Foodfight! (lost build of cancelled video game based on CGI animated film; 2006-2007): Difference between revisions

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{{InfoboxLost
{{InfoboxLost
|title=<center>Foodfight (cancelled 2007 game)</center>
|title=<center>Foodfight (cancelled 2007 game)</center>
|image=51OaBGYxOaL. SX200 QL80 .jpg
|image=Foodfight!game.png
|imagecaption=A poster for the lost early version of the movie, which this game was based on.
|imagecaption=The game's title screen.
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:orange;">'''Partially Found'''</span>
}}
}}
''Foodfight!'' is a CGI-animated movie from Threshold Animation Studios that released in 2012, considered by many to be one of the worst animated films of all time. As part of its planned heavy marketing blitz '''a tie-in game was in development for the PlayStation 2, GameCube and Game Boy Advance''', based on the original version of the film that was famously stolen before it could be completed. The game was to be published by Global Star Software and was supposed to tie into the film's original Spring 2007 release window.
''Foodfight!'' was a movie from Threshold Animation Studios released in 2012, considered by many to be one the worst animated films of all time. As part of its planned marketing blitz, '''a tie-in game was in development for the PlayStation 2, GameCube and Game Boy Advance, later the Wii and Nintendo DS'''. It was being developed by Cat Daddy Games, set to be published by Global Star Software, and originally intended to be released sometime in 2006. However, this later shifted to 2007, before the game was ultimately cancelled sometime in 2008.<ref>[https://mimeohead.blogspot.com/2024/06/this-was-foodfight-videogame.html Article about the game by Ziggy Cashmere featuring quotes from several of the game's developers.] Retrieved 06 Jul '24</ref>
 
On June 28, 2024, LMW user Ziggy Cashmere uploaded files from the game to the Internet Archive after speaking to Cat Daddy's co-founder, Harley Howe. While these files don't include a build of the game itself, they do provide various assets including sound effects, music, references, models, cutscenes, design documents, screenshots and gameplay footage.<ref>[https://archive.org/details/foodfight-cat-daddy Files from the games' development, provided by Harley Howe, Cat Daddy's co-founder.] Retrieved 30 Jun'24</ref>


==Gameplay==
==Gameplay==
Based on the limited console footage available, ''Foodfight! The Game'' was likely going to be a 3D platformer with film lead Dex Dogtective as a playable character. Most of the film's talent (notably including stars Charlie Sheen and Wayne Brady) were claimed to be reprising their respective characters. No other console mechanics were made available to the public, and the proposed Game Boy Advance version - if it ever existed - is completely lost. The game was said to be in development at Vicious Cycle Software, whose logo was displayed on the footage; however an email from Reddit user TheRealMegaMitch to David Ellis, who worked at the studio in the same timeframe, confirmed that the company had nothing to do with the game.<ref>[https://reddit.com/r/lostmedia/comments/q6trbn/foodfight_video_game/ r/lostmedia post on the game.] Retrieved 22 Nov '22</ref>
According to the game's design documents (found in the files released in 2024 under "AUDIO> Final Drop> FF> Docs"), the game would've featured both Dex Dogtective and Daredevil Dan as playable characters, with 26 stages split between platforming and flying levels (although other files suggest the number of stages may have been cut down to 15 later in development). Most of the film's cast were said to be reprising their respective characters, with Hilary Duff even having recorded some additional dialogue for her character Sunshine Goodness. The proposed Game Boy Advance version - if it ever existed - is completely lost, and very little is known about the planned DS version.  
 
==Development & Availability==
An earlier version of the game was in development by Midway Games West, Inc. in 2001, using Dex's original human design. However, the game seems to have been passed on fairly early given that there is no evidence of this version existing other than concept art.<ref>[https://jasonleong.weebly.com/storyboards.html The portfolio of concept artist Jason Leong.] Retrieved 11 July '23</ref> Developer Ed Logg, who was at Midway during the same time frame, also confirmed that he has no memory of a game ever being made.
 
A playable demo of Cat Daddy's version of the game was shown off at E3 2006 as part of producer Take-Two's annual lineup. A brief shot of this booth - what was previously the only known footage of ''Foodfight! The Game'' - was uploaded to PlanetQuake4.net around the same time, then mirrored to YouTube by [https://youtube.com/@RogeRpq4 Roger LaMarca] on May 18, 2006.<ref>[https://youtu.be/oPTDONNOYeQ YouTube mirror of E3 2006: An Overview] Retrieved 22 Nov '22</ref>  


==Availability==
Despite its high-profile showcase, no press release or formal announcement was issued for the game on either Take-Two or Global Star's sites.<ref>[https://web.archive.org/web/20060703065050/http://ir.take2games.com:80/releases.cfm Archived version of Take-Two's press release site.] Retrieved 22 Nov '22</ref> Faced with the film's descent into development hell, the tie-in game seemed to have been quietly cancelled. Publisher Global Star would eventually fold into 2K Games following the creation of the 2K Play label on September 10, 2007, shortly after the game's targeted release window.<ref>[https://gamesindustry.biz/nickelodeon-enters-agreement-with-new-2k-play-label GamesIndustry reporting on the formation of the 2K Play label and the dissolution of Global Star Software.] Retrieved 22 Nov '22</ref>
A playable demo of the game was shown off at E3 2006 as part of actual producer Take-Two's annual lineup. The only known footage of ''Foodfight! The Game'' was uploaded to PlanetQuake4.net around the same time, then mirrored to YouTube by [https://youtube.com/@RogeRpq4 Roger LaMarca] on May 18, 2006.<ref>[https://youtu.be/oPTDONNOYeQ YouTube mirror of E3 2006: An Overview] Retrieved 22 Nov '22</ref> Despite this high-profile showcase, no press release or formal announcement was issued for the game on either Take-Two or Global Star's sites.<ref>[https://web.archive.org/web/20060703065050/http://ir.take2games.com:80/releases.cfm Archived version of Take-Two's press release site.] Retrieved 22 Nov '22</ref> Faced with the the theft of the film and its subsequent descent into development hell, along with the waning popularity of the platforms it was supposed to release on, the game seems to have been quietly cancelled by all involved. Publisher Global Star would eventually fold into 2K Games following the creation of the 2K Play label on September 10, 2007, shortly after the game's targeted release window.<ref>[https://gamesindustry.biz/nickelodeon-enters-agreement-with-new-2k-play-label GamesIndustry reporting on the formation of the 2K Play label and the dissolution of Global Star Software.] Retrieved 22 Nov '22</ref>


