Virtual Jockey (lost build of cancelled Virtual Boy horse-racing simulation game; 1996): Difference between revisions

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==Plot==
==Plot==
The player aims for derby as one of the jockeys within the horse raging circles, which consist of more than 20 people in total. The player become familiar with the characteristics of their unique talking horse and the courses, for if the player don't ride their house well and they were not prepared for what unfolds before them, it would be difficult to win.
The player wants to win the japanise derby, which consists of more than 20 people in total. The player want's to do this to inpress his father, who also won the derby. In order to do this, the player must become familiar with the characteristics of their unique talking horse and the courses to win. With the horse, you can become familiar with the other horses. The player must also defeat the Kaiser Corps, which is doing terrible things to the derby. What they do to the derby is unknown.


==Availability==
==Availability==

Revision as of 15:16, 18 December 2016

Vjockeyflyer.jpg

Rare flyer for the game.

Status: Lost

Virtual Jockey is a cancelled 1996 jockey game that was in development by Right Stuff for the Virtual Boy. It was never finished before the Virtual Boy was cancelled. Some game mechanics were used in the PS1 game Jockey Zero.

Plot

The player wants to win the japanise derby, which consists of more than 20 people in total. The player want's to do this to inpress his father, who also won the derby. In order to do this, the player must become familiar with the characteristics of their unique talking horse and the courses to win. With the horse, you can become familiar with the other horses. The player must also defeat the Kaiser Corps, which is doing terrible things to the derby. What they do to the derby is unknown.

Availability

Only four screenshots and the flyer for the game have surfaced.