10 Sep '20</ref> Three months before the release of the band's tenth studio album, WINDOW<ref>[https://uchyax.exblog.jp/4009107/ Blog entry about the history of WINDOW.] Retrieved 10 Sep '20</ref>, The Seven Colors was created, serving as the basis for the artwork and themes of the upcoming album. Three of the songs in WINDOW are taken directly from parts of the game soundtrack of The Seven Colors. Instrumental versions of other songs from other albums are played throughout The Seven Colors, as well. Specifically, the opening and closing instrumental for their ninth album, HOLIDAY, is utilized in-game.<ref>[https://www.nicovideo.jp/watch/sm32403279 HOLIDAY, full album on nicovideo.jp.] Retrieved 10 Sep '20</ref>
Before game development, Masaya Matsuura was a musician, performing in a highly successful pop-rock duo called PSY・S, which was active from 1983 to 1996. Three months before the release of the band's tenth studio album, ''WINDOW'',<ref>[https://uchyax.exblog.jp/4009107/ Blog entry about the history of ''WINDOW''.] Retrieved 10 Sep '20</ref> ''The Seven Colors'' was created, serving as the basis for the artwork and themes of the upcoming album. Three of the songs in ''WINDOW'' are taken directly from parts of the game soundtrack of ''The Seven Colors''. Instrumental versions of other songs from other albums are played throughout ''The Seven Colors'', as well. Specifically, the opening and closing instrumental for their ninth album, ''HOLIDAY'', is utilized in-game.<ref>[https://www.nicovideo.jp/watch/sm32403279 ''HOLIDAY'', full album on nicovideo.jp.] Retrieved 10 Sep '20</ref>


Masaya Matsuura collaborated with Sony Music Entertainment Japan (which also published Eastern Mind & Chu-Teng<ref>[https://archive.org/details/chu-teng Downloadable ISO archive of Chu-Teng.] Retrieved 10 Sep '20</ref>), writing new music as PSY・S with his creative partner, CHAKA. The writing in the game was done by Yukinojo Mori, the lyricist/poet behind Cha-La Head-Cha-La from Dragon Ball Z<ref>[https://en.wikipedia.org/wiki/Yukinojo_Mori Wikipedia article on Yukinojo Mori.] Retrieved 10 Sep '20</ref>, and the art design was headed by Mic*itaya, who had done a great deal of similar work for the past few PSY・S albums and singles.
Masaya Matsuura collaborated with Sony Music Entertainment Japan (which also published ''Eastern Mind'' and ''Chu-Teng''), writing new music as PSY・S with his creative partner, CHAKA. The writing in the game was done by Yukinojo Mori, the lyricist/poet behind "Cha-La Head-Cha-La" from ''Dragon Ball Z'', and the art design was headed by Mic*itaya, who had done a great deal of similar work for the past few PSY・S albums and singles.


The game debuted at a solo exhibit of Mic*itaya's art, an event which took place from May 7 to 19, 1992.<ref>[http://www.micitaya.com/archive/biography/PROFILE/E02.html Mic*itaya's history.] Retrieved 10 Sep '20</ref> Later on, some time in 1993, the game would receive a Multimedia Grand Prix award<ref>[https://en.wikipedia.org/wiki/Masaya_Matsuura Wikipedia article on Masaya Matsuura.] Received 10 September '20</ref>. This would place the game's creation as preceding both MYST and The Journeyman Project (two of the games considered most often to be the trailblazers for the explorative point-and-click genre).
The game debuted at a solo exhibit of Mic*itaya's art, an event which took place from May 7th to 19th, 1992.<ref>[http://www.micitaya.com/archive/biography/PROFILE/E02.html Mic*itaya's biography.] Retrieved 10 Sep '20</ref> Later on, some time in 1993, the game would receive a Multimedia Grand Prix award. This would place the game's creation as preceding both MYST and The Journeyman Project (two of the games considered most often to be the trailblazers for the explorative point-and-click genre).