==Gallery==
==Gallery==
===Footage===
{{Video|perrow  =2
  |service1    =youtube
  |id1          =N-VNODT6LRY
  |description1 =Footage of the game at E3 2006.
  |service2    =youtube
  |id2          =FwRNdIghPSw
  |description2 =The game's pitch trailer.
}}
===Soundtrack===
{{Video|perrow  =1
{{Video|perrow  =1
   |service1    =youtube
   |service1    =youtube
   |id1          =N-VNODT6LRY
   |id1          =8X0FsEybWBg
   |description1 =The only known footage of the game.
   |description1 =The game's soundtrack.
}}
}}
===Selected art by Jason Leong from Midway West version of the game===
<gallery mode="packed" heights="175px">
ffg1.jpg|
ffg2.jpg|
ffg3.jpg|
ffg4.jpg|
</gallery>
===Screenshots and cutscenes from Cat Daddy version of the game===
<gallery mode="packed" heights="175px">
FoodfightGame1.png|
FoodfightGame2.png|
FoodfightGame3.png|
FoodfightGame4.png|
FoodfightGame5.png|
FoodfightGame6.png|
FoodfightGame7.png|
FoodfightGame8.png|
FoodfightGame9.png|
FoodfightGame10.png|
FoodfightGame11.png|
FFGameCutscene1.png|
FFGameCutscene2.png|
FFGameCutscene3.png|
FFGameCutscene4.png|
FFGameCutscene5.png|
</gallery>
==See Also==
==See Also==
*[[Foodfight! (partially found early version of CGI animated film; 2002)]]
*[[Foodfight! (partially lost sizzle reel for CGI animated film; 2000-2003)]]
*[[Hershey's Really Big! 3D Show (found 3D short film; 2002)]]
*[[Threshold Animation Studios (lost CGI animated commercials from animation studio; date unknown)]]


==References==
==References==
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[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Completely lost media]]

Latest revision as of 22:58, 3 August 2024

Foodfight!game.png

The game's title screen.

Status: Partially Found

Foodfight! was a movie from Threshold Animation Studios released in 2012, considered by many to be one the worst animated films of all time. As part of its planned marketing blitz, a tie-in game was in development for the PlayStation 2, GameCube and Game Boy Advance, later the Wii and Nintendo DS. It was being developed by Cat Daddy Games, set to be published by Global Star Software, and originally intended to be released sometime in 2006. However, this later shifted to 2007, before the game was ultimately cancelled sometime in 2008.[1]

On June 28, 2024, LMW user Ziggy Cashmere uploaded files from the game to the Internet Archive after speaking to Cat Daddy's co-founder, Harley Howe. While these files don't include a build of the game itself, they do provide various assets including sound effects, music, references, models, cutscenes, design documents, screenshots and gameplay footage.[2]

Gameplay

According to the game's design documents (found in the files released in 2024 under "AUDIO> Final Drop> FF> Docs"), the game would've featured both Dex Dogtective and Daredevil Dan as playable characters, with 26 stages split between platforming and flying levels (although other files suggest the number of stages may have been cut down to 15 later in development). Most of the film's cast were said to be reprising their respective characters, with Hilary Duff even having recorded some additional dialogue for her character Sunshine Goodness. The proposed Game Boy Advance version - if it ever existed - is completely lost, and very little is known about the planned DS version.

Development & Availability

An earlier version of the game was in development by Midway Games West, Inc. in 2001, using Dex's original human design. However, the game seems to have been passed on fairly early given that there is no evidence of this version existing other than concept art.[3] Developer Ed Logg, who was at Midway during the same time frame, also confirmed that he has no memory of a game ever being made.

A playable demo of Cat Daddy's version of the game was shown off at E3 2006 as part of producer Take-Two's annual lineup. A brief shot of this booth - what was previously the only known footage of Foodfight! The Game - was uploaded to PlanetQuake4.net around the same time, then mirrored to YouTube by Roger LaMarca on May 18, 2006.[4]

Despite its high-profile showcase, no press release or formal announcement was issued for the game on either Take-Two or Global Star's sites.[5] Faced with the film's descent into development hell, the tie-in game seemed to have been quietly cancelled. Publisher Global Star would eventually fold into 2K Games following the creation of the 2K Play label on September 10, 2007, shortly after the game's targeted release window.[6]

Gallery

Footage

Footage of the game at E3 2006.

The game's pitch trailer.

Soundtrack

The game's soundtrack.

Selected art by Jason Leong from Midway West version of the game

Screenshots and cutscenes from Cat Daddy version of the game

See Also

References