The Hobbit (lost high-frame rate versions of high fantasy adventure film trilogy based on novel; 2012-2014): Difference between revisions
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|image=Hobbittri.png | |image=Hobbittri.png | ||
|imagecaption=Cover of ''The Hobbit: The Motion Picture Trilogy''. | |imagecaption=Cover of ''The Hobbit: The Motion Picture Trilogy''. | ||
|status=<span style="color: | |status=<span style="color:red;">'''Lost'''</span> | ||
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[[Has brief:: '''''The Hobbit''''' is a trilogy of high fantasy adventure films based on the J. R. R. Tolkien novel of the same name.]] They were directed by Peter Jackson and serve as prequels to Jackson's earlier ''The Lord of the Rings'' trilogy. [[Has brief:: In an effort to improve the film viewing experience, Jackson filmed the entire trilogy in 48 frames per second (FPS), double the industry standard of 24 FPS. '''Despite his efforts the high-frame-rate (HFR) versions never received a home media release and remain | [[Has brief:: '''''The Hobbit''''' is a trilogy of high fantasy adventure films based on the J. R. R. Tolkien novel of the same name.]] They were directed by Peter Jackson and serve as prequels to Jackson's earlier ''The Lord of the Rings'' trilogy. [[Has brief:: In an effort to improve the film viewing experience, Jackson filmed the entire trilogy in 48 frames per second (FPS), double the industry standard of 24 FPS. '''Despite his efforts the high-frame-rate (HFR) versions never received a home media release and remain lost.''']]<ref name=":0">[https://slashfilm.com/515045/peter-jackson-explains-shooting-the-hobbit-48-frames/ ''Peter Jackson Explains Why He's Shooting 'The Hobbit' At 48 Frames Per Second'' by Peter Sciretta from SlashFilm.] Retrieved 07 Apr '23</ref> | ||
==Background== | ==Background== | ||
In April 2011, Peter Jackson announced on his official Facebook page that he would be filming the '' | In April 2011, Peter Jackson announced on his official Facebook page that he would be filming the ''Hobbit'' trilogy (at that time planned as a duology) in the new HFR format. He made the switch due to the "hugely enhanced clarity and smoothness" 48 FPS offered. This theoretically makes the resulting film much easier on the eyes and thus - for fantasy and sci-fi films particularly - enhances the details of world-building, especially when watching in 3D.<ref name=":0" /><ref name=":1">[https://theverge.com/2014/12/19/7422633/hfr-might-work-even-though-it-looks-really-awful ''The Hobbit’s vision for the future of cinema looks awful, but it just might work'' by Jacob Kastrenakes from The Verge.] Retrieved 07 Apr '23</ref> | ||
Despite this excitement for HFR from Jackson and other directors, when ''The Hobbit: An Unexpected Journey'' released into theaters in December 2012 the HFR showings of the film were widely panned. While Jackson claimed that the technology would lead to a more immersive viewing experience, | Despite this excitement for HFR from Jackson and other directors, when ''The Hobbit: An Unexpected Journey'' released into theaters in December 2012 the HFR showings of the film were widely panned. While Jackson claimed that the technology would lead to a more immersive viewing experience, critics and audience members alike found it did the opposite, with many comparing the experience to watching a home video or TV soap opera.<ref name=":1" /><ref>[https://gizmodo.com/the-hobbit-an-unexpected-masterclass-in-why-48-fps-fai-5969817 ''The Hobbit: An Unexpected Masterclass in Why 48 FPS Fails'' by Vincent Laforet from Gizmondo.] Retrieved 07 Apr '23</ref> Jackson tried to tone down the HFR in the remaining two films (''The Desolation of Smaug'' & ''The Battle of the Five Armies'') in an effort to address these complaints, but it did little more to convince audiences that they were looking at the future of cinema, and neither Jackson nor any other director has used it so extensively since.<ref name=":1" /><ref>[https://theguardian.com/film/2013/dec/13/peter-jackson-48fps-tone-down-hobbit-desolation-smaug-hd ''Peter Jackson admits to 'softening' HD version of The Desolation of Smaug'' by Ben Childs from The Guardian.] Retrieved 07 Apr '23</ref> | ||
==Availability== | ==Availability== | ||
While it is unknown why the HFR versions of the films were never released on home media it's likely due to a combination of negative reception and technical limitations. | While it is unknown why the HFR versions of the films were never released on home media it's likely due to a combination of negative reception and technical limitations. Some fan-made recreations of the trailers using a facsimile of the technology can be found online, but these have no official endorsement and do not exactly reproduce the effect. | ||
==See Also== | ==See Also== | ||
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==References== | ==References== | ||
{{reflist}} | |||
[[Category:Lost films|Hobbit]] | [[Category:Lost films|Hobbit]] | ||
[[Category: | [[Category:Completely lost media|Hobbit]] | ||
[[Category:Featured articles|Hobbit]] | [[Category:Featured articles|Hobbit]] |
Revision as of 22:19, 29 February 2024
The Hobbit is a trilogy of high fantasy adventure films based on the J. R. R. Tolkien novel of the same name. They were directed by Peter Jackson and serve as prequels to Jackson's earlier The Lord of the Rings trilogy. In an effort to improve the film viewing experience, Jackson filmed the entire trilogy in 48 frames per second (FPS), double the industry standard of 24 FPS. Despite his efforts the high-frame-rate (HFR) versions never received a home media release and remain lost.[1]
Background
In April 2011, Peter Jackson announced on his official Facebook page that he would be filming the Hobbit trilogy (at that time planned as a duology) in the new HFR format. He made the switch due to the "hugely enhanced clarity and smoothness" 48 FPS offered. This theoretically makes the resulting film much easier on the eyes and thus - for fantasy and sci-fi films particularly - enhances the details of world-building, especially when watching in 3D.[1][2]
Despite this excitement for HFR from Jackson and other directors, when The Hobbit: An Unexpected Journey released into theaters in December 2012 the HFR showings of the film were widely panned. While Jackson claimed that the technology would lead to a more immersive viewing experience, critics and audience members alike found it did the opposite, with many comparing the experience to watching a home video or TV soap opera.[2][3] Jackson tried to tone down the HFR in the remaining two films (The Desolation of Smaug & The Battle of the Five Armies) in an effort to address these complaints, but it did little more to convince audiences that they were looking at the future of cinema, and neither Jackson nor any other director has used it so extensively since.[2][4]
Availability
While it is unknown why the HFR versions of the films were never released on home media it's likely due to a combination of negative reception and technical limitations. Some fan-made recreations of the trailers using a facsimile of the technology can be found online, but these have no official endorsement and do not exactly reproduce the effect.
See Also
- The Lord of the Rings (lost BBC radio series; 1955)
- The Hobbit (found animated film adaptation of novel; 1966)
- Khraniteli (found Soviet TV adaptation of "The Fellowship of the Ring" novel; 1991)
References
- ↑ 1.0 1.1 Peter Jackson Explains Why He's Shooting 'The Hobbit' At 48 Frames Per Second by Peter Sciretta from SlashFilm. Retrieved 07 Apr '23
- ↑ 2.0 2.1 2.2 The Hobbit’s vision for the future of cinema looks awful, but it just might work by Jacob Kastrenakes from The Verge. Retrieved 07 Apr '23
- ↑ The Hobbit: An Unexpected Masterclass in Why 48 FPS Fails by Vincent Laforet from Gizmondo. Retrieved 07 Apr '23
- ↑ Peter Jackson admits to 'softening' HD version of The Desolation of Smaug by Ben Childs from The Guardian. Retrieved 07 Apr '23