The Virtual Nightclub (found PC/Mac adventure game; 1997): Difference between revisions

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|title=The Virtual Nightclub
|title=The Virtual Nightclub
|image=JC_front-1.jpg
|image=JC_front-1.jpg
|imagecaption=Cover art for the obscure 1997 video game "The Virtual Nightclub
|imagecaption=Cover art for the obscure 1997 video game "The Virtual Nightclub"
|status=<span style="color:green;">'''Found'''</span>
|status=<span style="color:green;">'''Found'''</span>
|datefound=09 June 2016
|datefound=09 June 2016
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'''The Virtual Nightclub''' is an obscure point-and-click video game from 1997, which development has been started from 1993 until 1997, when the company Thumb Candy brought back the rights to this game. It was originally developed by Prospect Project and published by Philips Interactive Media and Thumb Candy. The game features a concept on a virtual reality nightclub, which was revolutionary for its time. The game is almost similar to Burn:Cycle, except it relies on a modern and futuristic nightclub and the main plot of this game is that you have to collect 16 S-warps in order to escape by playing mini-games, plus you only have 6 hours to complete the game. This game well known to promote British youth culture.
'''The Virtual Nightclub''' is an obscure point-and-click video game from 1997, which development has been started from 1993 until 1997, when the company Thumb Candy brought back the rights to this game. It was originally developed by Prospect Project and published by Philips Interactive Media and Thumb Candy. The game features a concept on a virtual reality nightclub, which was revolutionary for its time. The game is almost similar to Burn:Cycle, except it relies on a modern and futuristic nightclub and the main plot of this game is that you have to collect 16 S-warps in order to escape by playing mini-games, plus you only have 6 hours to complete the game. This game well known to promote British youth culture.


Very little known information of the game is available, due to the fact that the game only sold in limited copies, both in the United Kingdom and outside the United Kingdom via The Scf Fi Channel and their website. It is unclear if Prospect Project is defunct or still alive.
Until 2015 and 2016, very little known information of the game is available, due to the fact that the game only sold in limited copies, both in the United Kingdom and outside the United Kingdom via The Sci Fi Channel and their website. It is unclear if Prospect Project is defunct or still alive.


== Version differences ==
== Version differences ==

Revision as of 01:11, 23 July 2016

JC front-1.jpg

Cover art for the obscure 1997 video game "The Virtual Nightclub"

Status: Found

Date found: 09 June 2016

Found by: Gamecare (Mark D.)


The Virtual Nightclub is an obscure point-and-click video game from 1997, which development has been started from 1993 until 1997, when the company Thumb Candy brought back the rights to this game. It was originally developed by Prospect Project and published by Philips Interactive Media and Thumb Candy. The game features a concept on a virtual reality nightclub, which was revolutionary for its time. The game is almost similar to Burn:Cycle, except it relies on a modern and futuristic nightclub and the main plot of this game is that you have to collect 16 S-warps in order to escape by playing mini-games, plus you only have 6 hours to complete the game. This game well known to promote British youth culture.

Until 2015 and 2016, very little known information of the game is available, due to the fact that the game only sold in limited copies, both in the United Kingdom and outside the United Kingdom via The Sci Fi Channel and their website. It is unclear if Prospect Project is defunct or still alive.

Version differences

Beta version

Gameplay of the beta version

A beta version was leaked via 4shared, the packaging was boxed and it has notable bugs and glitches, such as missing files and script-related errors to Macromedia Director. The version is dated "Friday, May 24, 1996", one year before the game was released. The beta version release only sold very limited copies.

Final version

In June 03, 2016, a final build of a game was uploaded to Mega. One notable differences in the final version is the packaging (which is now in a jewel case) and bug fixes and removed glitches, it also includes a new storyline (unlike in the beta version, where the story is still in work-in-progress).