Distrust (lost early version of "Danganronpa: Trigger Happy Havoc" PlayStation Portable visual novel game; 2007-2009): Difference between revisions
(added a photo that might be important, it doesn't show the caption tho. i don't know how to fix it and i'd appritiate if somebody helped me to fix it, the caption is "Beta design for Monokuma". i'm very happy to help this article since i love Danganronpa.) |
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File:DistrustCharacters.jpg|The cast of ''Distrust''. | File:DistrustCharacters.jpg|The cast of ''Distrust''. | ||
File:DistrustScreenshots.jpg|Various screenshots featuring an early version of the Class Trial. | File:DistrustScreenshots.jpg|Various screenshots featuring an early version of the Class Trial. | ||
File:Monokumabeta.png|175px|center|Beta design for Monokuma. | |||
</gallery> | </gallery> | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Lost video games]] | [[Category:Lost video games]] |
Revision as of 14:33, 6 June 2019
Distrust was the original version of Danganronpa: Trigger Happy Havoc. Although the concept was worked on from approximately October 2007 to October 2009[1], most information on it has only been discovered in the years following Danganronpa’s 2010 release.
What is known of the plot and setting are fairly similar to the released product; 15 students are trapped inside a sealed location and are forced to kill one another; in the case of Distrust, the students were trapped in a warehouse with a time limit of one week. The most significant known difference is that Distrust had a much darker tone and lacked the black comedy elements of the final product. It was also much gorier than what was eventually released, and this is what caused the eventual retool into Danganronpa. Not only did the development team fear that the gore would be too much of a turn-off to potential players, but series writer Kazutaka Kodaka felt that the over-emphasized violence was detracting from the story he wanted to tell.[2]
The violent scenes that were kept were edited to be less graphic, and the overall art style was changed to incorporate brighter colors and less realistic character designs. Although the blood was changed from red to hot pink in order for Danganronpa to receive a lower age rating, this particular change seems to have been for naught; both versions of the game received a D rating from CERO.[3]
The other major difference is the Trust/Distrust system, a gameplay mechanic that was scrapped during the retool. Depending on the player's choices during the story, other characters would come to gain or lose trust in the protagonist. Certain decisions would lead to different characters living or dying, as well as several different endings.
Interestingly, many of the character designs were eventually recycled for the finished product. For example, the character Kazuo Matsuzaki, seen in the video below, is almost identical to Leon Kuwata from Danganronpa. An art book released alongside Danganronpa 1・2 Reload confirmed that many of the other designs served as the basis for other characters.
Gallery
References
- ↑ Dengeki Online article Retrieved 04 Jan '17
- ↑ Polygon article on the graphic content of Distrust Retrieved 04 Jan '17
- ↑ Unseen64 article on the game. Retrieved 04 Jan '17