==Overview==
==Overview==
[[Has brief:: The game's objective is to rescue all the coloured hearts (unlike American standard, Japanese culture dictates seven major colours: Red, Orange, Yellow, Green, Blue, Sky Blue, and Purple.) in PSY・S City and, in doing so, bring back the night. The graphics are made primarily out of pre-rendered cel-shaded computer-generated environments.]] There is very little dialogue (written or spoken) in the game. Clues for how to find hearts are given in cryptic songs, and all objectives can be accomplished in any order. There are also hidden tasks throughout that give experience points and other non-essential interactive tidbits.
The game's objective is to rescue all the colored hearts (unlike American standard, Japanese culture dictates seven major colors: Red, Orange, Yellow, Green, Blue, Light Blue, and Purple.) in PSY・S City and, in doing so, bring back the night. The graphics are made primarily out of pre-rendered cel-shaded computer-generated environments. There is very little dialogue (written or spoken) in the game. Clues for how to find hearts are given in cryptic songs, and all objectives can be accomplished in any order. There are also hidden tasks throughout that give experience points and other non-essential interactive tidbits.


[[Has brief:: Much like every game to follow in Masaya Matsuura's library, the game has a penchant for quirky humour and surrealism.]]
Much like every game to follow in Masaya Matsuura's library, the game has a penchant for quirky humour and surrealism.


==Availability==
==Availability==
For years, the game was merely mentioned by name a handful of times on the Internet, without even a single screenshot of gameplay shared. The most information on the game itself dates back to a Japanese thread from the late 2000s with nostalgic players trying to figure out how to beat the game<ref>[http://pc11.2ch.net/test/read.cgi/jobs/1070772063/ Archived forum thread discussing The Seven Colors.] Retrieved 10 Sep '20</ref>.
For years, the game was merely mentioned by name a handful of times on the Internet, without even a single screenshot of gameplay shared. The most information on the game itself dates back to a Japanese thread from the late 2000s with nostalgic players trying to figure out how to beat the game.<ref>[http://pc11.2ch.net/test/read.cgi/jobs/1070772063/ Archived forum thread discussing ''The Seven Colors''.] Retrieved 10 Sep '20</ref>
 
In early May 2015 (right around the Lost Media Wiki's migration to this current domain), the CD was found being sold on the Japanese site Yahoo! Auctions. It was bought through a service for international customers called Buyee<ref>[https://buyee.jp/item/yahoo/auction/r127209773 The auction in question on Buyee, archived.] Retrieved 10 Sep '20</ref>.


[[File:Sevencolorsreceived.gif|frame|none|The arrival of the package containing The Seven Colors.]]
In early May 2015 (right around the Lost Media Wiki's migration to this current domain), the CD was found being sold on the Japanese site Yahoo! Auctions. It was bought through a service for international customers called Buyee.<ref>[https://buyee.jp/item/yahoo/auction/r127209773 The auction in question on Buyee, archived.] Retrieved 10 Sep '20</ref>


Shortly afterward, the game was dumped and archived on [https://macintoshgarden.org/games/the-seven-colors-legend-of-psy-s-city Macintosh Garden.]
Shortly afterward, the game was dumped and archived on [https://macintoshgarden.org/games/the-seven-colors-legend-of-psy-s-city Macintosh Garden.]


==Hacking and English Fantranslation==
==Hacking and English Fantranslation==
Initially, when received, the game was unplayable on old Mac OS 7-9 emulation due to an incapability to run Audio CD partitions in-game. In hacking the MacroMind Player files, a workaround was created and released on [https://macintoshgarden.org/games/the-seven-colors-legend-of-psy-s-city Macintosh Garden] to use compressed audio that could play without a separate audio partition.
Initially, when received, the game was unplayable on old Mac OS 7-9 emulation due to an incapability to run Audio CD partitions in-game. In hacking the MacroMind Player files, a workaround was created and released on [https://macintoshgarden.org/games/the-seven-colors-legend-of-psy-s-city Macintosh Garden] to use compressed audio that could play without a separate audio partition.


