Balloon Trip (lost Nintendo DS tech demo; 2004): Difference between revisions

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(Merging the content from my planned article into here, due to there being not a lot of proof that development was done on it.)
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At E3 2004, Nintendo showcased several tech demos for their new handheld console, the Nintendo DS. One of these took inspiration from the 1995 Super Nintendo Entertainment System game ''Super Mario World 2: Yoshi's Island''. It was titled '''''Balloon Trip''''', named after the mode from the 1985 Nintendo Entertainment System game ''Balloon Fight''.
At E3 2004, Nintendo showcased several tech demos for their new handheld console, the Nintendo DS. One of these took inspiration from the 1995 Super Nintendo Entertainment System game ''Super Mario World 2: Yoshi's Island''. It was titled '''''Balloon Trip''''', named after the mode from the 1985 Nintendo Entertainment System game ''Balloon Fight''.


The tech demo's positive reception later inspired the developers of ''Yoshi Touch & Go'' to cancel the Nintendo GameCube version of the game and make the demo's concepts into a full game for the Nintendo DS.<ref>[http://www.n-sider.com/contentview.php?contentid=269 A N-Sider interview with Hiroyuki Kimura and Keizo Ohta about the making ''Yoshi Touch & Go''.] Retrieved November 8th, 2017</ref> 
==Gameplay==
In this demo, Baby Mario is being carried by the Stork until Kamek knocks him away. Baby Mario drift toward the ground, kept aloft by three balloons. Touching an enemy pops a balloon, and if all three balloons are popped, Baby Mario is abducted by Kamek. The stylus is used to draw clouds that direct Baby Mario and to draw circles around enemies, turning them into coins. The goal of the game is to collect as many coins as possible to achieve a high score. If Baby Mario makes it to the ground, Yoshi will catch him and the player will be congratulated.
In this demo, Baby Mario is being carried by the Stork until Kamek knocks him away. Baby Mario drift toward the ground, kept aloft by three balloons. Touching an enemy pops a balloon, and if all three balloons are popped, Baby Mario is abducted by Kamek. The stylus is used to draw clouds that direct Baby Mario and to draw circles around enemies, turning them into coins. The goal of the game is to collect as many coins as possible to achieve a high score. If Baby Mario makes it to the ground, Yoshi will catch him and the player will be congratulated.


==Availability==
Most of the demo's concepts were used in the retail Nintendo DS game ''Yoshi Touch & Go'',<ref>[http://mariowiki.com/Balloon_Trip ''Balloon Trip'' at Super Mario Wiki] Retrieved 20 Oct '15.</ref> which was released on January 27, 2005 in Japan.<ref>[http://nintendo.co.jp/ds/ayij/ ''Yoshi Touch & Go'' at ''nintendo.co.jp''] Retrieved 20 Oct '15.</ref> However, the original tech demo has never resurfaced.
Most of the demo's concepts were used in the retail Nintendo DS game ''Yoshi Touch & Go'',<ref>[http://mariowiki.com/Balloon_Trip ''Balloon Trip'' at Super Mario Wiki] Retrieved 20 Oct '15.</ref> which was released on January 27, 2005 in Japan.<ref>[http://nintendo.co.jp/ds/ayij/ ''Yoshi Touch & Go'' at ''nintendo.co.jp''] Retrieved 20 Oct '15.</ref> However, the original tech demo has never resurfaced.
==Gallery==
==Gallery==
<gallery mode=packed heights=175px>
BalloonTripscreenshot.jpg|Another screenshot of the tech demo.
Yoshi Touch & Go front cover.jpg|Cover art for the game it became.
</gallery>
{{#ev:youtube|iSEWyU3QVwM|320x240|center|Footage of the demo (0:09-0:16)|frame|start=9}}
{{#ev:youtube|iSEWyU3QVwM|320x240|center|Footage of the demo (0:09-0:16)|frame|start=9}}



Revision as of 19:37, 8 November 2017

Balloon Trip.jpg

Title Screen.

Status: Lost

At E3 2004, Nintendo showcased several tech demos for their new handheld console, the Nintendo DS. One of these took inspiration from the 1995 Super Nintendo Entertainment System game Super Mario World 2: Yoshi's Island. It was titled Balloon Trip, named after the mode from the 1985 Nintendo Entertainment System game Balloon Fight.

The tech demo's positive reception later inspired the developers of Yoshi Touch & Go to cancel the Nintendo GameCube version of the game and make the demo's concepts into a full game for the Nintendo DS.[1]


Gameplay

In this demo, Baby Mario is being carried by the Stork until Kamek knocks him away. Baby Mario drift toward the ground, kept aloft by three balloons. Touching an enemy pops a balloon, and if all three balloons are popped, Baby Mario is abducted by Kamek. The stylus is used to draw clouds that direct Baby Mario and to draw circles around enemies, turning them into coins. The goal of the game is to collect as many coins as possible to achieve a high score. If Baby Mario makes it to the ground, Yoshi will catch him and the player will be congratulated.

Availability

Most of the demo's concepts were used in the retail Nintendo DS game Yoshi Touch & Go,[2] which was released on January 27, 2005 in Japan.[3] However, the original tech demo has never resurfaced.

Gallery

Footage of the demo (0:09-0:16)


References