Idol Game (lost prototype of THE iDOLM@STER; 2002): Difference between revisions

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[[File:Idol Game.jpg|thumb|320px|''Idol Game'''s cabinet at a show.]]
{{InfoboxLost
|title=<center>Idol Game</center>
|image=Idol Game.jpg
|imagecaption=Idol Game'''s cabinet at a show.
|status=<span style="color:red;">'''Lost'''</span>
}}
On July 26, 2005, Namco released an arcade game called ''THE iDOLM@STER''. It is a raising sim/rhythm game where the player assumes the role of a producer assigned to train potential pop idols. It became very popular, spawning sequels, spin-offs, anime and manga.
On July 26, 2005, Namco released an arcade game called ''THE iDOLM@STER''. It is a raising sim/rhythm game where the player assumes the role of a producer assigned to train potential pop idols. It became very popular, spawning sequels, spin-offs, anime and manga.


Three years earlier in 2002, Namco location tested a prototype of ''THE iDOLM@STER'', tentatively known as ''Idol Game''.<ref>[http://www.project-imas.com/wiki/THE_iDOLM@STER_%28Arcade%29#Prototype Idol Game information at project-imas.com wiki.] Retrieved 24 September '15.</ref> This prototype was presumably similar to the released game, but there are known differences. For example, two extra idols were advertised, Takane and Hibiki. These characters were not present in the released game, but were later revived for the later game subseries ''THE iDOLM@STER SP'' as Takane Shijou and Hibiki Ganaha.
Three years earlier in 2002, Namco location tested a prototype of ''THE iDOLM@STER'', tentatively known as '''''Idol Game'''''.<ref>[http://www.project-imas.com/wiki/THE_iDOLM@STER_%28Arcade%29#Prototype Idol Game information at project-imas.com wiki.] Retrieved 24 September '15.</ref> This prototype was presumably similar to the released game, but there are known differences. For example, two extra idols were advertised, Takane and Hibiki. These characters were not present in the released game, but were later revived for the later game subseries ''THE iDOLM@STER SP'' as Takane Shijou and Hibiki Ganaha.


The prototype was shown at the 40th Amusement Game Show.<ref>[http://news.mynavi.jp/news/2002/09/19/10.html 40th Amusement Game Show information.] Retrieved 24 September '15.</ref> It was presumably location tested and then withdrawn after Namco received results and decided to go forward with the project.
The prototype was shown at the 40th Amusement Game Show.<ref>[http://news.mynavi.jp/news/2002/09/19/10.html 40th Amusement Game Show information.] Retrieved 24 September '15.</ref> It was presumably location tested and then withdrawn after Namco received results and decided to go forward with the project.

Revision as of 21:51, 29 February 2016

Idol Game.jpg

Idol Games cabinet at a show.

Status: Lost

On July 26, 2005, Namco released an arcade game called THE iDOLM@STER. It is a raising sim/rhythm game where the player assumes the role of a producer assigned to train potential pop idols. It became very popular, spawning sequels, spin-offs, anime and manga.

Three years earlier in 2002, Namco location tested a prototype of THE iDOLM@STER, tentatively known as Idol Game.[1] This prototype was presumably similar to the released game, but there are known differences. For example, two extra idols were advertised, Takane and Hibiki. These characters were not present in the released game, but were later revived for the later game subseries THE iDOLM@STER SP as Takane Shijou and Hibiki Ganaha.

The prototype was shown at the 40th Amusement Game Show.[2] It was presumably location tested and then withdrawn after Namco received results and decided to go forward with the project.

References

  1. Idol Game information at project-imas.com wiki. Retrieved 24 September '15.
  2. 40th Amusement Game Show information. Retrieved 24 September '15.