Crimson Skies: High Road to Revenge (lost E3 2002 beta build of Xbox flight-based combat game; 2003): Difference between revisions
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''Crimson Skies: High Road to Revenge'' (also known as ''Crimson Skies 2'' during development) is a video game developed by FASA Studio (part of Microsoft Game Studios) for the Xbox. The game, like its PC predecessor, is an arcade flight game. | ''Crimson Skies: High Road to Revenge'' (also known as ''Crimson Skies 2'' during development) is a video game developed by FASA Studio (part of Microsoft Game Studios) for the Xbox. The game, like its PC predecessor, is an arcade flight game. | ||
A year before the game's release, '''the first showing of ''Crimson Skies: High Road to Revenge'' was at E3 2002 between May 22nd and May 24th, which also happened to be the first time the game could be played by the public'''. Originally, the game followed the vein of ''Indiana Jones'' with an "interactive movie" concept. At the time, the levels of the game and storyline were completely different from the final version, and was intended to be released sometime on Fall 2002.<ref>[https://www.mobygames.com/game/crimson-skies-high-road-to-revenge/screenshots Screenshots of the ''Crimson Skies:High Road to Revenge'' demo on MobyGames.] Retrieved 30 Nov '21</ref><ref>[http://www.heavengames.com/ads/e3-2002/e3e.shtml Screenshots of the ''Crimson Skies: High Road to Revenge'' demo on HeavenGames.] Retrieved 30 Nov '21</ref><ref>[https://www.unseen64.net/2010/04/04/crimson-skies-high-road-to-revenge-xbox-beta/ Screenshots of the ''Crimson Skies: High Road to Revenge'' demo on Unseen64.] Retrieved 01 Dec '21</ref> | A year before the game's release, '''the first showing of ''Crimson Skies: High Road to Revenge'' was at E3 2002 between May 22nd and May 24th, which also happened to be the first time the game could be played by the public'''. Originally, the game followed the vein of ''Indiana Jones'' with an "interactive movie" concept. At the time, the levels of the game and storyline were completely different from the final version, and was intended to be released sometime on Fall 2002.<ref>[https://www.mobygames.com/game/crimson-skies-high-road-to-revenge/screenshots Screenshots of the ''Crimson Skies:High Road to Revenge'' demo on MobyGames.] Retrieved 30 Nov '21</ref><ref>[http://www.heavengames.com/ads/e3-2002/e3e.shtml Screenshots of the ''Crimson Skies: High Road to Revenge'' demo on HeavenGames.] Retrieved 30 Nov '21</ref><ref>[https://www.unseen64.net/2010/04/04/crimson-skies-high-road-to-revenge-xbox-beta/ Screenshots of the ''Crimson Skies: High Road to Revenge'' demo on Unseen64.] Retrieved 01 Dec '21</ref><ref>[https://www.ign.com/games/crimson-skies-high-road-to-revenge/images Screenshots of the ''Crimson Skies: High Road to Revenge'' demo on IGN] Retrieved 02 Dec '21</ref> | ||
The content of the game included levels featuring a zeppelin casino, and an early version of Sea Haven, Chicago and Arixo. While on the other hand, the game would had featured destructible environments, bonus weapons and "danger zones" (incorporated from the first game). These features were scrapped in later development after the development team chose to rework on the game in response to playtesters criticizing that they feel that the game's levels are too short and linear, and that producers found that it was difficult on translating the "playable movie" concept from concept art to gameplay. This caused the game's release to be delayed for 2003. | The content of the game included levels featuring a zeppelin casino, and an early version of Sea Haven, Chicago and Arixo. While on the other hand, the game would had featured destructible environments, bonus weapons and "danger zones" (incorporated from the first game). These features were scrapped in later development after the development team chose to rework on the game in response to playtesters criticizing that they feel that the game's levels are too short and linear, and that producers found that it was difficult on translating the "playable movie" concept from concept art to gameplay. This caused the game's release to be delayed for 2003. |
Revision as of 13:06, 2 December 2021
Crimson Skies: High Road to Revenge (also known as Crimson Skies 2 during development) is a video game developed by FASA Studio (part of Microsoft Game Studios) for the Xbox. The game, like its PC predecessor, is an arcade flight game.
A year before the game's release, the first showing of Crimson Skies: High Road to Revenge was at E3 2002 between May 22nd and May 24th, which also happened to be the first time the game could be played by the public. Originally, the game followed the vein of Indiana Jones with an "interactive movie" concept. At the time, the levels of the game and storyline were completely different from the final version, and was intended to be released sometime on Fall 2002.[1][2][3][4]
The content of the game included levels featuring a zeppelin casino, and an early version of Sea Haven, Chicago and Arixo. While on the other hand, the game would had featured destructible environments, bonus weapons and "danger zones" (incorporated from the first game). These features were scrapped in later development after the development team chose to rework on the game in response to playtesters criticizing that they feel that the game's levels are too short and linear, and that producers found that it was difficult on translating the "playable movie" concept from concept art to gameplay. This caused the game's release to be delayed for 2003.
Description
The game's storyline is stated to be elaborate and slightly different than the final version of the game, except not much of it is known. In a (now deleted) page of Xbox.com, Wolf Wilson stated that the game's first level started with Nathan Zachary and the Fortune Hunters on a routine heist on a floating casino in Catalina.[5]
The next report on GameSpot comments that the game's minor antagonists, the Ragin' Cajuns, were intended to be the supporting characters of the game before their roles were changed. Also, it talks about another level where Nathan Zachary has to fight against the Red Skull Legion on a populated island (presumably a precursor of Sea Haven), whom are serving as enforcers of the owner of the floating casino. Furthermore, there is a "trench run" in which the player has to defend one of their wingmates from enemies in a narrow canyon. [6]
The game also featured older renditions of the soundtrack such as the instruments sounding slightly different to the final game that can be heard from clips of the game's E3 2002 build.
Gallery
Concept Art
Screenshots
Videos
References
- ↑ Screenshots of the Crimson Skies:High Road to Revenge demo on MobyGames. Retrieved 30 Nov '21
- ↑ Screenshots of the Crimson Skies: High Road to Revenge demo on HeavenGames. Retrieved 30 Nov '21
- ↑ Screenshots of the Crimson Skies: High Road to Revenge demo on Unseen64. Retrieved 01 Dec '21
- ↑ Screenshots of the Crimson Skies: High Road to Revenge demo on IGN Retrieved 02 Dec '21
- ↑ Archived Xbox.com article on the game's beta. Retrieved 30 Nov '21
- ↑ 2002 Gamespot article review of the game. Retrieved 30 Nov '21