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==Gallery==
==Gallery==
{{Video|perrow  =1
<gallery mode=packed heights=200px>
File:Sevencolorsbigboxfront.jpg|The front of the box for ''The Seven Colors''.
File:Thesevencolorsshots.png|Assorted screenshots from ''The Seven Colors''.
File:Sevencolorsbigboxback.jpg|The back of the box for ''The Seven Colors''.
File:Sevencolorsreceived.gif|The arrival of the package containing ''The Seven Colors''.
</gallery>
{{Video|perrow  =3
   |service1    =youtube
   |service1    =youtube
   |id1          =uj6kyhdQ9d0
   |id1          =uj6kyhdQ9d0
   |description1 =English fan-translation of "♡のパティオで逢いましょう" from The Seven Colors.
   |description1 =English fan-translation of "♡のパティオで逢いましょう" from ''The Seven Colors''.
}}
   |service2     =youtube
{{Video|perrow  =1
   |id2         =gH4PWIWt7_g
   |service1     =youtube
   |description2 =Part 1 of 2 of the PSY・S video special, ''Music in Your Eyes'', which utilizes a great deal of graphics and music from both ''WINDOW'' and ''The Seven Colors''.
   |id1         =gH4PWIWt7_g
   |service3     =youtube
   |description1 =Part 1 of 2 of the PSY・S video special, Music in Your Eyes, which utilizes a great deal of graphics and music from both WINDOW and The Seven Colors.
   |id3         =jJKqogrn3zI
}}
   |description3 =Part 2 of 2 of the PSY・S video special, ''Music in Your Eyes'', which utilizes a great deal of graphics and music from both ''WINDOW'' and ''The Seven Colors''.
{{Video|perrow  =1
   |service1     =youtube
   |id1         =jJKqogrn3zI
   |description1 =Part 2 of 2 of the PSY・S video special, Music in Your Eyes, which utilizes a great deal of graphics and music from both WINDOW and The Seven Colors.
}}
}}
==External Links==
==External Links==
*[https://macintoshgarden.org/games/the-seven-colors-legend-of-psy-s-city Download page on Macintosh Garden] Retrieved 10 Sep '20
*[https://macintoshgarden.org/games/the-seven-colors-legend-of-psy-s-city The download page on Macintosh Garden.] Retrieved 10 Sep '20
*[http://uchyax.exblog.jp/4009107 Window, Blog Entry] Retrieved 10 Sep '20
*[https://archive.org/details/chu-teng Downloadable ISO archive of ''Chu-Teng''.] Retrieved 10 Sep '20
*[http://uchyax.exblog.jp/3602087 Window Intro Song, Blog Entry] Retrieved 10 Sep '20
*[http://uchyax.exblog.jp/4009107 Window, Blog Entry.] Retrieved 10 Sep '20
*[http://uchyax.exblog.jp/1114174 The Seven Colors (Song), Blog Entry] Retrieved 10 Sep '20
*[http://uchyax.exblog.jp/3602087 Window Intro Song, Blog Entry.] Retrieved 10 Sep '20
*[http://uchyax.exblog.jp/3386791 Heart no Patio, Blog Entry] Retrieved 10 Sep '20
*[http://uchyax.exblog.jp/1114174 "The Seven Colors" (Song), Blog Entry.] Retrieved 10 Sep '20
*[http://uchyax.exblog.jp/4088495 The Seven Colors (Game), Blog Entry] Retrieved 10 Sep '20
*[http://uchyax.exblog.jp/3386791 Heart no Patio, Blog Entry.] Retrieved 10 Sep '20
*[http://monsteradeliciosa.blog.so-net.ne.jp/2010-11-12 The Seven Colors (Game), Blog Entry #2] Retrieved 10 Sep '20
*[http://uchyax.exblog.jp/4088495 ''The Seven Colors'' (Game), Blog Entry.] Retrieved 10 Sep '20
*[http://parisiennebata.cocolog-nifty.com/blog/2008/03/post_c683.html The Seven Colors (Game), Blog Entry #3] Retrieved 10 Sep '20
*[http://monsteradeliciosa.blog.so-net.ne.jp/2010-11-12 ''The Seven Colors'' (Game), Blog Entry #2.] Retrieved 10 Sep '20
*[http://www.micitaya.com/archive/biography/PROFILE/E02.html Mic*itaya's History Page] Retrieved 10 Sep '20
*[http://parisiennebata.cocolog-nifty.com/blog/2008/03/post_c683.html ''The Seven Colors'' (Game), Blog Entry #3.] Retrieved 10 Sep '20
*[http://pc11.2ch.net/test/read.cgi/jobs/1070772063/ The Seven Colors (Game), Forum Thread] Retrieved 10 Sep '20
*[http://pc11.2ch.net/test/read.cgi/jobs/1070772063/ ''The Seven Colors'' (Game), forum thread.] Retrieved 10 Sep '20
*[http://jfk.2ch.net/test/read.cgi/legend/1138531309/ PSY•S Forum Thread] Retrieved 10 Sep '20
*[http://jfk.2ch.net/test/read.cgi/legend/1138531309/ PSY•S forum thread.] Retrieved 10 Sep '20
*[http://blog.angel-pro.net/?eid=1426256 PSY•S Trivia Page] Retrieved 10 Sep '20
*[http://blog.angel-pro.net/?eid=1426256 PSY•S trivia page.] Retrieved 10 Sep '20
*[https://en.wikipedia.org/wiki/Psy-S Wikipedia article on PSY・S.] Retrieved 10 Sep '20
*[https://en.wikipedia.org/wiki/Yukinojo_Mori Wikipedia article on Yukinojo Mori.] Retrieved 10 Sep '20
*[https://en.wikipedia.org/wiki/Masaya_Matsuura Wikipedia article on Masaya Matsuura.] Received 10 Sep '20


