Vectorman (found builds of unfinished PlayStation 2 platformer; early 2000s): Difference between revisions
mNo edit summary |
|||
Line 1: | Line 1: | ||
{{NeedingWork|improper formatting and writing}} | {{NeedingWork|improper formatting and writing}} | ||
{{InfoboxLost | {{InfoboxLost | ||
|title=<center>Vectorman | |title=<center>Vectorman (lost builds of unfinished PlayStation 2 shooter; early 2000s)</center> | ||
|image=Vectorman PS2 E3KeyArt.jpg | |image=Vectorman PS2 E3KeyArt.jpg | ||
|imagecaption=''E3'' booth art. | |imagecaption=''E3'' booth art. | ||
Line 13: | Line 13: | ||
According to a ''Retro Gamer'' and ''Ign'' interview, ''Pseudo Interactive'' pitched demos to Sega for a new '''Vectorman''' game, with one of them being similar to ''Smash | According to a ''Retro Gamer'' and ''Ign'' interview, ''Pseudo Interactive'' pitched demos to Sega for a new '''Vectorman''' game, with one of them being similar to ''Smash T.V.''. This demo involved Vectorman running through time, with the music being techno, and had shooting gameplay. Sega were impressed enough by these demos that they greenlit a prototype. At the start, the project was more in line with the past two games, with one of the things kept in tact being Vectorman's orb design. This more faithful approach lasted 3 to 4 months until Sega switched producers, thus leading to a focus test of the prototype that didn't go well. The younger audience during the test were confused by Vectorman's orb design and were not familiar with the series. This caused Sega's producers to ask for changes around the new year of 2002. A producer suggested taking inspiration from ''Socom'' and ''Halo'' due to their popularity at the time. After 8 months, Sega canceled the project in August 2003. The reasoning for cancellation seems to have multiple different answers with none being absolute. These answers range from Sega realizing they changed the series too much, Sega of America were about to have layoffs and were disinterested in their retro ip after ''Toejam and Earl 3'' underperformed to the game still being in kind of rough shape at the end of development, and it was easier to cancel it than to finish it for release according to a youtuber named Snack Cabinet Gaming who claimed to have talked to the developers of the game, and had info that matched with the info revealed in the Retro Gamer interview.<ref name="outrun">[https://www.ign.com/articles/2003/05/07/e3-2003-hands-on-vectorman Ign interview]</ref> <ref name="Shinobi"> [https://www.retrogamer.net/blog_post/retro-gamer-issue-192-is-on-shelves-now/ Retro gamer interview]</ref> | ||
Line 21: | Line 21: | ||
<big>'''Gameplay details / Story'''</big> | <big>'''Gameplay details / Story'''</big> | ||
One of the plot points of the story would be about Vectorman losing a previous battle, then being rebuilt. Another plot point would involve you trying to save Gamma 6 from an Orbot named Volt. It would have you begin in a environment similar to Ord Mantell that would have Vectorman traveling through a crashed ship that was ascending. The gameplay would have destructible environments and multiple weapons and upgrades to choose from. Vectorman would also have a grappling hook for traversal. <ref name="outrun"/> <ref name="Virtual on">[https://web.archive.org/web/20030602092256/http://www.pseudointeractive.com/index.shtml Game details]</ref> | |||
Line 29: | Line 29: | ||
<big>'''Lost prototypes availability'''</big> | <big>'''Lost prototypes availability'''</big> | ||
Currently, the prototype shown at E3 2003 | Currently, the prototype shown at E3 2003, the Smash T.V. like build, and the other demos pitched to Sega have not surfaced online. The only possibility of where the prototypes could be is from Sega due to their Sega Forever twitter account revealing a high quality image of the e3 booth art possibly suggesting they may still have more info on the game. Hopefully someday these prototypes appear online.<ref name="Daytona">[https://archive.ph/eOkwd E3 booth art]</ref> | ||
Revision as of 20:24, 2 June 2023
Development history
According to a Retro Gamer and Ign interview, Pseudo Interactive pitched demos to Sega for a new Vectorman game, with one of them being similar to Smash T.V.. This demo involved Vectorman running through time, with the music being techno, and had shooting gameplay. Sega were impressed enough by these demos that they greenlit a prototype. At the start, the project was more in line with the past two games, with one of the things kept in tact being Vectorman's orb design. This more faithful approach lasted 3 to 4 months until Sega switched producers, thus leading to a focus test of the prototype that didn't go well. The younger audience during the test were confused by Vectorman's orb design and were not familiar with the series. This caused Sega's producers to ask for changes around the new year of 2002. A producer suggested taking inspiration from Socom and Halo due to their popularity at the time. After 8 months, Sega canceled the project in August 2003. The reasoning for cancellation seems to have multiple different answers with none being absolute. These answers range from Sega realizing they changed the series too much, Sega of America were about to have layoffs and were disinterested in their retro ip after Toejam and Earl 3 underperformed to the game still being in kind of rough shape at the end of development, and it was easier to cancel it than to finish it for release according to a youtuber named Snack Cabinet Gaming who claimed to have talked to the developers of the game, and had info that matched with the info revealed in the Retro Gamer interview.[1] [2]
Gameplay details / Story
One of the plot points of the story would be about Vectorman losing a previous battle, then being rebuilt. Another plot point would involve you trying to save Gamma 6 from an Orbot named Volt. It would have you begin in a environment similar to Ord Mantell that would have Vectorman traveling through a crashed ship that was ascending. The gameplay would have destructible environments and multiple weapons and upgrades to choose from. Vectorman would also have a grappling hook for traversal. [1] [3]
Lost prototypes availability
Currently, the prototype shown at E3 2003, the Smash T.V. like build, and the other demos pitched to Sega have not surfaced online. The only possibility of where the prototypes could be is from Sega due to their Sega Forever twitter account revealing a high quality image of the e3 booth art possibly suggesting they may still have more info on the game. Hopefully someday these prototypes appear online.[4]
References