==References==
==References==
{{reflist}}
{{reflist}}


[[Category:Found media]]
[[Category:Found media|Seven Colors: Legend of PSY・S City, The]]
[[Category:Featured articles]]

Revision as of 08:13, 27 January 2021

Sevencolorscover.png

The cover of the CD-ROM jewel case for the game.

Status: Found

Date found: 23 May 2015

Found by: HomeStarRunnerTron

The Seven Colors: Legend of PSY・S City is a Mac-exclusive explorative point-and-click adventure game. Of note is it being the debut of Masaya Matsuura (creator of PaRappa the Rapper, UmJammer Lammy, and Vib-Ribbon) in the world of game development.

History & Significance

Before game development, Masaya Matsuura was a musician, performing in a highly successful pop-rock duo called PSY・S, which was active from 1983 to 1996. Three months before the release of the band's tenth studio album, WINDOW,[1] The Seven Colors was created, serving as the basis for the artwork and themes of the upcoming album. Three of the songs in WINDOW are taken directly from parts of the game soundtrack of The Seven Colors. Instrumental versions of other songs from other albums are played throughout The Seven Colors, as well. Specifically, the opening and closing instrumental for their ninth album, HOLIDAY, is utilized in-game.[2]

Masaya Matsuura collaborated with Sony Music Entertainment Japan (which also published Eastern Mind and Chu-Teng), writing new music as PSY・S with his creative partner, CHAKA. The writing in the game was done by Yukinojo Mori, the lyricist/poet behind "Cha-La Head-Cha-La" from Dragon Ball Z, and the art design was headed by Mic*itaya, who had done a great deal of similar work for the past few PSY・S albums and singles.

The game debuted at a solo exhibit of Mic*itaya's art, an event which took place from May 7th to 19th, 1992.[3] Later on, some time in 1993, the game would receive a Multimedia Grand Prix award. This would place the game's creation as preceding both MYST and The Journeyman Project (two of the games considered most often to be the trailblazers for the explorative point-and-click genre).

Overview

The game's objective is to rescue all the colored hearts (unlike American standard, Japanese culture dictates seven major colors: Red, Orange, Yellow, Green, Blue, Light Blue, and Purple.) in PSY・S City and, in doing so, bring back the night. The graphics are made primarily out of pre-rendered cel-shaded computer-generated environments. There is very little dialogue (written or spoken) in the game. Clues for how to find hearts are given in cryptic songs, and all objectives can be accomplished in any order. There are also hidden tasks throughout that give experience points and other non-essential interactive tidbits.

Much like every game to follow in Masaya Matsuura's library, the game has a penchant for quirky humour and surrealism.

Availability

For years, the game was merely mentioned by name a handful of times on the Internet, without even a single screenshot of gameplay shared. The most information on the game itself dates back to a Japanese thread from the late 2000s with nostalgic players trying to figure out how to beat the game.[4]

In early May 2015 (right around the Lost Media Wiki's migration to this current domain), the CD was found being sold on the Japanese site Yahoo! Auctions. It was bought through a service for international customers called Buyee.[5]

Shortly afterward, the game was dumped and archived on Macintosh Garden.

Hacking and English Fantranslation

Initially, when received, the game was unplayable on old Mac OS 7-9 emulation due to an incapability to run Audio CD partitions in-game. In hacking the MacroMind Player files, a workaround was created and released on Macintosh Garden to use compressed audio that could play without a separate audio partition.

Currently, a full English fantranslation is in-progress. A preview can be seen below in the gallery.

Gallery

English fan-translation of "♡のパティオで逢いましょう" from The Seven Colors.

Part 1 of 2 of the PSY・S video special, Music in Your Eyes, which utilizes a great deal of graphics and music from both WINDOW and The Seven Colors.

Part 2 of 2 of the PSY・S video special, Music in Your Eyes, which utilizes a great deal of graphics and music from both WINDOW and The Seven Colors.

External Links

References